Popping an event of the queue in the IMContext handler
prevents it from being forwarded to the NSApp, in case the
(key) event was not handled by IMContext.
So I reverted to a mix of the original (4.13) and new (4.14.1) behavior
for fetching events: NSEvent lookup for IMContext uses loose matching,
so it can work with rewritten events. When sending events to NSApp, only
we're checking for an exact match.
Now in-app keyboard shortcuts (e.g. Ctrl-F2) work from within text
fields again.
in the old approach it was possible that one NSEvent was
sent to the underlying NSApp multiple times. This resulted in
those events being forwarded to our (glib) event queue again.
The visual result was that no screen updates were done. Under the hood
the application was very busy with passing events around.
By popping the events off of our event queue, we make sure they're sent
only once.
We cannot depend on the exact event, since some events (e.g. for popups)
are rewritten. Therefore we need to determine the NSEvent based on
heuristics. The usual suspects are event type, device and timestamp.
This allows us to fix IMContext for popups.
This is done with a NSCursor whose content is an NSImage. Image pixels are filled by a NSBitmap, and the format is premultiplied RGBA. So we can just use the texture downloader with GDK_MEMORY_R8G8B8A8_PREMULTIPLIED format.
With our custom logic out of the way, this just works.
Maximized state is also update on move, since a moved maximized
window is no longer considered maximized in macOS land.
In macOS, when moving a maximized window, it's not automatically
restored to its default size.
In addition, GdkMacosWindow should not check surface layout properties,
since those properties are lagging, e.i. are set after the (native)
window state has been updated.
GdkSurface maintains state that shadows the actual window state.
This state is not always updated in the macos backend.
In our case, when a window is initially maximized, `setFrame:display:`
was called and `inMaximizeTransition` was set. However,
`windowDidEndLiveResize:` was never called and `inMaximizeTransition`
was never unset, making the application think the window is still
maximized.
Additionally, `windowShouldZoom:toFrame:` is only called when the window
is maximized, not when it's unmaximized.
By checking and setting the state in `windowDidResize:` we can at least
be sure that the internal maximized state is only set if the window
takes up all desktop space: the screen's visible frame.
It started out as busywork, but it does many separate things. If I could
start over, I'd take them apart into multiple commits:
1. Remove G_ENABLE_DEBUG around GDK_DEBUG_*() calls
This is not needed at all, the calls themselves take care of it.
2. Remove G_ENABLE_DEBUG around profiling code
This now enables profiling support in release builds.
3. Stop poking _gdk_debug_flags and use GDK_DEBUG_CHECK()
This was old code that was never updated.
4. Make !G_ENABLE_DEBUG turn off GDK_DEBUG_CHECK()
The code used to
#define GDK_DEBUG_CHECK(...) false
#define GDK_DEBUG(...)
which would compile away all the code inside those macros. This
means a lot of variable definitions and debug utility functions
would suddenly no longer be used and cause compiler errors.
This is implemented using a new xdg_toplevel `suspended` state, and is
meant for allowing applications to know when they can stop doing
unnecessary work and thus save power.
In the other backends, the `suspended` state is set at the same time as
`minimized` as it's the closest there is to traditional windowing
systems.
That way, it doesn't need a specific init function.
Also chain up last, so that the generic initialization code in
GdkSurface::constructed can access a fully initialized macos surface.