glslang/Test/link3.frag
John Kessenich 337dbc7d8c Add basic intra-stage linking validation for matching types and qualification of uniforms/ins/outs/globals, function body duplication, and mixing ES/non-ES shaders.
Still need to handle arrays and built-in redeclarations, and many more rules, but this puts the basics in place.


git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@23225 e7fa87d3-cd2b-0410-9028-fcbf551c1848
2013-09-24 21:18:46 +00:00

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59 B
GLSL

#version 300 es
precision highp float;
in vec2 iv3;