gtk/gsk/vulkan/gskvulkaninsetshadowop.c

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#include "config.h"
#include "gskvulkaninsetshadowopprivate.h"
#include "gskvulkanprivate.h"
#include "gsk/gskroundedrectprivate.h"
#include "vulkan/resources/inset-shadow.vert.h"
typedef struct _GskVulkanInsetShadowOp GskVulkanInsetShadowOp;
struct _GskVulkanInsetShadowOp
{
GskVulkanOp op;
GskRoundedRect outline;
GdkRGBA color;
graphene_point_t offset;
float spread;
float blur_radius;
gsize vertex_offset;
};
static void
gsk_vulkan_inset_shadow_op_finish (GskVulkanOp *op)
{
}
static void
gsk_vulkan_inset_shadow_op_upload (GskVulkanOp *op,
GskVulkanRenderPass *pass,
GskVulkanRender *render,
GskVulkanUploader *uploader)
{
}
static inline gsize
round_up (gsize number, gsize divisor)
{
return (number + divisor - 1) / divisor * divisor;
}
static gsize
gsk_vulkan_inset_shadow_op_count_vertex_data (GskVulkanOp *op,
gsize n_bytes)
{
GskVulkanInsetShadowOp *self = (GskVulkanInsetShadowOp *) op;
gsize vertex_stride;
vertex_stride = gsk_vulkan_inset_shadow_info.pVertexBindingDescriptions[0].stride;
n_bytes = round_up (n_bytes, vertex_stride);
self->vertex_offset = n_bytes;
n_bytes += vertex_stride;
return n_bytes;
}
static void
gsk_vulkan_inset_shadow_op_collect_vertex_data (GskVulkanOp *op,
GskVulkanRenderPass *pass,
GskVulkanRender *render,
guchar *data)
{
GskVulkanInsetShadowOp *self = (GskVulkanInsetShadowOp *) op;
GskVulkanInsetShadowInstance *instance = (GskVulkanInsetShadowInstance *) (data + self->vertex_offset);
gsk_rounded_rect_to_float (&self->outline, graphene_point_zero (), instance->outline);
gsk_vulkan_rgba_to_float (&self->color, instance->color);
gsk_vulkan_point_to_float (&self->offset, instance->offset);
instance->spread = self->spread;
instance->blur_radius = self->blur_radius;
}
static void
gsk_vulkan_inset_shadow_op_reserve_descriptor_sets (GskVulkanOp *op,
GskVulkanRender *render)
{
}
static void
gsk_vulkan_inset_shadow_op_command (GskVulkanOp *op,
GskVulkanRender *render,
VkPipelineLayout pipeline_layout,
VkCommandBuffer command_buffer)
{
GskVulkanInsetShadowOp *self = (GskVulkanInsetShadowOp *) op;
vkCmdDraw (command_buffer,
6, 1,
0, self->vertex_offset / gsk_vulkan_inset_shadow_info.pVertexBindingDescriptions[0].stride);
}
static const GskVulkanOpClass GSK_VULKAN_INSET_SHADOW_OP_CLASS = {
GSK_VULKAN_OP_SIZE (GskVulkanInsetShadowOp),
"inset-shadow",
&gsk_vulkan_inset_shadow_info,
gsk_vulkan_inset_shadow_op_finish,
gsk_vulkan_inset_shadow_op_upload,
gsk_vulkan_inset_shadow_op_count_vertex_data,
gsk_vulkan_inset_shadow_op_collect_vertex_data,
gsk_vulkan_inset_shadow_op_reserve_descriptor_sets,
gsk_vulkan_inset_shadow_op_command
};
void
gsk_vulkan_inset_shadow_op (GskVulkanRenderPass *render_pass,
const char *clip_type,
const GskRoundedRect *outline,
const graphene_point_t *offset,
const GdkRGBA *color,
const graphene_point_t *shadow_offset,
float spread,
float blur_radius)
{
GskVulkanInsetShadowOp *self;
self = (GskVulkanInsetShadowOp *) gsk_vulkan_op_alloc (render_pass, &GSK_VULKAN_INSET_SHADOW_OP_CLASS);
((GskVulkanOp *) self)->clip_type = g_intern_string (clip_type);
self->outline = *outline;
gsk_rounded_rect_offset (&self->outline, offset->x, offset->y);
self->color = *color;
self->offset = *shadow_offset;
self->spread = spread;
self->blur_radius = blur_radius;
}