mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 12:00:05 +00:00
f050209ce1
The output is similar to gcc -MMD and can be used by build systems like meson to automatically recompile shaders if an included header was changed.
150 lines
5.6 KiB
C++
150 lines
5.6 KiB
C++
//
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2017 Google, Inc.
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//
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// All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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//
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// Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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//
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// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#pragma once
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#include <vector>
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#include <string>
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#include <fstream>
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#include <algorithm>
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#include <set>
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#include "./../glslang/Public/ShaderLang.h"
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// Default include class for normal include convention of search backward
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// through the stack of active include paths (for nested includes).
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// Can be overridden to customize.
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class DirStackFileIncluder : public glslang::TShader::Includer {
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public:
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DirStackFileIncluder() : externalLocalDirectoryCount(0) { }
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virtual IncludeResult* includeLocal(const char* headerName,
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const char* includerName,
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size_t inclusionDepth) override
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{
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return readLocalPath(headerName, includerName, (int)inclusionDepth);
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}
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virtual IncludeResult* includeSystem(const char* headerName,
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const char* /*includerName*/,
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size_t /*inclusionDepth*/) override
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{
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return readSystemPath(headerName);
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}
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// Externally set directories. E.g., from a command-line -I<dir>.
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// - Most-recently pushed are checked first.
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// - All these are checked after the parse-time stack of local directories
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// is checked.
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// - This only applies to the "local" form of #include.
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// - Makes its own copy of the path.
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virtual void pushExternalLocalDirectory(const std::string& dir)
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{
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directoryStack.push_back(dir);
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externalLocalDirectoryCount = (int)directoryStack.size();
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}
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virtual void releaseInclude(IncludeResult* result) override
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{
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if (result != nullptr) {
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delete [] static_cast<tUserDataElement*>(result->userData);
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delete result;
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}
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}
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virtual std::set<std::string> getIncludedFiles()
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{
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return includedFiles;
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}
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virtual ~DirStackFileIncluder() override { }
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protected:
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typedef char tUserDataElement;
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std::vector<std::string> directoryStack;
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int externalLocalDirectoryCount;
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std::set<std::string> includedFiles;
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// Search for a valid "local" path based on combining the stack of include
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// directories and the nominal name of the header.
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virtual IncludeResult* readLocalPath(const char* headerName, const char* includerName, int depth)
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{
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// Discard popped include directories, and
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// initialize when at parse-time first level.
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directoryStack.resize(depth + externalLocalDirectoryCount);
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if (depth == 1)
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directoryStack.back() = getDirectory(includerName);
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// Find a directory that works, using a reverse search of the include stack.
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for (auto it = directoryStack.rbegin(); it != directoryStack.rend(); ++it) {
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std::string path = *it + '/' + headerName;
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std::replace(path.begin(), path.end(), '\\', '/');
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std::ifstream file(path, std::ios_base::binary | std::ios_base::ate);
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if (file) {
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directoryStack.push_back(getDirectory(path));
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includedFiles.insert(path);
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return newIncludeResult(path, file, (int)file.tellg());
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}
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}
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return nullptr;
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}
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// Search for a valid <system> path.
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// Not implemented yet; returning nullptr signals failure to find.
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virtual IncludeResult* readSystemPath(const char* /*headerName*/) const
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{
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return nullptr;
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}
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// Do actual reading of the file, filling in a new include result.
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virtual IncludeResult* newIncludeResult(const std::string& path, std::ifstream& file, int length) const
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{
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char* content = new tUserDataElement [length];
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file.seekg(0, file.beg);
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file.read(content, length);
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return new IncludeResult(path, content, length, content);
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}
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// If no path markers, return current working directory.
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// Otherwise, strip file name and return path leading up to it.
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virtual std::string getDirectory(const std::string path) const
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{
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size_t last = path.find_last_of("/\\");
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return last == std::string::npos ? "." : path.substr(0, last);
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}
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};
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