mirror of
https://gitlab.gnome.org/GNOME/gtk.git
synced 2024-12-27 06:00:22 +00:00
macos: create new windows with slight origin offset
When creating new windows, it is better if we create them with a slight offset to where they were created before so that they are visible to the user separately from what they might be overshadowing.
This commit is contained in:
parent
617deb8bb6
commit
eea7cf30bb
@ -24,6 +24,9 @@
|
||||
#include "gdkmacossurface-private.h"
|
||||
#include "gdkmacostoplevelsurface-private.h"
|
||||
|
||||
#define WARP_OFFSET_X 15
|
||||
#define WARP_OFFSET_Y 15
|
||||
|
||||
static void
|
||||
_gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self,
|
||||
GdkMacosSurface *surface,
|
||||
@ -79,6 +82,22 @@ _gdk_macos_display_position_toplevel_with_parent (GdkMacosDisplay *self,
|
||||
*y = surface_rect.y - surface->shadow_top;
|
||||
}
|
||||
|
||||
static inline gboolean
|
||||
has_surface_at_origin (const GList *surfaces,
|
||||
int x,
|
||||
int y)
|
||||
{
|
||||
for (const GList *iter = surfaces; iter; iter = iter->next)
|
||||
{
|
||||
GdkMacosSurface *surface = iter->data;
|
||||
|
||||
if (surface->root_x == x && surface->root_y == y)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
_gdk_macos_display_position_toplevel (GdkMacosDisplay *self,
|
||||
GdkMacosSurface *surface,
|
||||
@ -87,6 +106,7 @@ _gdk_macos_display_position_toplevel (GdkMacosDisplay *self,
|
||||
{
|
||||
cairo_rectangle_int_t surface_rect;
|
||||
GdkRectangle workarea;
|
||||
const GList *surfaces;
|
||||
GdkMonitor *monitor;
|
||||
CGPoint mouse;
|
||||
|
||||
@ -109,10 +129,27 @@ _gdk_macos_display_position_toplevel (GdkMacosDisplay *self,
|
||||
if (surface_rect.y < workarea.y)
|
||||
surface_rect.y = workarea.y;
|
||||
|
||||
/* TODO: If there is another window at this same position, perhaps we should move it */
|
||||
|
||||
*x = surface_rect.x - surface->shadow_left;
|
||||
*y = surface_rect.y - surface->shadow_top;
|
||||
|
||||
/* Try to see if there are any other surfaces at this origin and if so,
|
||||
* adjust until we get something better.
|
||||
*/
|
||||
surfaces = _gdk_macos_display_get_surfaces (self);
|
||||
while (has_surface_at_origin (surfaces, *x, *y))
|
||||
{
|
||||
*x += WARP_OFFSET_X;
|
||||
*y += WARP_OFFSET_Y;
|
||||
|
||||
/* If we reached the bottom right, just bail and try the workspace origin */
|
||||
if (*x + surface->shadow_left + WARP_OFFSET_X > workarea.x + workarea.width ||
|
||||
*y + surface->shadow_top + WARP_OFFSET_Y > workarea.y + workarea.height)
|
||||
{
|
||||
*x = workarea.x - surface->shadow_left;
|
||||
*y = workarea.y - surface->shadow_top;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*<private>
|
||||
|
Loading…
Reference in New Issue
Block a user