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a621bd066b
It's unused now that GskVulkanPipeline is gone.
128 lines
4.1 KiB
C
128 lines
4.1 KiB
C
#include "config.h"
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#include "gskvulkaninsetshadowopprivate.h"
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#include "gskvulkanprivate.h"
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#include "gsk/gskroundedrectprivate.h"
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#include "vulkan/resources/inset-shadow.vert.h"
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typedef struct _GskVulkanInsetShadowOp GskVulkanInsetShadowOp;
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struct _GskVulkanInsetShadowOp
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{
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GskVulkanOp op;
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GskRoundedRect outline;
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GdkRGBA color;
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graphene_point_t offset;
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float spread;
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float blur_radius;
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gsize vertex_offset;
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};
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static void
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gsk_vulkan_inset_shadow_op_finish (GskVulkanOp *op)
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{
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}
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static void
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gsk_vulkan_inset_shadow_op_upload (GskVulkanOp *op,
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GskVulkanRenderPass *pass,
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GskVulkanRender *render,
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GskVulkanUploader *uploader)
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{
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}
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static inline gsize
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round_up (gsize number, gsize divisor)
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{
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return (number + divisor - 1) / divisor * divisor;
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}
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static gsize
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gsk_vulkan_inset_shadow_op_count_vertex_data (GskVulkanOp *op,
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gsize n_bytes)
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{
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GskVulkanInsetShadowOp *self = (GskVulkanInsetShadowOp *) op;
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gsize vertex_stride;
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vertex_stride = gsk_vulkan_inset_shadow_info.pVertexBindingDescriptions[0].stride;
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n_bytes = round_up (n_bytes, vertex_stride);
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self->vertex_offset = n_bytes;
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n_bytes += vertex_stride;
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return n_bytes;
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}
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static void
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gsk_vulkan_inset_shadow_op_collect_vertex_data (GskVulkanOp *op,
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GskVulkanRenderPass *pass,
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GskVulkanRender *render,
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guchar *data)
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{
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GskVulkanInsetShadowOp *self = (GskVulkanInsetShadowOp *) op;
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GskVulkanInsetShadowInstance *instance = (GskVulkanInsetShadowInstance *) (data + self->vertex_offset);
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gsk_rounded_rect_to_float (&self->outline, graphene_point_zero (), instance->outline);
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gsk_vulkan_rgba_to_float (&self->color, instance->color);
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gsk_vulkan_point_to_float (&self->offset, instance->offset);
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instance->spread = self->spread;
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instance->blur_radius = self->blur_radius;
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}
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static void
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gsk_vulkan_inset_shadow_op_reserve_descriptor_sets (GskVulkanOp *op,
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GskVulkanRender *render)
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{
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}
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static void
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gsk_vulkan_inset_shadow_op_command (GskVulkanOp *op,
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GskVulkanRender *render,
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VkPipelineLayout pipeline_layout,
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VkCommandBuffer command_buffer)
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{
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GskVulkanInsetShadowOp *self = (GskVulkanInsetShadowOp *) op;
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vkCmdDraw (command_buffer,
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6, 1,
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0, self->vertex_offset / gsk_vulkan_inset_shadow_info.pVertexBindingDescriptions[0].stride);
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}
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static const GskVulkanOpClass GSK_VULKAN_INSET_SHADOW_OP_CLASS = {
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GSK_VULKAN_OP_SIZE (GskVulkanInsetShadowOp),
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"inset-shadow",
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&gsk_vulkan_inset_shadow_info,
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gsk_vulkan_inset_shadow_op_finish,
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gsk_vulkan_inset_shadow_op_upload,
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gsk_vulkan_inset_shadow_op_count_vertex_data,
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gsk_vulkan_inset_shadow_op_collect_vertex_data,
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gsk_vulkan_inset_shadow_op_reserve_descriptor_sets,
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gsk_vulkan_inset_shadow_op_command
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};
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void
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gsk_vulkan_inset_shadow_op (GskVulkanRenderPass *render_pass,
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const char *clip_type,
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const GskRoundedRect *outline,
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const graphene_point_t *offset,
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const GdkRGBA *color,
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const graphene_point_t *shadow_offset,
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float spread,
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float blur_radius)
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{
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GskVulkanInsetShadowOp *self;
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self = (GskVulkanInsetShadowOp *) gsk_vulkan_op_alloc (render_pass, &GSK_VULKAN_INSET_SHADOW_OP_CLASS);
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((GskVulkanOp *) self)->clip_type = g_intern_string (clip_type);
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self->outline = *outline;
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gsk_rounded_rect_offset (&self->outline, offset->x, offset->y);
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self->color = *color;
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self->offset = *shadow_offset;
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self->spread = spread;
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self->blur_radius = blur_radius;
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}
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