Commit Graph

319 Commits

Author SHA1 Message Date
Matthias Clasen
31cd2b19cd Merge branch 'macos-pre-10.13' into 'main'
gdk/macos: fix builds on macOS before 10.13

Closes #5738

See merge request GNOME/gtk!5813
2023-12-19 01:20:18 +00:00
Arjan Molenaar
6948a74d72 Fix function signature warning
No arguments -> void
2023-11-28 21:24:10 +01:00
Matthias Clasen
57e382b59c Merge branch 'sumibi-yakitori/fix-mouse-cursor-on-macos' into 'main'
macos: Change to send motion events to NSApp

Closes #6134

See merge request GNOME/gtk!6451
2023-11-24 13:06:53 +00:00
Benjamin Otte
310ab7b531 Remove G_ENABLE_DEBUG around debug checks
It started out as busywork, but it does many separate things. If I could
start over, I'd take them apart into multiple commits:

1. Remove G_ENABLE_DEBUG around GDK_DEBUG_*() calls
   This is not needed at all, the calls themselves take care of it.

2. Remove G_ENABLE_DEBUG around profiling code
   This now enables profiling support in release builds.

3. Stop poking _gdk_debug_flags and use GDK_DEBUG_CHECK()
   This was old code that was never updated.

4. Make !G_ENABLE_DEBUG turn off GDK_DEBUG_CHECK()
   The code used to
     #define GDK_DEBUG_CHECK(...) false
     #define GDK_DEBUG(...)
   which would compile away all the code inside those macros. This
   means a lot of variable definitions and debug utility functions
   would suddenly no longer be used and cause compiler errors.
2023-11-05 11:16:23 +01:00
sumibi-yakitori
37a5ad3a53 Fix coding style 2023-10-04 03:30:32 +09:00
sumibi-yakitori
00e4dab1ef macos: change to send motion events to NSApp
This fix addresses a problem where the mouse cursor cannot be changed after it becomes a resize indicator, even in non-CSD windows
2023-10-03 08:14:27 +09:00
Luca Bacci
609e1f54ef macOS: Clamp damage region to surface size
...in _gdk_macos_cairo_context_begin_frame ()

GdkMacosCairoContext needs regions that are clamped to the
actual surface size.

Fixes https://gitlab.gnome.org/GNOME/gtk/-/issues/5812
2023-09-13 17:13:33 +02:00
Luca Bacci
f49d0fbbf6 macOS: Fix typos 2023-09-13 16:53:27 +02:00
René de Hesselle
9aeb5be8ad gdk: Use subpixel_layout on macOS 2023-08-24 15:30:03 +02:00
Emmanuele Bassi
bf1b97efd3 Merge branch 'gdk-macos-depth-fix' into 'main'
gdk: Fix compilation on macos

See merge request GNOME/gtk!6208
2023-08-07 14:46:47 +00:00
Jonas Ådahl
7f946eff01 gtk: Add suspended window state
This is implemented using a new xdg_toplevel `suspended` state, and is
meant for allowing applications to know when they can stop doing
unnecessary work and thus save power.

In the other backends, the `suspended` state is set at the same time as
`minimized` as it's the closest there is to traditional windowing
systems.
2023-07-30 11:40:09 +03:00
Jayson Reis
aa888c0b3f
gdk: Remove a leftover reference to the renamed variable prefers_high_depth 2023-07-23 23:13:47 +02:00
Benjamin Otte
090cd2238a gdk: Replace prefers_high_depth with depth
Now that we track depth, we can also pass it into the GDK frame code.

For now it's just passed along, code acts the same as with
prefers_high_depth.
2023-06-18 14:28:39 +02:00
sumibi-yakitori
1fce2b1e06 Fix an issue where min_version was not being used as the minimum version required by GTK 2023-06-01 23:05:44 +09:00
sumibi-yakitori
7b8a5235d4 Fix a bug in error checking conditions. This avoids unintentional Legacy of the created OpenGL context 2023-06-01 16:46:24 +09:00
sumibi-yakitori
3c9b3ead6f The GL version reported by epoxy seems to depend on the current GL context, so the GL context to create should be the one determined by gdk_gl_context_get_matching_version 2023-06-01 16:43:57 +09:00
Benjamin Otte
9f82d537b0 mac: Properly set GLContext.is_legacy() 2023-04-27 02:13:32 +02:00
Benjamin Otte
d33b82249b mac: Try all different OpenGL profiles
.. and pick the best one that is supported.

Also make sure that the resulting context has at least the desired
version, otherwise bail.
2023-04-27 02:13:32 +02:00
Benjamin Otte
5f833f1d31 glcontext: Compute matching version the simple way
Do it all in one function instead of requiring two different ones.
2023-04-27 02:13:32 +02:00
Benjamin Otte
f86429177a gdk: Introduce GdkGLVersion
... and use it.

Makes the code simpler.
2023-04-27 02:13:32 +02:00
Benjamin Otte
9d0448756f display: Remove ::create_surface() vfunc
Instead, have a toplevel_type and popup_type in GdkDisplay and
call g_object_new() with those types.
2023-04-26 21:03:34 +02:00
Benjamin Otte
f2083d36a1 macos: Add surface from ::constructed() 2023-04-26 21:03:34 +02:00
Benjamin Otte
cb642bec25 gdk: Remove GDK_SURFACE_DRAG enum member
I want to remove the whole enum, but this value was used all over the
place. So removing it first ensures I didn't forget anything.
2023-04-26 21:03:34 +02:00
Benjamin Otte
42cea18f3e macos: Set frame clock in ::constructed 2023-04-26 21:03:34 +02:00
Benjamin Otte
a306401023 macos: Move native window creation to ::constructed()
That way, it doesn't need a specific init function.

Also chain up last, so that the generic initialization code in
GdkSurface::constructed can access a fully initialized macos surface.
2023-04-26 21:03:34 +02:00
Benjamin Otte
7e18a1cea7 macos: Don't pass sizes to macos_surface_new()
They're 0, 0, 100, 100 always, so just use those values everywhere.
2023-04-26 21:03:34 +02:00
Benjamin Otte
9a6e6be785 macos: Create drag surface directly
Do not go via macos_surface_new().
2023-04-26 21:03:34 +02:00
Benjamin Otte
093a4e83d5 macos: Move construction stuff into ::constructed 2023-04-26 21:03:34 +02:00
Benjamin Otte
428798b53f macos: toplevels have no parent 2023-04-26 21:03:34 +02:00
Benjamin Otte
7ef5f6ef1a display: Remove x/y/w/h from create_surface() 2023-04-26 21:03:34 +02:00
Peter Williams
90183b3588 gdk/macos: fix builds on macOS before 10.13
Nothing profound here, just need to get some of the workarounds
into the right places.
2023-04-10 14:21:49 -04:00
Matthias Clasen
075bea788b Add gdk_surface_get_scale
Add a scale property to GdkSurface and use the
fractional scale for it on Wayland.
2023-04-01 19:09:16 -04:00
Matthias Clasen
a1c5a806b3 Convert headers to #pragma once
The conversion was done by guard2one.
2023-03-31 15:11:10 -04:00
Matthias Clasen
15d73a1adb macos: Stop using g_slice 2023-03-14 14:56:42 -04:00
Benjamin Otte
c17049c6d1 Merge branch 'wip/otte/gl-is-current' into 'main'
gdk: Add private GLContext::is_current() check

Closes #5392

See merge request GNOME/gtk!5463
2023-02-02 21:56:32 +00:00
Benjamin Otte
c6cef6db52 gdk: Add private GLContext::is_current() check
... and use this check in gdk_gl_context_make_current() and
gdk_gl_context_get_current() to make sure the context really is still
current.

The context no longer being current can happen when external GL
implementations make their own contexts current in the same threads GDK
contexts are used in.
And that can happen for example by WebKit.

Theoretically, this should also allow external EGL code to run in X11
applications when GDK chooses to use GLX, but I didn't try it.

Fixes #5392
2023-02-02 04:23:51 +01:00
Arjan Molenaar
6757a1b409 macos: Propagate events for child surfaces
Before, popup windows did not respond to mouse clicks.
This change fixes that.

Fixes #5528.
2023-01-24 09:07:33 +01:00
Matthias Clasen
5caa66ffb7 Merge branch 'macos-native-dnd' into 'main'
macos: DnD Drag support

Closes #3423

See merge request GNOME/gtk!5416
2023-01-23 22:01:30 +00:00
Arjan Molenaar
d6ef39b9a2 macos: remove dead code 2023-01-21 15:22:13 +01:00
Arjan Molenaar
52f6acd398 macos: Send dragging events directly to the display
Instead of adding events to the application event queue, dispatch
them directly to the right display. We know this when the event is
to be dispatched.

This is the same as used for the `sendEvent` method in `GdkMacosWindow`.

To achieve this I factored out the generic NSEvent to GdkEvent translation.
We can send an event directly, when we receive it in the GdkMacosWindow
directly from the OS.
2023-01-21 14:54:12 +01:00
Arjan Molenaar
136c1ccd2c macos: Update event source doc
Update the documentation with the interaction pattern we
need to support DnD.
2023-01-17 16:37:21 +01:00
Arjan Molenaar
16e23b3f9e macos: align functions in gdkmacosdrag-private.h 2023-01-17 16:12:57 +01:00
Arjan Molenaar
628aeda7ee macos: Provide the right drag action
We should use the drag action/operation provided by the
drag handlers, not rely on our internal bookkeeping.
2023-01-16 23:21:35 +01:00
Arjan Molenaar
2669dc269b macos: Default kCFRunLoopAllActivities
It's actually a mask, but we'll keep it in to
avoid compiler warnings.
2023-01-16 20:28:38 +01:00
Arjan Molenaar
1bc63eeadb macos: Queue events during drag
By passing the events during a (midal-ish) drag operation to the main loop,
we're able to keep up with what's happening. This allows the internal
drag state (GtkDragSource) to be updated and be done when the drag is
done.
2023-01-16 14:47:49 +01:00
Arjan Molenaar
1d8a23e97b macos: Provide fallback pasteboard for gtype Dnd
The Drag data should pass through the macos pasteboard system.
We need to provide some pasteboard type. Let's make it a "URL",
which is a pretty generic type anyway.
2023-01-15 10:03:47 +01:00
Arjan Molenaar
422b4b6561 macos: No need to drag handle events
This is handled by the DraggingSource object.
2023-01-15 10:03:47 +01:00
Arjan Molenaar
27ee8b23fd macos: No need to grab a seat
The macOS DnD logic will take over anyway.
2023-01-15 10:03:47 +01:00
Arjan Molenaar
b9847795a7 macos: Support dragging from GdkMacosWindow
The handling is done similar to drag targets.
Note that dragging is a modal action on macos: no events
are sent to the main window. This could cause trouble when
we finish the drag, and not finish the gesture in GTK.
2023-01-15 10:01:56 +01:00
Arjan Molenaar
420be8fb0f macos: run glib idle functions when in nested run loop
It looks like DnD starts a nested run loop. We still have to run our
GLib handlers, so animations work.
2023-01-13 20:03:55 +01:00