glslang/Test/baseResults/hlsl.sample.offsetarray.dx10.frag.out
John Kessenich deb4940c17 HLSL: Register all entry-point in/out as part of the interface.
This makes the interface be invariant, whether or not individual
variables are used.
2016-09-12 11:55:47 -06:00

397 lines
19 KiB
Plaintext

hlsl.sample.offsetarray.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:? Constant:
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:20 Function Parameters:
0:? Sequence
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:23 Constant:
0:23 0 (const int)
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.200000
0:? 0.300000
0:24 Constant:
0:24 1 (const int)
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:25 Constant:
0:25 2 (const int)
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:? 0.500000
0:? Constant:
0:? 0 (const int)
0:? 0 (const int)
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:? 0.700000
0:? Constant:
0:? 0 (const int)
0:? 1 (const int)
0:33 move second child to first child (temp 4-component vector of float)
0:33 Color: direct index for structure (temp 4-component vector of float)
0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:33 1.000000
0:34 move second child to first child (temp float)
0:34 Depth: direct index for structure (temp float FragDepth)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:34 Constant:
0:34 1 (const int)
0:34 Constant:
0:34 1.000000
0:36 Sequence
0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
0:36 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:? 'g_tTex1di4' (uniform itexture1DArray)
0:? 'g_tTex1du4' (uniform utexture1DArray)
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 106
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 102
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 29 "txval11"
Name 32 "g_tTex1di4"
Name 44 "txval12"
Name 47 "g_tTex1du4"
Name 56 "txval20"
Name 59 "g_tTex2df4"
Name 69 "txval21"
Name 72 "g_tTex2di4"
Name 80 "txval22"
Name 83 "g_tTex2du4"
Name 93 "PS_OUTPUT"
MemberName 93(PS_OUTPUT) 0 "Color"
MemberName 93(PS_OUTPUT) 1 "Depth"
Name 95 "psout"
Name 102 "@entryPointOutput"
Name 105 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 32(g_tTex1di4) DescriptorSet 0
Decorate 47(g_tTex1du4) DescriptorSet 0
Decorate 59(g_tTex2df4) DescriptorSet 0
Decorate 72(g_tTex2di4) DescriptorSet 0
Decorate 83(g_tTex2du4) DescriptorSet 0
MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
Decorate 102(@entryPointOutput) Location 0
Decorate 105(g_tTex1df4a) DescriptorSet 0
Decorate 105(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D array sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: TypeVector 6(float) 2
21: 6(float) Constant 1036831949
22: 6(float) Constant 1045220557
23: 20(fvec2) ConstantComposite 21 22
24: TypeInt 32 1
25: 24(int) Constant 0
27: TypeVector 24(int) 4
28: TypePointer Function 27(ivec4)
30: TypeImage 24(int) 1D array sampled format:Unknown
31: TypePointer UniformConstant 30
32(g_tTex1di4): 31(ptr) Variable UniformConstant
35: TypeSampledImage 30
37: 6(float) Constant 1050253722
38: 20(fvec2) ConstantComposite 22 37
39: 24(int) Constant 1
41: TypeInt 32 0
42: TypeVector 41(int) 4
43: TypePointer Function 42(ivec4)
45: TypeImage 41(int) 1D array sampled format:Unknown
46: TypePointer UniformConstant 45
47(g_tTex1du4): 46(ptr) Variable UniformConstant
50: TypeSampledImage 45
52: 6(float) Constant 1053609165
53: 20(fvec2) ConstantComposite 37 52
54: 24(int) Constant 2
57: TypeImage 6(float) 2D array sampled format:Unknown
58: TypePointer UniformConstant 57
59(g_tTex2df4): 58(ptr) Variable UniformConstant
62: TypeSampledImage 57
64: TypeVector 6(float) 3
65: 64(fvec3) ConstantComposite 21 22 37
66: TypeVector 24(int) 2
67: 66(ivec2) ConstantComposite 25 25
70: TypeImage 24(int) 2D array sampled format:Unknown
71: TypePointer UniformConstant 70
72(g_tTex2di4): 71(ptr) Variable UniformConstant
75: TypeSampledImage 70
77: 6(float) Constant 1056964608
78: 64(fvec3) ConstantComposite 37 52 77
81: TypeImage 41(int) 2D array sampled format:Unknown
82: TypePointer UniformConstant 81
83(g_tTex2du4): 82(ptr) Variable UniformConstant
86: TypeSampledImage 81
88: 6(float) Constant 1058642330
89: 6(float) Constant 1060320051
90: 64(fvec3) ConstantComposite 77 88 89
91: 66(ivec2) ConstantComposite 25 39
93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
94: TypePointer Function 93(PS_OUTPUT)
96: 6(float) Constant 1065353216
97: 7(fvec4) ConstantComposite 96 96 96 96
99: TypePointer Function 6(float)
101: TypePointer Output 93(PS_OUTPUT)
102(@entryPointOutput): 101(ptr) Variable Output
105(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
29(txval11): 28(ptr) Variable Function
44(txval12): 43(ptr) Variable Function
56(txval20): 8(ptr) Variable Function
69(txval21): 28(ptr) Variable Function
80(txval22): 43(ptr) Variable Function
95(psout): 94(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
26: 7(fvec4) ImageSampleImplicitLod 19 23 ConstOffset 25
Store 9(txval10) 26
33: 30 Load 32(g_tTex1di4)
34: 14 Load 16(g_sSamp)
36: 35 SampledImage 33 34
40: 27(ivec4) ImageSampleImplicitLod 36 38 ConstOffset 39
Store 29(txval11) 40
48: 45 Load 47(g_tTex1du4)
49: 14 Load 16(g_sSamp)
51: 50 SampledImage 48 49
55: 42(ivec4) ImageSampleImplicitLod 51 53 ConstOffset 54
Store 44(txval12) 55
60: 57 Load 59(g_tTex2df4)
61: 14 Load 16(g_sSamp)
63: 62 SampledImage 60 61
68: 7(fvec4) ImageSampleImplicitLod 63 65 ConstOffset 67
Store 56(txval20) 68
73: 70 Load 72(g_tTex2di4)
74: 14 Load 16(g_sSamp)
76: 75 SampledImage 73 74
79: 27(ivec4) ImageSampleImplicitLod 76 78 ConstOffset 67
Store 69(txval21) 79
84: 81 Load 83(g_tTex2du4)
85: 14 Load 16(g_sSamp)
87: 86 SampledImage 84 85
92: 42(ivec4) ImageSampleImplicitLod 87 90 ConstOffset 91
Store 80(txval22) 92
98: 8(ptr) AccessChain 95(psout) 25
Store 98 97
100: 99(ptr) AccessChain 95(psout) 39
Store 100 96
103:93(PS_OUTPUT) Load 95(psout)
Store 102(@entryPointOutput) 103
Return
FunctionEnd