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109 lines
2.3 KiB
C
109 lines
2.3 KiB
C
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#include "config.h"
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#include "gskglprofilerprivate.h"
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#include <epoxy/gl.h>
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#define N_QUERIES 4
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struct _GskGLProfiler
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{
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GObject parent_instance;
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/* Creating GL queries is kind of expensive, so we pay the
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* price upfront and create a circular buffer of queries
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*/
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GLuint gl_queries[N_QUERIES];
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GLuint active_query;
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gboolean has_timer : 1;
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gboolean first_frame : 1;
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};
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G_DEFINE_TYPE (GskGLProfiler, gsk_gl_profiler, G_TYPE_OBJECT)
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static void
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gsk_gl_profiler_finalize (GObject *gobject)
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{
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GskGLProfiler *self = GSK_GL_PROFILER (gobject);
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glDeleteQueries (N_QUERIES, self->gl_queries);
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G_OBJECT_CLASS (gsk_gl_profiler_parent_class)->finalize (gobject);
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}
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static void
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gsk_gl_profiler_class_init (GskGLProfilerClass *klass)
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{
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G_OBJECT_CLASS (klass)->finalize = gsk_gl_profiler_finalize;
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}
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static void
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gsk_gl_profiler_init (GskGLProfiler *self)
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{
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glGenQueries (N_QUERIES, self->gl_queries);
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self->first_frame = TRUE;
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self->has_timer = epoxy_has_gl_extension ("GL_ARB_timer_query");
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}
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GskGLProfiler *
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gsk_gl_profiler_new (void)
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{
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return g_object_new (GSK_TYPE_GL_PROFILER, NULL);
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}
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void
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gsk_gl_profiler_begin_gpu_region (GskGLProfiler *profiler)
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{
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GLuint query_id;
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g_return_if_fail (GSK_IS_GL_PROFILER (profiler));
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if (!profiler->has_timer)
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return;
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query_id = profiler->gl_queries[profiler->active_query];
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glBeginQuery (GL_TIME_ELAPSED, query_id);
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}
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guint64
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gsk_gl_profiler_end_gpu_region (GskGLProfiler *profiler)
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{
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GLuint last_query_id;
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GLint res;
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GLuint64 elapsed;
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g_return_val_if_fail (GSK_IS_GL_PROFILER (profiler), 0);
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if (!profiler->has_timer)
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return 0;
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glEndQuery (GL_TIME_ELAPSED);
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if (profiler->active_query == 0)
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last_query_id = N_QUERIES - 1;
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else
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last_query_id = profiler->active_query - 1;
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/* Advance iterator */
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profiler->active_query += 1;
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if (profiler->active_query == N_QUERIES)
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profiler->active_query = 0;
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/* If this is the first frame we already have a result */
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if (profiler->first_frame)
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{
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profiler->first_frame = FALSE;
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return 0;
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}
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glGetQueryObjectiv (profiler->gl_queries[last_query_id], GL_QUERY_RESULT_AVAILABLE, &res);
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if (res == 1)
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glGetQueryObjectui64v (profiler->gl_queries[last_query_id], GL_QUERY_RESULT, &elapsed);
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else
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elapsed = 0;
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return elapsed;
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}
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