glslang/Test/spv.AnyHitShader_Errors.rahit

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#version 460
#extension GL_NV_ray_tracing : enable
hitAttributeNV vec4 payload;
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
void main()
{
payload.x = 1.0f; // ERROR, cannot write to hitattributeNV in stage
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
traceNV(accNV, 0, 0, 1, 1, 0, vec3(0.0f), 0.5f, vec3(1.0f), 0.75f, 0); // ERROR, unsupported builtin in stage
}