glslang/StandAlone
Greg Fischer e9564feb55 Add --hlsl-dx-position-w option
This reciprocates the w component of SV_Position in HLSL fragment shaders
to provide DirectX compatibility for HLSL shaders in Vulkan.

Fixes #2244
2021-11-16 18:42:12 -07:00
..
CMakeLists.txt Fix Cmake rule for extension header generation 2021-10-19 17:32:52 -04:00
DirStackFileIncluder.h Add a --depfile option. 2021-04-20 18:09:56 +02:00
resource_limits_c.cpp Get rid of all warnings with MSVC and clang-cl (#2177) 2020-04-10 02:39:16 -06:00
resource_limits_c.h add c wrapper for standalone ResourceLimits and remove that dependency from glslang_c_interface 2020-03-06 10:06:47 -05:00
ResourceLimits.cpp Add support for es extension GL_EXT_blend_func_extended 2020-04-30 23:21:14 -07:00
ResourceLimits.h Switch to relative include path for ResourceLimits 2019-02-02 16:18:49 +02:00
spirv-remap.cpp unused var 2020-03-30 01:38:21 +03:00
StandAlone.cpp Add --hlsl-dx-position-w option 2021-11-16 18:42:12 -07:00
Worklist.h This refactor the StandAlone and WorkList files in order to use more 2017-04-04 22:29:59 +02:00