mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 20:10:06 +00:00
207 lines
6.3 KiB
Markdown
207 lines
6.3 KiB
Markdown
# Revision history for `glslang`
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All notable changes to this project will be documented in this file.
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This project adheres to [Semantic Versioning](https://semver.org/).
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## 13.0.0 2023-08-23
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### Breaking changes
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* Simplify PoolAlloc via thread_local
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* Remove InitializeDLL functions
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* Remove OSDependent TLS functions
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* Remove GLSLANG_WEB and GLSLANG_WEB_DEVEL code paths
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### Other changes
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* Raise CMAKE minimum to 3.17.2
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* Support GL_KHR_cooperative_matrix
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* Support GL_QCOM_image_processing_support
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* Support outputting each module to a filename with spirv-remap
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* Generate an error when gl_PrimitiveShaderRateEXT is used without enabling the extension
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* Improve layout checking when GL_EXT_spirv_intrinsics is enabled
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## 12.3.1 2023-07-20
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### Other changes
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* Improve backward compatibility for glslangValidator rename on Windows
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## 12.3.0 2023-07-19
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### Other changes
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* Rename glslangValidator to glslang and create glslangValidator symlink
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* Support HLSL binary literals
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* Add missing initialization members for web
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* Improve push_constant upgrading
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* Fix race condition in spirv remap
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* Support pre and post HLSL qualifier validation
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* Force generateDebugInfo when non-semantic debug info is enabled
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* Exit with error if output file cannot be written
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* Fix struct member buffer reference decorations
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## 12.2.0 2023-05-17
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### Other changes
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* Support GLSL_EXT_shader_tile_image
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* Support GL_EXT_ray_tracing_position_fetch
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* Support custom include callbacks via the C API
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* Add preamble-text command-line option
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* Accept variables as parameters of spirv_decorate_id
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* Fix generation of conditionals with a struct result
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* Fix double expansion of macros
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* Fix DebugCompilationUnit scope
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* Improve line information
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## 12.1.0 2023-03-21
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### Other changes
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* Reject non-float inputs/outputs for version less than 120
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* Fix invalid BufferBlock decoration for SPIR-V 1.3 and above
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* Add HLSL relaxed-precision float/int matrix expansions
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* Block decorate Vulkan structs with RuntimeArrays
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* Support InterlockedAdd on float types
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## 12.0.0 2023-01-18
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### Breaking changes
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* An ABI was accidentally broken in #3014. Consequently, we have incremented the major revision number.
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### Other changes
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* Add support for ARB_bindless_texture.
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* Add support for GL_NV_shader_invocation_reorder.
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* Fix const parameter debug types when using NonSemantic.Shader.DebugInfo.100.
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* Fix NonSemantic.Shader.DebugInfo.100 disassembly.
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* Fix MaxDualSourceDrawBuffersEXT usage.
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* Fix structure member reference crash.
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## 11.13.0 2022-12-06
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### Other changes
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* Make HelperInvocation accesses volatile for SPIR-V 1.6.
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* Improve forward compatibility of ResourceLimits interface
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* Remove GLSLANG_ANGLE
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## 11.12.0 2022-10-12
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### Other changes
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* Update generator version
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* Add support for GL_EXT_mesh_shader
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* Add support for NonSemantic.Shader.DebugInfo.100
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* Make OpEmitMeshTasksEXT a terminal instruction
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* Make gl_SubGroupARB a flat in int in Vulkan
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* Add support for GL_EXT_opacity_micromap
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* Add preamble support to C interface
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## 11.11.0 2022-08-11
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### Other changes
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* Add OpSource support to C interface
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* Deprecate samplerBuffer for spirv1.6 and later
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* Add support for SPV_AMD_shader_early_and_late_fragment_tests
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## 11.10.0 2022-06-02
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### Other changes
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* Generate OpLine before OpFunction
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* Add support for VK_EXT_fragment_shader_barycentric
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* Add whitelist filtering for debug comments in SPIRV-Remap
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* Add support for GL_EXT_ray_cull_mask
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## 11.9.0 2022-04-06
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### Other changes
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* Add GLSL version override functionality
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* Add eliminate-dead-input-components to -Os
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* Add enhanced-msgs option
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* Explicitly use Python 3 for builds
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## 11.8.0 2022-01-27
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### Other changes
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* Add support for SPIR-V 1.6
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* Add support for Vulkan 1.3
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* Add --hlsl-dx-position-w option
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## 11.7.0 2021-11-11
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### Other changes
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* Add support for targeting Vulkan 1.2 in the C API
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## 11.6.0 2021-08-25
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### Other changes
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* Atomic memory function only for shader storage block member or shared variable
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* Add support for gl_MaxVaryingVectors for ogl
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* Fix loading bool arrays from interface blocks
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* Generate separate stores for partially swizzled memory stores
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* Allow layout(std430) uniform with GL_EXT_scalar_block_layout
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* Support for pragma STDGL invariant(all)
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* Support for GL_NV_ray_tracing_motion_blur
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## 11.5.0 2021-06-23
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### Other changes
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* Implement GLSL_EXT_shader_atomic_float2
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* Implement GL_EXT_spirv_intrinsics
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* Fixed SPIR-V remapper not remapping OpExtInst instruction set IDs
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* only declare compatibility gl_ variables in compatibility mode
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* Add support for float spec const vector initialization
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* Implement GL_EXT_subgroup_uniform_control_flow.
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* Fix arrays dimensioned with spec constant sized gl_WorkGroupSize
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* Add support for 64bit integer scalar and vector types to bitCount() builtin
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## 11.4.0 2021-04-22
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### Other changes
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* Fix to keep source compatible with CMake 3.10.2
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## 11.3.0 2021-04-21
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### Other changes
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* Added --depfile
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* Added --auto-sampled-textures
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* Now supports InterpolateAt-based functions
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* Supports cross-stage automatic IO mapping
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* Supports GL_EXT_vulkan_glsl_relaxed (-R option)
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## 11.2.0 2021-02-18
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### Other changes
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* Removed Python requirement when not building with spirv-tools
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* Add support for GL_EXT_shared_memory_block
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* Implement GL_EXT_null_initializer
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* Add CMake support for Fuschia
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## 11.1.0 2020-12-07
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### Other changes
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* Added ray-tracing extension support
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## 11.0.0 2020-07-20
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### Breaking changes
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#### Visual Studio 2013 is no longer supported
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[As scheduled](https://github.com/KhronosGroup/glslang/blob/9eef54b2513ca6b40b47b07d24f453848b65c0df/README.md#planned-deprecationsremovals),
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Microsoft Visual Studio 2013 is no longer officially supported. Please upgrade
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to at least Visual Studio 2015.
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## 10.15.3847 2020-07-20
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### Breaking changes
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* The following files have been removed:
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* `glslang/include/revision.h`
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* `glslang/include/revision.template`
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The `GLSLANG_MINOR_VERSION` and `GLSLANG_PATCH_LEVEL` defines have been removed
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from the public headers. \
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Instead each build script now uses the new `build_info.py`
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script along with the `build_info.h.tmpl` and this `CHANGES.md` file to generate
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the glslang build-time generated header `glslang/build_info.h`.
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The new public API to obtain the `glslang` version is `glslang::GetVersion()`.
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### Other changes
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* `glslang` shared objects produced by CMake are now `SONAME` versioned using
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[Semantic Versioning 2.0.0](https://semver.org/).
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