mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
515 lines
25 KiB
Plaintext
515 lines
25 KiB
Plaintext
hlsl.sample.array.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval10' (temp 4-component vector of float)
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0:27 texture (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1DArray)
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0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval11' (temp 4-component vector of int)
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0:28 texture (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler1DArray)
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0:28 'g_tTex1di4' (uniform itexture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval12' (temp 4-component vector of uint)
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0:29 texture (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler1DArray)
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0:29 'g_tTex1du4' (uniform utexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval20' (temp 4-component vector of float)
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0:31 texture (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler2DArray)
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0:31 'g_tTex2df4' (uniform texture2DArray)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval21' (temp 4-component vector of int)
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0:32 texture (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler2DArray)
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0:32 'g_tTex2di4' (uniform itexture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval22' (temp 4-component vector of uint)
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0:33 texture (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler2DArray)
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0:33 'g_tTex2du4' (uniform utexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval40' (temp 4-component vector of float)
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0:35 texture (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp samplerCubeArray)
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0:35 'g_tTexcdf4' (uniform textureCubeArray)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval41' (temp 4-component vector of int)
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0:36 texture (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isamplerCubeArray)
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0:36 'g_tTexcdi4' (uniform itextureCubeArray)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval42' (temp 4-component vector of uint)
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0:37 texture (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usamplerCubeArray)
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0:37 'g_tTexcdu4' (uniform utextureCubeArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:? Sequence
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0:? Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? 'g_tTexcdf4' (uniform textureCubeArray)
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0:? 'g_tTexcdi4' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: main( (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval10' (temp 4-component vector of float)
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0:27 texture (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler1DArray)
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0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval11' (temp 4-component vector of int)
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0:28 texture (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler1DArray)
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0:28 'g_tTex1di4' (uniform itexture1DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval12' (temp 4-component vector of uint)
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0:29 texture (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler1DArray)
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0:29 'g_tTex1du4' (uniform utexture1DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:31 Sequence
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0:31 move second child to first child (temp 4-component vector of float)
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0:31 'txval20' (temp 4-component vector of float)
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0:31 texture (global 4-component vector of float)
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0:31 Construct combined texture-sampler (temp sampler2DArray)
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0:31 'g_tTex2df4' (uniform texture2DArray)
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0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:32 Sequence
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0:32 move second child to first child (temp 4-component vector of int)
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0:32 'txval21' (temp 4-component vector of int)
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0:32 texture (global 4-component vector of int)
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0:32 Construct combined texture-sampler (temp isampler2DArray)
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0:32 'g_tTex2di4' (uniform itexture2DArray)
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0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of uint)
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0:33 'txval22' (temp 4-component vector of uint)
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0:33 texture (global 4-component vector of uint)
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0:33 Construct combined texture-sampler (temp usampler2DArray)
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0:33 'g_tTex2du4' (uniform utexture2DArray)
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0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of float)
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0:35 'txval40' (temp 4-component vector of float)
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0:35 texture (global 4-component vector of float)
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0:35 Construct combined texture-sampler (temp samplerCubeArray)
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0:35 'g_tTexcdf4' (uniform textureCubeArray)
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0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? 0.400000
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0:36 Sequence
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0:36 move second child to first child (temp 4-component vector of int)
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0:36 'txval41' (temp 4-component vector of int)
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0:36 texture (global 4-component vector of int)
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0:36 Construct combined texture-sampler (temp isamplerCubeArray)
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0:36 'g_tTexcdi4' (uniform itextureCubeArray)
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0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:37 Sequence
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0:37 move second child to first child (temp 4-component vector of uint)
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0:37 'txval42' (temp 4-component vector of uint)
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0:37 texture (global 4-component vector of uint)
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0:37 Construct combined texture-sampler (temp usamplerCubeArray)
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0:37 'g_tTexcdu4' (uniform utextureCubeArray)
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0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:? 1.000000
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0:39 move second child to first child (temp 4-component vector of float)
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0:39 Color: direct index for structure (temp 4-component vector of float)
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0:39 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:39 Constant:
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0:39 0 (const int)
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0:39 Constant:
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:39 1.000000
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0:40 move second child to first child (temp float)
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0:40 Depth: direct index for structure (temp float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 1 (const int)
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0:40 Constant:
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0:40 1.000000
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0:? Sequence
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0:? Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:42 Color: direct index for structure (temp 4-component vector of float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 0 (const int)
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0:42 move second child to first child (temp float)
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0:? 'Depth' (out float FragDepth)
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0:42 Depth: direct index for structure (temp float)
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0:42 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
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0:42 Constant:
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0:42 1 (const int)
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0:42 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? 'g_tTexcdf4' (uniform textureCubeArray)
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0:? 'g_tTexcdi4' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4' (uniform utextureCubeArray)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'Depth' (out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 139
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 130 134
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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Name 16 "g_sSamp"
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Name 28 "txval11"
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Name 31 "g_tTex1di4"
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Name 42 "txval12"
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Name 45 "g_tTex1du4"
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Name 53 "txval20"
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Name 56 "g_tTex2df4"
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Name 64 "txval21"
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Name 67 "g_tTex2di4"
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Name 75 "txval22"
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Name 78 "g_tTex2du4"
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Name 87 "txval40"
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Name 90 "g_tTexcdf4"
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Name 97 "txval41"
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Name 100 "g_tTexcdi4"
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Name 107 "txval42"
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Name 110 "g_tTexcdu4"
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Name 120 "PS_OUTPUT"
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MemberName 120(PS_OUTPUT) 0 "Color"
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MemberName 120(PS_OUTPUT) 1 "Depth"
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Name 122 "psout"
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Name 130 "Color"
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Name 134 "Depth"
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Name 138 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 31(g_tTex1di4) DescriptorSet 0
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Decorate 45(g_tTex1du4) DescriptorSet 0
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Decorate 56(g_tTex2df4) DescriptorSet 0
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Decorate 67(g_tTex2di4) DescriptorSet 0
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Decorate 78(g_tTex2du4) DescriptorSet 0
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Decorate 90(g_tTexcdf4) DescriptorSet 0
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Decorate 100(g_tTexcdi4) DescriptorSet 0
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Decorate 110(g_tTexcdu4) DescriptorSet 0
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Decorate 130(Color) Location 0
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Decorate 134(Depth) BuiltIn FragDepth
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Decorate 138(g_tTex1df4a) DescriptorSet 0
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Decorate 138(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 1D array sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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25: TypeInt 32 1
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26: TypeVector 25(int) 4
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27: TypePointer Function 26(ivec4)
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29: TypeImage 25(int) 1D array sampled format:Unknown
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30: TypePointer UniformConstant 29
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31(g_tTex1di4): 30(ptr) Variable UniformConstant
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34: TypeSampledImage 29
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36: 6(float) Constant 1050253722
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37: 20(fvec2) ConstantComposite 22 36
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39: TypeInt 32 0
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40: TypeVector 39(int) 4
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41: TypePointer Function 40(ivec4)
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43: TypeImage 39(int) 1D array sampled format:Unknown
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44: TypePointer UniformConstant 43
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45(g_tTex1du4): 44(ptr) Variable UniformConstant
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48: TypeSampledImage 43
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50: 6(float) Constant 1053609165
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51: 20(fvec2) ConstantComposite 36 50
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|
54: TypeImage 6(float) 2D array sampled format:Unknown
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55: TypePointer UniformConstant 54
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56(g_tTex2df4): 55(ptr) Variable UniformConstant
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59: TypeSampledImage 54
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|
61: TypeVector 6(float) 3
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62: 61(fvec3) ConstantComposite 21 22 36
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|
65: TypeImage 25(int) 2D array sampled format:Unknown
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66: TypePointer UniformConstant 65
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|
67(g_tTex2di4): 66(ptr) Variable UniformConstant
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70: TypeSampledImage 65
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|
72: 6(float) Constant 1056964608
|
|
73: 61(fvec3) ConstantComposite 36 50 72
|
|
76: TypeImage 39(int) 2D array sampled format:Unknown
|
|
77: TypePointer UniformConstant 76
|
|
78(g_tTex2du4): 77(ptr) Variable UniformConstant
|
|
81: TypeSampledImage 76
|
|
83: 6(float) Constant 1058642330
|
|
84: 6(float) Constant 1060320051
|
|
85: 61(fvec3) ConstantComposite 72 83 84
|
|
88: TypeImage 6(float) Cube array sampled format:Unknown
|
|
89: TypePointer UniformConstant 88
|
|
90(g_tTexcdf4): 89(ptr) Variable UniformConstant
|
|
93: TypeSampledImage 88
|
|
95: 7(fvec4) ConstantComposite 21 22 36 50
|
|
98: TypeImage 25(int) Cube array sampled format:Unknown
|
|
99: TypePointer UniformConstant 98
|
|
100(g_tTexcdi4): 99(ptr) Variable UniformConstant
|
|
103: TypeSampledImage 98
|
|
105: 7(fvec4) ConstantComposite 50 72 83 84
|
|
108: TypeImage 39(int) Cube array sampled format:Unknown
|
|
109: TypePointer UniformConstant 108
|
|
110(g_tTexcdu4): 109(ptr) Variable UniformConstant
|
|
113: TypeSampledImage 108
|
|
115: 6(float) Constant 1061997773
|
|
116: 6(float) Constant 1063675494
|
|
117: 6(float) Constant 1065353216
|
|
118: 7(fvec4) ConstantComposite 84 115 116 117
|
|
120(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
121: TypePointer Function 120(PS_OUTPUT)
|
|
123: 25(int) Constant 0
|
|
124: 7(fvec4) ConstantComposite 117 117 117 117
|
|
126: 25(int) Constant 1
|
|
127: TypePointer Function 6(float)
|
|
129: TypePointer Output 7(fvec4)
|
|
130(Color): 129(ptr) Variable Output
|
|
133: TypePointer Output 6(float)
|
|
134(Depth): 133(ptr) Variable Output
|
|
138(g_tTex1df4a): 11(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
9(txval10): 8(ptr) Variable Function
|
|
28(txval11): 27(ptr) Variable Function
|
|
42(txval12): 41(ptr) Variable Function
|
|
53(txval20): 8(ptr) Variable Function
|
|
64(txval21): 27(ptr) Variable Function
|
|
75(txval22): 41(ptr) Variable Function
|
|
87(txval40): 8(ptr) Variable Function
|
|
97(txval41): 27(ptr) Variable Function
|
|
107(txval42): 41(ptr) Variable Function
|
|
122(psout): 121(ptr) Variable Function
|
|
13: 10 Load 12(g_tTex1df4)
|
|
17: 14 Load 16(g_sSamp)
|
|
19: 18 SampledImage 13 17
|
|
24: 7(fvec4) ImageSampleImplicitLod 19 23
|
|
Store 9(txval10) 24
|
|
32: 29 Load 31(g_tTex1di4)
|
|
33: 14 Load 16(g_sSamp)
|
|
35: 34 SampledImage 32 33
|
|
38: 26(ivec4) ImageSampleImplicitLod 35 37
|
|
Store 28(txval11) 38
|
|
46: 43 Load 45(g_tTex1du4)
|
|
47: 14 Load 16(g_sSamp)
|
|
49: 48 SampledImage 46 47
|
|
52: 40(ivec4) ImageSampleImplicitLod 49 51
|
|
Store 42(txval12) 52
|
|
57: 54 Load 56(g_tTex2df4)
|
|
58: 14 Load 16(g_sSamp)
|
|
60: 59 SampledImage 57 58
|
|
63: 7(fvec4) ImageSampleImplicitLod 60 62
|
|
Store 53(txval20) 63
|
|
68: 65 Load 67(g_tTex2di4)
|
|
69: 14 Load 16(g_sSamp)
|
|
71: 70 SampledImage 68 69
|
|
74: 26(ivec4) ImageSampleImplicitLod 71 73
|
|
Store 64(txval21) 74
|
|
79: 76 Load 78(g_tTex2du4)
|
|
80: 14 Load 16(g_sSamp)
|
|
82: 81 SampledImage 79 80
|
|
86: 40(ivec4) ImageSampleImplicitLod 82 85
|
|
Store 75(txval22) 86
|
|
91: 88 Load 90(g_tTexcdf4)
|
|
92: 14 Load 16(g_sSamp)
|
|
94: 93 SampledImage 91 92
|
|
96: 7(fvec4) ImageSampleImplicitLod 94 95
|
|
Store 87(txval40) 96
|
|
101: 98 Load 100(g_tTexcdi4)
|
|
102: 14 Load 16(g_sSamp)
|
|
104: 103 SampledImage 101 102
|
|
106: 26(ivec4) ImageSampleImplicitLod 104 105
|
|
Store 97(txval41) 106
|
|
111: 108 Load 110(g_tTexcdu4)
|
|
112: 14 Load 16(g_sSamp)
|
|
114: 113 SampledImage 111 112
|
|
119: 40(ivec4) ImageSampleImplicitLod 114 118
|
|
Store 107(txval42) 119
|
|
125: 8(ptr) AccessChain 122(psout) 123
|
|
Store 125 124
|
|
128: 127(ptr) AccessChain 122(psout) 126
|
|
Store 128 117
|
|
131: 8(ptr) AccessChain 122(psout) 123
|
|
132: 7(fvec4) Load 131
|
|
Store 130(Color) 132
|
|
135: 127(ptr) AccessChain 122(psout) 126
|
|
136: 6(float) Load 135
|
|
Store 134(Depth) 136
|
|
Return
|
|
FunctionEnd
|