Commit Graph

81354 Commits

Author SHA1 Message Date
Benjamin Otte
4fbfe9b041 gsk: Warn about unused result in gsk_render_node_get_opaque_rect()
It's a function to easily forget to check the return value.

In fact I just did that.
2024-08-10 01:40:45 +02:00
Benjamin Otte
b6c848d711 x11: Remove special casing from get_damage() call
This function is only ever called while inside a frame, so the check is
not necessary.
2024-08-10 01:40:45 +02:00
Benjamin Otte
a467cfd060 inspector: Use a higher priority than USER
We want to override user settings, so make sure we do that.
2024-08-10 01:40:45 +02:00
Benjamin Otte
f24be8476e wayland: Clean up after ourselves in the xx-color code
If an image description query is running while the surface gets
destroyed, we were not properly cleaning up, causing the callbacks to be
emitted on freed variables.
2024-08-10 01:40:45 +02:00
Benjamin Otte
904b1815b5 nodeprocessor: Consult scissor after rounded clip
If we apply a rounded clip, we might change the clip in a way that makes
it intersectable with the scissor again, if both had diverged before.

So try and intersect with the clip.
2024-08-10 01:40:45 +02:00
Benjamin Otte
d6322c6389 gsk: Switch box shadow nodes to use offsets
Instead of
  float dx;
  float dy;
have a
  graphene_point_t offset;
in the object and in all APIs relating to them.
2024-08-10 01:40:45 +02:00
Benjamin Otte
2ee16e5dd9 gl: Set correct context when disposing GLDriver 2024-08-10 01:40:45 +02:00
Matthias Clasen
c492e71aed Merge branch 'css-color-hookup-3' into 'main'
Make non-srgb css colors work for box shadows

See merge request GNOME/gtk!7552
2024-08-08 22:52:12 +00:00
Matthias Clasen
4ea1319c6b Replay inset and outset shadow nodes properly 2024-08-08 16:01:06 -04:00
Matthias Clasen
2aac3c2cc9 inspector: Show more details for box shadow nodes
Show the color state, and create textures with the full color
information.
2024-08-08 16:01:06 -04:00
Matthias Clasen
55d18bdc06 gtk: Use new box shadow snapshot apis
Preserve color states from css as much as possible.
2024-08-08 16:01:06 -04:00
Matthias Clasen
abefa0ab00 gtk: Add gtk_snapshot_append_{in,out}set_shadow2
These are private snapshot functions that use the new constructors
to create a box shadow nodes with a given color state.
2024-08-08 16:01:06 -04:00
Matthias Clasen
ea28dc8cff nodeparser: Support color states for box shadows
Just switch from parse_color to parse_color2, and apply the
corresponding changes to serialization too.

Test included.
2024-08-08 15:49:55 -04:00
Matthias Clasen
d3b9eb7fc8 gsk: Use private box shadow api 2024-08-08 15:43:49 -04:00
Matthias Clasen
cdb61923af gsk: Add private box shadow node api
Add a constructor that takes a GdkColor, and a getter for it.
2024-08-08 15:43:49 -04:00
Matthias Clasen
070ddcd14b Change box shadow op api
Pass the ccs, opacity and GdkColor and let the op decide about
color conversions. Update all callers.
2024-08-08 15:43:49 -04:00
Matthias Clasen
355890b421 gsk: Port the cairo blur to GdkColor
Update all callers.
2024-08-08 15:43:49 -04:00
Matthias Clasen
d86407f263 Merge branch 'wip/otte/optional-dependencies' into 'main'
gstreamer: Always build dmabuf support

See merge request GNOME/gtk!7201
2024-08-08 19:29:13 +00:00
Benjamin Otte
a24a7db72b build: bump GStreamer dep to 1.24.0
Depend on a release version, not a prerelease.
2024-08-08 19:03:31 +00:00
Benjamin Otte
2096a29b06 build: Remove an old workaround
The workaround only triggered in GStreamer < 1.19.1 but we require 1.23
now.
2024-08-08 19:03:31 +00:00
Benjamin Otte
ce352b5538 build: Move GStreamer dependency checks
Put them where all the other checks go so that it's easy for people
reading build files to see what GTK depends on.

Also reindent properly.
2024-08-08 19:03:31 +00:00
Benjamin Otte
4bcd2c75cc gstreamer: Require the same version for all GStreamer deps
We don't want people to have different GStramer library versions.

GStreamer now is developed in a monorepo, so the versions are in sync.
2024-08-08 19:03:31 +00:00
Benjamin Otte
3c3bf0192d gstreamer: Always build dmabuf support
I just spent an hour trying to figure out why things don't work. And it
was an optional dependency hidden 3 layers deep in some meson file.

This really has to stop.

And because just like in GTK, GStreamer's dmabuf APIs are always
available (they will just fail on Windows etc), there's no need to have
any conditions.

The only difference is that the GStreamer media backend now requires
GStreamer 1.24.
2024-08-08 19:03:31 +00:00
Benjamin Otte
cf84d999d8 dmabuf: Add DRM_FORMAT_MOD_INVALID to our formats
That's gonna be necessary for the next commits.
2024-08-08 19:03:31 +00:00
Matthias Clasen
668628941e Merge branch 'ci-update-f40' into 'main'
ci: Update to Fedora 40

See merge request GNOME/gtk!7583
2024-08-08 19:02:22 +00:00
Matthias Clasen
33f8fa331d fp16: Mark ifuncs as unused to pacify clang
clang in F40 seems to have forgotten what fp16 is, and doesn't
use the resolver functions for anything, and then complains that
they are unused...
2024-08-08 14:40:19 -04:00
Matthias Clasen
7814d1fd75 ci: Fix a Vulkan problem in the F40 image
Drop the powervr Vulkan driver, which otherwise interferes with
proper functioning of our ci.
2024-08-08 14:19:25 -04:00
Matthias Clasen
b57c3008a3 ci: Update to Fedora 40
Crucially, this gives us gstreamer 1.24.
2024-08-08 12:57:33 -04:00
Benjamin Otte
99d291eb69 Merge branch 'wip/otte/occlusion' into 'main'
Implement advanced occlusion culling

See merge request GNOME/gtk!7570
2024-08-08 14:22:22 +00:00
Benjamin Otte
8e35398371 Merge branch 'wip/otte/for-main' into 'main'
vulkan: Turn debug messages into warnings

See merge request GNOME/gtk!7579
2024-08-08 04:25:35 +00:00
Benjamin Otte
3313fd4e2b vulkan: Turn debug messages into warnings
Vulkan errors are quire critical, so we want to see them.

Our code is good enough to handle all non-critical errors.
2024-08-08 04:41:16 +02:00
Matthias Clasen
56c02dd7d1 Merge branch 'css-color-hookup-2' into 'main'
Make non-srgb css colors work for borders

See merge request GNOME/gtk!7550
2024-08-07 23:14:35 +00:00
Benjamin Otte
4e4ed1e2d5 gpu: Implement occlusion for subsurface nodes
In the case of no offloading, we want to pass through to the child
(which is likely a big texture doing occlusion).

In the case of punching a hole, we want to punch the hole and not draw
anything behind it, so we start an occlusion pass with transparency.

And in the final case with offloading active, we don't draw anything,
so we don't draw anything.

This should fix concerns about drawing the background behind the video
as mentioned for example in
https://github.com/Rafostar/clapper/issues/343#issuecomment-1445425004
2024-08-07 23:26:03 +02:00
Benjamin Otte
82aa2cb5c2 gpu: Implement add_first_node for debug nodes
As always, we want to have no influence on any results
from these nodes.
2024-08-07 23:26:03 +02:00
Benjamin Otte
e9944148d5 gpu: Add GSK_DEBUG=occlusion
Draws a semi-transparent white overlay over all regions that have
been chosen for occlusion.
2024-08-07 23:26:03 +02:00
Benjamin Otte
afa4eb7d35 gpu: Make containers check opaque size for early exit
Container nodes save their opaque region, so it's quick to access. Use
that to check if the largest opaque region even qualifies for culling -
and if not, just exit.

Speeds up walking node trees by a lot.
2024-08-07 23:26:03 +02:00
Benjamin Otte
55597d88a4 gpu: Run full check for every clip rect
Now that we can specify the min size for an occlusion pass, we can
specify that we want the full clip rect to be occluded for occlusion to
trigger.

The benefit of this is that for partial redraws we almost
always get the background color to cover the redrawn rectangle, so
occlusion will kick in.
2024-08-07 23:26:03 +02:00
Benjamin Otte
ac37b589b6 gpu: Require an occlusion path to be 10% of image
That way we are guaranteed to run <=10 occlusion passes.
2024-08-07 23:26:03 +02:00
Benjamin Otte
b9d868b8eb gpu: Pass min occlusion size as argument
That allows as to vary the number. We don't do that yet, but we could
now.
2024-08-07 23:26:03 +02:00
Benjamin Otte
30e5bfcbf0 gpu: Refactor culling function
Split the loop into 2: One for the culling and one for later, once we've
decided to not try culling anymore.
2024-08-07 23:26:03 +02:00
Benjamin Otte
57e21683a6 gpu: Try largest clip rect first
When trying to cull, try culling from the largest rectangle of the
remaining draw region first. That region has the biggest chance of
containing a large area to skip.

As a side effect, we can stop trying to cull once the largest rectangle
isn't big enough anymore to contain anything worth culling.
2024-08-07 23:26:03 +02:00
Benjamin Otte
852ecf7c20 gpu: Consult scissor for clip bounds
When querying clip bounds, also check the scissor rect, because
sometimes that one is tighter than the clip bounds, because the clip
bounds need to track some larger rounded corners.

Makes a few tests harder to break.
2024-08-07 23:26:03 +02:00
Benjamin Otte
5976debfcd gpu: Change how occlusion passes work
Instead of requiring an occlusion pass to cover the whole given scissor
rect, allow using a smaller rect to start the pass.

When starting such a pass, we adjust the scissor rect to the size of
that pass and do not grow it again until the pass is done.
The rectangle subtraction at the end will then take care of subtraction
that rectangle from the remaining pixels.

To not end up with lots of tiny occlusion passes, add a limit for how
small such a pass may be.
For now that limit is arbitrarily chosen at 100k pixels.
2024-08-07 23:26:03 +02:00
Benjamin Otte
08fcba63d0 gpu: Split out a function
gsk_gpu_node_processor_rect_to_device() is a useful function to have,
even if it has to return FALSE sometimes when there is no simple 1:1
mapping - ie when the modelview contains a rotation.
2024-08-07 23:26:03 +02:00
Benjamin Otte
1abe9760ab gpu: Change the way clip rectangles are processed
Instead of just iterating over all the rectangles of the region,
always draw the first rectangle of the region and subtract it when done.

This sounds more complicated, but it will allow us to modify the
rectangle in future commits.
2024-08-07 23:26:03 +02:00
Benjamin Otte
9a4d8453ed gpu: Remove unused argument
the clip is already available via node->scissor so no need to track
that.
2024-08-07 23:26:03 +02:00
Benjamin Otte
b637c3e201 gpu: Pass the clip region even further down
We are now handling the region inside the nodeprocessor.
2024-08-07 23:26:03 +02:00
Benjamin Otte
292f54dd60 gpu: Split out render function
Makes the code easier to understand
2024-08-07 23:26:03 +02:00
Benjamin Otte
1328c1409a gpu: Make the region argument transfer full
I want to modify the region while using it, and everybody destroys it
right after, so now there's no need to do a copy.
2024-08-07 23:26:03 +02:00
Benjamin Otte
dbeddd4417 gpu: Always pass a clip region to render()
This way, we can remove the code that checks for its existence in that
function, making the code simpler.
2024-08-07 23:26:03 +02:00