mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-14 22:01:04 +00:00
deb4940c17
This makes the interface be invariant, whether or not individual variables are used.
397 lines
19 KiB
Plaintext
397 lines
19 KiB
Plaintext
hlsl.sample.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'txval10' (temp 4-component vector of float)
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0:23 textureOffset (global 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1DArray)
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0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of int)
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0:24 'txval11' (temp 4-component vector of int)
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0:24 textureOffset (global 4-component vector of int)
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0:24 Construct combined texture-sampler (temp isampler1DArray)
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0:24 'g_tTex1di4' (uniform itexture1DArray)
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0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child (temp 4-component vector of uint)
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0:25 'txval12' (temp 4-component vector of uint)
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0:25 textureOffset (global 4-component vector of uint)
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0:25 Construct combined texture-sampler (temp usampler1DArray)
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0:25 'g_tTex1du4' (uniform utexture1DArray)
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0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval20' (temp 4-component vector of float)
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0:27 textureOffset (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler2DArray)
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0:27 'g_tTex2df4' (uniform texture2DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval21' (temp 4-component vector of int)
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0:28 textureOffset (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler2DArray)
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0:28 'g_tTex2di4' (uniform itexture2DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval22' (temp 4-component vector of uint)
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0:29 textureOffset (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler2DArray)
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0:29 'g_tTex2du4' (uniform utexture2DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:? Constant:
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0:? 0 (const int)
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0:? 1 (const int)
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 Color: direct index for structure (temp 4-component vector of float)
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0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child (temp float)
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0:34 Depth: direct index for structure (temp float FragDepth)
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0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Sequence
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0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:20 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:20 Function Parameters:
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0:? Sequence
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0:23 Sequence
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0:23 move second child to first child (temp 4-component vector of float)
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0:23 'txval10' (temp 4-component vector of float)
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0:23 textureOffset (global 4-component vector of float)
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0:23 Construct combined texture-sampler (temp sampler1DArray)
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0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:23 Constant:
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0:23 0 (const int)
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0:24 Sequence
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0:24 move second child to first child (temp 4-component vector of int)
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0:24 'txval11' (temp 4-component vector of int)
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0:24 textureOffset (global 4-component vector of int)
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0:24 Construct combined texture-sampler (temp isampler1DArray)
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0:24 'g_tTex1di4' (uniform itexture1DArray)
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0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.200000
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0:? 0.300000
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0:24 Constant:
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0:24 1 (const int)
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0:25 Sequence
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0:25 move second child to first child (temp 4-component vector of uint)
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0:25 'txval12' (temp 4-component vector of uint)
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0:25 textureOffset (global 4-component vector of uint)
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0:25 Construct combined texture-sampler (temp usampler1DArray)
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0:25 'g_tTex1du4' (uniform utexture1DArray)
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0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:25 Constant:
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0:25 2 (const int)
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0:27 Sequence
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0:27 move second child to first child (temp 4-component vector of float)
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0:27 'txval20' (temp 4-component vector of float)
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0:27 textureOffset (global 4-component vector of float)
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0:27 Construct combined texture-sampler (temp sampler2DArray)
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0:27 'g_tTex2df4' (uniform texture2DArray)
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0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:28 Sequence
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0:28 move second child to first child (temp 4-component vector of int)
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0:28 'txval21' (temp 4-component vector of int)
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0:28 textureOffset (global 4-component vector of int)
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0:28 Construct combined texture-sampler (temp isampler2DArray)
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0:28 'g_tTex2di4' (uniform itexture2DArray)
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0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? 0.500000
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0:? Constant:
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0:? 0 (const int)
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0:? 0 (const int)
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0:29 Sequence
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0:29 move second child to first child (temp 4-component vector of uint)
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0:29 'txval22' (temp 4-component vector of uint)
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0:29 textureOffset (global 4-component vector of uint)
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0:29 Construct combined texture-sampler (temp usampler2DArray)
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0:29 'g_tTex2du4' (uniform utexture2DArray)
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0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? 0.700000
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0:? Constant:
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0:? 0 (const int)
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0:? 1 (const int)
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 Color: direct index for structure (temp 4-component vector of float)
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0:33 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:33 Constant:
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0:33 0 (const int)
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0:33 Constant:
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:33 1.000000
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0:34 move second child to first child (temp float)
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0:34 Depth: direct index for structure (temp float FragDepth)
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0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:34 Constant:
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0:34 1 (const int)
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0:34 Constant:
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0:34 1.000000
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0:36 Sequence
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0:36 move second child to first child (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? '@entryPointOutput' (layout(location=0 ) out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:36 Branch: Return
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0:? Linker Objects
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0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
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0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
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0:? 'g_tTex1di4' (uniform itexture1DArray)
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0:? 'g_tTex1du4' (uniform utexture1DArray)
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0:? 'g_tTex2df4' (uniform texture2DArray)
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0:? 'g_tTex2di4' (uniform itexture2DArray)
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0:? 'g_tTex2du4' (uniform utexture2DArray)
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0:? '@entryPointOutput' (out structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 106
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 102
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ExecutionMode 4 OriginUpperLeft
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Name 4 "main"
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Name 9 "txval10"
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Name 12 "g_tTex1df4"
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Name 16 "g_sSamp"
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Name 29 "txval11"
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Name 32 "g_tTex1di4"
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Name 44 "txval12"
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Name 47 "g_tTex1du4"
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Name 56 "txval20"
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Name 59 "g_tTex2df4"
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Name 69 "txval21"
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Name 72 "g_tTex2di4"
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Name 80 "txval22"
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Name 83 "g_tTex2du4"
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Name 93 "PS_OUTPUT"
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MemberName 93(PS_OUTPUT) 0 "Color"
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MemberName 93(PS_OUTPUT) 1 "Depth"
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Name 95 "psout"
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Name 102 "@entryPointOutput"
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Name 105 "g_tTex1df4a"
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Decorate 12(g_tTex1df4) DescriptorSet 0
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Decorate 12(g_tTex1df4) Binding 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 16(g_sSamp) Binding 0
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Decorate 32(g_tTex1di4) DescriptorSet 0
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Decorate 47(g_tTex1du4) DescriptorSet 0
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Decorate 59(g_tTex2df4) DescriptorSet 0
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Decorate 72(g_tTex2di4) DescriptorSet 0
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Decorate 83(g_tTex2du4) DescriptorSet 0
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MemberDecorate 93(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 102(@entryPointOutput) Location 0
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Decorate 105(g_tTex1df4a) DescriptorSet 0
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Decorate 105(g_tTex1df4a) Binding 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 1D array sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex1df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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24: TypeInt 32 1
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25: 24(int) Constant 0
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27: TypeVector 24(int) 4
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28: TypePointer Function 27(ivec4)
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30: TypeImage 24(int) 1D array sampled format:Unknown
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31: TypePointer UniformConstant 30
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32(g_tTex1di4): 31(ptr) Variable UniformConstant
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35: TypeSampledImage 30
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37: 6(float) Constant 1050253722
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38: 20(fvec2) ConstantComposite 22 37
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39: 24(int) Constant 1
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41: TypeInt 32 0
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42: TypeVector 41(int) 4
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43: TypePointer Function 42(ivec4)
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45: TypeImage 41(int) 1D array sampled format:Unknown
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46: TypePointer UniformConstant 45
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47(g_tTex1du4): 46(ptr) Variable UniformConstant
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50: TypeSampledImage 45
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52: 6(float) Constant 1053609165
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53: 20(fvec2) ConstantComposite 37 52
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54: 24(int) Constant 2
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57: TypeImage 6(float) 2D array sampled format:Unknown
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58: TypePointer UniformConstant 57
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59(g_tTex2df4): 58(ptr) Variable UniformConstant
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62: TypeSampledImage 57
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64: TypeVector 6(float) 3
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65: 64(fvec3) ConstantComposite 21 22 37
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66: TypeVector 24(int) 2
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67: 66(ivec2) ConstantComposite 25 25
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70: TypeImage 24(int) 2D array sampled format:Unknown
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71: TypePointer UniformConstant 70
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72(g_tTex2di4): 71(ptr) Variable UniformConstant
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75: TypeSampledImage 70
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77: 6(float) Constant 1056964608
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78: 64(fvec3) ConstantComposite 37 52 77
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81: TypeImage 41(int) 2D array sampled format:Unknown
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82: TypePointer UniformConstant 81
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83(g_tTex2du4): 82(ptr) Variable UniformConstant
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86: TypeSampledImage 81
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88: 6(float) Constant 1058642330
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89: 6(float) Constant 1060320051
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90: 64(fvec3) ConstantComposite 77 88 89
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91: 66(ivec2) ConstantComposite 25 39
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93(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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94: TypePointer Function 93(PS_OUTPUT)
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96: 6(float) Constant 1065353216
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97: 7(fvec4) ConstantComposite 96 96 96 96
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99: TypePointer Function 6(float)
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101: TypePointer Output 93(PS_OUTPUT)
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102(@entryPointOutput): 101(ptr) Variable Output
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105(g_tTex1df4a): 11(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval10): 8(ptr) Variable Function
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29(txval11): 28(ptr) Variable Function
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44(txval12): 43(ptr) Variable Function
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56(txval20): 8(ptr) Variable Function
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69(txval21): 28(ptr) Variable Function
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80(txval22): 43(ptr) Variable Function
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95(psout): 94(ptr) Variable Function
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13: 10 Load 12(g_tTex1df4)
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17: 14 Load 16(g_sSamp)
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19: 18 SampledImage 13 17
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26: 7(fvec4) ImageSampleImplicitLod 19 23 ConstOffset 25
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Store 9(txval10) 26
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33: 30 Load 32(g_tTex1di4)
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34: 14 Load 16(g_sSamp)
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36: 35 SampledImage 33 34
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40: 27(ivec4) ImageSampleImplicitLod 36 38 ConstOffset 39
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Store 29(txval11) 40
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48: 45 Load 47(g_tTex1du4)
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49: 14 Load 16(g_sSamp)
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51: 50 SampledImage 48 49
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55: 42(ivec4) ImageSampleImplicitLod 51 53 ConstOffset 54
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Store 44(txval12) 55
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60: 57 Load 59(g_tTex2df4)
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61: 14 Load 16(g_sSamp)
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63: 62 SampledImage 60 61
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68: 7(fvec4) ImageSampleImplicitLod 63 65 ConstOffset 67
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Store 56(txval20) 68
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73: 70 Load 72(g_tTex2di4)
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74: 14 Load 16(g_sSamp)
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76: 75 SampledImage 73 74
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79: 27(ivec4) ImageSampleImplicitLod 76 78 ConstOffset 67
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Store 69(txval21) 79
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84: 81 Load 83(g_tTex2du4)
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85: 14 Load 16(g_sSamp)
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87: 86 SampledImage 84 85
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92: 42(ivec4) ImageSampleImplicitLod 87 90 ConstOffset 91
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Store 80(txval22) 92
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98: 8(ptr) AccessChain 95(psout) 25
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Store 98 97
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100: 99(ptr) AccessChain 95(psout) 39
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Store 100 96
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103:93(PS_OUTPUT) Load 95(psout)
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Store 102(@entryPointOutput) 103
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Return
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FunctionEnd
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