glslang/SPIRV
steve-lunarg e741249b72 HLSL: pass tessellation execution modes through to SPIR-V
The SPIR-V generator had assumed tessellation modes such as
primitive type and vertex order would only appear in tess eval
(domain) shaders.  SPIR-V allows either, and HLSL allows and
possibly requires them to be in the hull shader.

This change:

1. Passes them through for either tessellation stage, and,

2. Does not set up defaults in the domain stage for HLSl compilation,
to avoid conflicting definitions.
2017-03-31 11:47:18 -06:00
..
bitutils.h Parser: Implement extension GL_AMD_gpu_shader_half_float. 2016-09-30 16:13:06 +08:00
CMakeLists.txt Install headers 2017-01-29 17:46:44 -08:00
disassemble.cpp Implement NVX_multiview_per_view_attributes 2017-02-14 15:04:33 -08:00
disassemble.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
doc.cpp SPV: Update SPV header to official Rev. 10 of 1.0, and fix the consequences of doing so. 2017-02-27 01:50:28 -07:00
doc.h Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
GLSL.ext.AMD.h Parser: Implement extension GL_AMD_gpu_shader_half_float. 2016-09-30 16:13:06 +08:00
GLSL.ext.KHR.h SPV: Implement new extensions GL_KHX_device_group and GL_KHX_multiview. 2017-02-27 01:20:51 -07:00
GLSL.ext.NV.h SPV: Update SPV header to official Rev. 10 of 1.0, and fix the consequences of doing so. 2017-02-27 01:50:28 -07:00
GLSL.std.450.h SPV: Implement Vulkan version of GLSL (KHR_vulkan_glsl). 2016-02-15 21:46:55 -07:00
GlslangToSpv.cpp HLSL: pass tessellation execution modes through to SPIR-V 2017-03-31 11:47:18 -06:00
GlslangToSpv.h Added --vn option to generate a C header file containing a variable assigned to the hex representation of the shader. This is a standard feature on Microsoft's HLSL compiler and it allows developers to include pre-compiled shaders directly into the code. This option enables "Hex output", so it is NOT required to specify -x as well. The output file name is preserved, so no ".h" extension is added. If you want the output file to have ".h" extension then you have to specify it on the output file name. The generated header file uses the "#pragma once" pragma to avoid multiple inclusions. 2017-02-06 11:46:35 -08:00
hex_float.h Change negatable_left_shift and negatable_right_shift to inline funcs 2016-10-13 19:39:24 +02:00
InReadableOrder.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
Logger.cpp [VS2010] Remove use of ranged-for loops 2016-05-17 01:20:30 +02:00
Logger.h [VS2010] Remove use of "= default" and "= delete" 2016-05-17 01:20:25 +02:00
spirv.hpp SPV: Update SPV header to official Rev. 10 of 1.0, and fix the consequences of doing so. 2017-02-27 01:50:28 -07:00
SpvBuilder.cpp Preserve signedness in SPV image query ops 2017-03-10 12:51:59 -07:00
SpvBuilder.h HLSL: Fix an issue of frexp(). 2017-03-29 17:12:40 +08:00
spvIR.h HLSL: non-static member functions: track and find active anonymous 'this' scopes and members. 2017-03-21 23:56:40 -06:00
SPVRemapper.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
SPVRemapper.h Add a virtual destructor to a class which has virtual methods. 2017-01-08 17:57:21 -04:00