gtk/gsk/gpu/gskgpublurop.c

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#include "config.h"
#include "gskgpubluropprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskrectprivate.h"
#include "gdk/gdkrgbaprivate.h"
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#include "gpu/shaders/gskgpublurinstance.h"
#define VARIATION_COLORIZE 1
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typedef struct _GskGpuBlurOp GskGpuBlurOp;
struct _GskGpuBlurOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_blur_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
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{
GskGpuBlurInstance *instance = (GskGpuBlurInstance *) instance_;
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g_string_append_printf (string, "%g,%g ", instance->blur_direction[0], instance->blur_direction[1]);
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gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_image (string, shader->images[0]);
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}
static const GskGpuShaderOpClass GSK_GPU_BLUR_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuBlurOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
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#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpublur",
gsk_gpu_blur_n_textures,
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sizeof (GskGpuBlurInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_blur_info,
#endif
gsk_gpu_blur_op_print_instance,
gsk_gpu_blur_setup_attrib_locations,
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gsk_gpu_blur_setup_vao
};
static void
gsk_gpu_blur_op_full (GskGpuFrame *frame,
GskGpuShaderClip clip,
GskGpuColorStates color_states,
guint32 variation,
const graphene_point_t *offset,
const GskGpuShaderImage *image,
const graphene_vec2_t *blur_direction,
float blur_color[4])
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{
GskGpuBlurInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_BLUR_OP_CLASS,
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color_states,
variation,
clip,
(GskGpuImage *[1]) { image->image },
(GskGpuSampler[1]) { image->sampler },
&instance);
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gsk_gpu_rect_to_float (image->coverage, offset, instance->rect);
gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
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graphene_vec2_to_float (blur_direction, instance->blur_direction);
gsk_gpu_vec4_to_float (blur_color, instance->blur_color);
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}
void
gsk_gpu_blur_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GskGpuColorStates color_states,
const graphene_point_t *offset,
const GskGpuShaderImage *image,
const graphene_vec2_t *blur_direction)
{
gsk_gpu_blur_op_full (frame,
clip,
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color_states,
0,
offset,
image,
blur_direction,
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(float[4]) { 1, 1, 1, 1 });
}
void
gsk_gpu_blur_shadow_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GskGpuColorStates color_states,
const graphene_point_t *offset,
const GskGpuShaderImage *image,
const graphene_vec2_t *blur_direction,
float shadow_color[4])
{
gsk_gpu_blur_op_full (frame,
clip,
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color_states,
VARIATION_COLORIZE,
offset,
image,
blur_direction,
shadow_color);
}