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tests: Add a rendernode test for borders
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@ -304,6 +304,44 @@ linear_gradient (guint n)
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return container;
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}
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GskRenderNode *
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borders (guint n)
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{
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GskRenderNode *nodes[n];
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GskRenderNode *container;
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GskRoundedRect outline;
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GdkRGBA colors[4];
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float widths[4];
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guint i, j;
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for (i = 0; i < n; i++)
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{
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outline.bounds.size.width = g_random_int_range (20, 100);
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outline.bounds.origin.x = g_random_int_range (0, 1000 - outline.bounds.size.width);
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outline.bounds.size.height = g_random_int_range (20, 100);
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outline.bounds.origin.y = g_random_int_range (0, 1000 - outline.bounds.size.height);
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outline.corner[1].width = outline.corner[1].height = 10 - (int) sqrt (g_random_int_range (0, 100));
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outline.corner[2].width = outline.corner[2].height = 10 - (int) sqrt (g_random_int_range (0, 100));
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outline.corner[3].width = outline.corner[3].height = 10 - (int) sqrt (g_random_int_range (0, 100));
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for (j = 0; j < 4; j++)
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{
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outline.corner[0].width = 10 - (int) sqrt (g_random_int_range (0, 100));
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outline.corner[0].height = 10 - (int) sqrt (g_random_int_range (0, 100));
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hsv_to_rgb (&colors[j], g_random_double (), 1.0, 0.5); //g_random_double_range (0.15, 0.4), g_random_double_range (0.6, 0.85));
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colors[j].alpha = 1.0; //g_random_double_range (0.8, 1.0);
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widths[j] = g_random_int_range (1, 6);
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}
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nodes[i] = gsk_border_node_new (&outline, widths, colors);
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}
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container = gsk_container_node_new (nodes, n);
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for (i = 0; i < n; i++)
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gsk_render_node_unref (nodes[i]);
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return container;
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}
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int
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main (int argc, char **argv)
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{
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@ -316,6 +354,7 @@ main (int argc, char **argv)
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{ "rounded-borders.node", rounded_borders },
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{ "rounded-backgrounds.node", rounded_backgrounds },
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{ "linear-gradient.node", linear_gradient },
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{ "borders.node", borders },
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};
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GError *error = NULL;
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GskRenderNode *node;
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