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synced 2024-12-26 13:41:07 +00:00
gsk: Reuse VAOs with identical buffers
Just like we reuse texture ids with the same size we can, at the expense of a little memory, reuse vertex buffers if they reference the same attributes and contain the same data. Each VAO is marked as free at the end of the frame, and if it's not reused in the following frame, it gets dropped.
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56c93a7661
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0812d691b3
@ -22,6 +22,9 @@ typedef struct {
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GLuint buffer_id;
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GLuint position_id;
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GLuint uv_id;
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GskQuadVertex *quads;
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int n_quads;
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gboolean in_use : 1;
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} Vao;
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typedef struct {
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@ -97,6 +100,7 @@ vao_free (gpointer data)
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{
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Vao *v = data;
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g_free (v->quads);
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glDeleteBuffers (1, &v->buffer_id);
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glDeleteVertexArrays (1, &v->vao_id);
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g_slice_free (Vao, v);
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@ -238,14 +242,17 @@ gsk_gl_driver_end_frame (GskGLDriver *driver)
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driver->in_frame = FALSE;
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}
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void
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int
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gsk_gl_driver_collect_textures (GskGLDriver *driver)
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{
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GHashTableIter iter;
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gpointer value_p = NULL;
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int old_size;
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g_return_if_fail (GSK_IS_GL_DRIVER (driver));
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g_return_if_fail (!driver->in_frame);
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g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), 0);
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g_return_val_if_fail (!driver->in_frame, 0);
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old_size = g_hash_table_size (driver->textures);
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g_hash_table_iter_init (&iter, driver->textures);
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while (g_hash_table_iter_next (&iter, NULL, &value_p))
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@ -253,10 +260,41 @@ gsk_gl_driver_collect_textures (GskGLDriver *driver)
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Texture *t = value_p;
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if (t->in_use)
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t->in_use = FALSE;
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{
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t->in_use = FALSE;
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g_clear_pointer (&t->fbos, g_array_unref);
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}
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else
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g_hash_table_iter_remove (&iter);
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}
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return old_size - g_hash_table_size (driver->textures);
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}
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int
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gsk_gl_driver_collect_vaos (GskGLDriver *driver)
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{
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GHashTableIter iter;
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gpointer value_p = NULL;
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int old_size;
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g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), 0);
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g_return_val_if_fail (!driver->in_frame, 0);
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old_size = g_hash_table_size (driver->vaos);
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g_hash_table_iter_init (&iter, driver->vaos);
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while (g_hash_table_iter_next (&iter, NULL, &value_p))
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{
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Vao *v = value_p;
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if (v->in_use)
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v->in_use = FALSE;
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else
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g_hash_table_iter_remove (&iter);
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}
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return old_size - g_hash_table_size (driver->vaos);
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}
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static Texture *
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@ -328,6 +366,8 @@ gsk_gl_driver_create_texture (GskGLDriver *driver,
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t = find_texture_by_size (driver->textures, width, height);
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if (t != NULL && !t->in_use)
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{
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GSK_NOTE (OPENGL, g_print ("Reusing Texture(%d) for size %dx%d\n",
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t->texture_id, t->width, t->height));
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t->in_use = TRUE;
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return t->texture_id;
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}
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@ -346,6 +386,34 @@ gsk_gl_driver_create_texture (GskGLDriver *driver,
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return t->texture_id;
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}
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static Vao *
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find_vao (GHashTable *vaos,
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int position_id,
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int uv_id,
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int n_quads,
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GskQuadVertex *quads)
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{
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GHashTableIter iter;
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gpointer value_p = NULL;
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g_hash_table_iter_init (&iter, vaos);
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while (g_hash_table_iter_next (&iter, NULL, &value_p))
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{
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Vao *v = value_p;
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if (v->position_id != position_id || v->uv_id != uv_id)
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continue;
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if (v->n_quads != n_quads)
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continue;
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if (memcmp (v->quads, quads, sizeof (GskQuadVertex) * n_quads) == 0)
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return v;
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}
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return NULL;
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}
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int
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gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
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int position_id,
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@ -360,6 +428,14 @@ gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
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g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
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g_return_val_if_fail (driver->in_frame, -1);
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v = find_vao (driver->vaos, position_id, uv_id, n_quads, quads);
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if (v != NULL && !v->in_use)
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{
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GSK_NOTE (OPENGL, g_print ("Reusing VAO(%d)\n", v->vao_id));
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v->in_use = TRUE;
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return v->vao_id;
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}
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glGenVertexArrays (1, &vao_id);
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glBindVertexArray (vao_id);
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@ -385,6 +461,9 @@ gsk_gl_driver_create_vao_for_quad (GskGLDriver *driver,
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v->buffer_id = buffer_id;
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v->position_id = position_id;
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v->uv_id = uv_id;
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v->n_quads = n_quads;
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v->quads = g_memdup (quads, sizeof (GskQuadVertex) * n_quads);
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v->in_use = TRUE;
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g_hash_table_insert (driver->vaos, GINT_TO_POINTER (vao_id), v);
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#ifdef G_ENABLE_DEBUG
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@ -56,7 +56,8 @@ void gsk_gl_driver_destroy_texture (GskGLDriver *driver
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void gsk_gl_driver_destroy_vao (GskGLDriver *driver,
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int vao_id);
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void gsk_gl_driver_collect_textures (GskGLDriver *driver);
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int gsk_gl_driver_collect_textures (GskGLDriver *driver);
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int gsk_gl_driver_collect_vaos (GskGLDriver *driver);
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G_END_DECLS
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@ -794,33 +794,24 @@ gsk_gl_renderer_validate_tree (GskGLRenderer *self,
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return TRUE;
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}
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static void
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render_item_clear (RenderItem *item,
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GskGLRenderer *self)
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{
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gsk_gl_driver_destroy_vao (self->gl_driver, item->render_data.vao_id);
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}
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static void
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gsk_gl_renderer_clear_tree (GskGLRenderer *self)
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{
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int i;
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int removed_textures, removed_vaos;
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if (self->gl_context == NULL)
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return;
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gdk_gl_context_make_current (self->gl_context);
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for (i = 0; i < self->render_items->len; i++)
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{
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RenderItem *item = &g_array_index (self->render_items, RenderItem, i);
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render_item_clear (item, self);
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}
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g_clear_pointer (&self->render_items, g_array_unref);
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gsk_gl_driver_collect_textures (self->gl_driver);
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removed_textures = gsk_gl_driver_collect_textures (self->gl_driver);
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removed_vaos = gsk_gl_driver_collect_vaos (self->gl_driver);
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GSK_NOTE (OPENGL, g_print ("Collected: %d textures, %d vaos\n",
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removed_textures,
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removed_vaos));
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}
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static void
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