Arcs were appealing, but they have a fatal flaw: we can't
split our arcs without changing the ellipse they trace.
That could be fixed by adding an extra parameter, but then
it is no longer any better than conics.
So switch back to conics, which have the advantage that they
are used elsewhere.
Add a new curve type for elliptical arcs
and use it for rounded rectangles and circles.
We use the 'E' command to represent elliptical
arcs in serialized paths.
When gi-docgen added the "related" key, it also began checking
that the dependencies were actually dependencies otherwise they aren't
listed as dependencies. The capitalization needs to match the
namespace.
We currently list everything as a dependencies, regardless of whether
it actually is; this is a source of confusion for users that read the
GTK documentation.
Gi-docgen has a new "related" key in the project configuration which
allows us to list libraries that are merely related to the namespace
we are documenting; the "dependencies" key is used to document the
actual namespace dependencies, now.
By adding the `docs_url` key in the project configuration file,
gi-docgen will generate an OpenSearch XML file, which allows to add
docs.gtk.org/<reference> as a "search engine" in web browsers.
Stop using gtk-doc, and switch to gi-docgen.
The gi-docgen tool generates API references through the introspection
data, which has various benefits:
- it does not parse C code
- it does not generate and run C code to introspect types at build time
- it does not present a different API from the one we're exporting
Additionally, gi-docgen:
- does not generate DocBook XML in order to generate HTML
- does not go through xsltproc
- parses proper Markdown
Which makes it markedly faster than gtk-doc has ever been.
A GskGLShader is an abstraction of a GLSL fragment shader that
can produce pixel values given inputs:
* N (currently max 4) textures
* Current arguments for the shader uniform
Uniform types are: float,(u)int,bool,vec234)
There is also a builder for the uniform arguments which are
passed around as immutable GBytes in the built form.
A GskGLShaderNode is a render node that renders a GskGLShader inside a
specified rectangular bounds. It renders its child nodes as textures
and passes those as texture arguments to the shader. You also pass it
a uniform arguments object.