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gsk: Turn texture cache into a hash table
We want to add the list of FBOs tied to a texture; this means we cannot trivally copy the Texture structure when adding it to a GArray. We're also going to have more textures than VAOs, so it makes more sense to use a O(1) access data structure for them.
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@ -28,7 +28,7 @@ struct _GskGLDriver
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GdkGLContext *gl_context;
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GArray *textures;
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GHashTable *textures;
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GArray *vaos;
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Texture *bound_source_texture;
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@ -49,12 +49,19 @@ static GParamSpec *gsk_gl_driver_properties[N_PROPS];
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G_DEFINE_TYPE (GskGLDriver, gsk_gl_driver, G_TYPE_OBJECT)
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static Texture *
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texture_new (void)
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{
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return g_slice_new0 (Texture);
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}
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static void
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texture_clear (gpointer data)
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texture_free (gpointer data)
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{
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Texture *t = data;
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glDeleteTextures (1, &t->texture_id);
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g_slice_free (Texture, t);
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}
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static void
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@ -71,7 +78,7 @@ gsk_gl_driver_finalize (GObject *gobject)
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{
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GskGLDriver *self = GSK_GL_DRIVER (gobject);
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g_clear_pointer (&self->textures, g_array_unref);
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g_clear_pointer (&self->textures, g_hash_table_unref);
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g_clear_pointer (&self->vaos, g_array_unref);
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g_clear_object (&self->gl_context);
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@ -137,8 +144,7 @@ gsk_gl_driver_class_init (GskGLDriverClass *klass)
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static void
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gsk_gl_driver_init (GskGLDriver *self)
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{
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self->textures = g_array_new (FALSE, FALSE, sizeof (Texture));
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g_array_set_clear_func (self->textures, texture_clear);
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self->textures = g_hash_table_new_full (NULL, NULL, NULL, texture_free);
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self->vaos = g_array_new (FALSE, FALSE, sizeof (Vao));
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g_array_set_clear_func (self->vaos, vao_clear);
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@ -188,7 +194,7 @@ gsk_gl_driver_end_frame (GskGLDriver *driver)
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driver->bound_mask_texture = NULL;
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driver->bound_vao = NULL;
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g_array_set_size (driver->textures, 0);
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g_hash_table_remove_all (driver->textures);
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g_array_set_size (driver->vaos, 0);
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driver->in_frame = FALSE;
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@ -202,7 +208,7 @@ gsk_gl_driver_create_texture (GskGLDriver *driver,
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int mag_filter)
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{
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guint texture_id;
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Texture t;
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Texture *t;
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g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
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@ -214,12 +220,13 @@ gsk_gl_driver_create_texture (GskGLDriver *driver,
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
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glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
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t.texture_id = texture_id;
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t.width = width;
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t.height = height;
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t.min_filter = min_filter;
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t.mag_filter = mag_filter;
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g_array_append_val (driver->textures, t);
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t = texture_new ();
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t->texture_id = texture_id;
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t->width = width;
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t->height = height;
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t->min_filter = min_filter;
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t->mag_filter = mag_filter;
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g_hash_table_insert (driver->textures, GUINT_TO_POINTER (texture_id), t);
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return texture_id;
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}
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@ -270,16 +277,7 @@ static Texture *
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gsk_gl_driver_get_texture (GskGLDriver *driver,
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int texture_id)
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{
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int i;
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for (i = 0; i < driver->textures->len; i++)
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{
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Texture *t = &g_array_index (driver->textures, Texture, i);
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if (t->texture_id == texture_id)
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return t;
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}
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return NULL;
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return g_hash_table_lookup (driver->textures, GINT_TO_POINTER (texture_id));
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}
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static Vao *
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