glslang/Test/iomap.crossStage.vert

39 lines
788 B
GLSL

#version 460
out vec4 o1; // declaration order different than fragment shader
out vec2 o2; // declaration order different than fragment shader
layout(location = 5) out outBlock {
vec4 o3;
};
uniform vec2 u1;
uniform vec3 u2 = vec3(0); // initializer not present in fragment stage
uniform vec4 u3 = vec4(0); // initializer matches initializer in fragment stage
uniform mat2 um2 = mat2(4.0);
layout (location = 0, binding = 0) uniform sampler2D glass;
uniform crossStageBlock1 {
uniform vec4 a;
vec4 b;
};
buffer vertOnlyBlock {
vec2 vb1;
};
uniform crossStageBlock2 {
uniform vec4 a;
vec2 b;
} blockName1 [2]; // instance name different from frag
void main()
{
o1 = vec4(0);
o2 = vec2(0);
o3 = vec4(0);
}