Benjamin Otte
6c85ed1ba1
vulkan: Generate vertex array headers from shaders
...
The script is pretty dumb but it does its job.
2023-06-27 07:11:48 +02:00
Benjamin Otte
2d89dfea29
vulkan: Switch GLSL version to 450
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We need more modern features soon.
2023-06-08 21:53:06 +02:00
Benjamin Otte
a09580b9ef
vulkan: Split scale from matrix
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Now, the scale is no longer part of the matrix. This allows shaders to
transform points by the scale which increases accuracy for antialiasing.
2023-06-04 19:42:01 +02:00
Matthias Clasen
900a4e4d31
gsk: Move shader resources
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Move the resources of each renderer to its subdirectory.
We've previously done that for the ngl renderer, but it
is better to be consistent and do it for all the renderers.
2021-04-03 08:24:58 -04:00