Commit Graph

66279 Commits

Author SHA1 Message Date
Alexander Larsson
51ab56d33a gl: Track the current uniform state for custom programs
This allows us to avoid updating uniforms if that is not necessary. This
in turn allows us to sometimes reuse the same draw op by just extending the
vertex array size we draw rather than doing a separate glDraw call.

For example, in the fishbowl demo, all the icons added at the same
time will have the same time and size, so we emit single draw calls
with 100s of triangles instead of 100s of draw calls with 2 triangles.
2020-09-29 11:52:39 +02:00
Alexander Larsson
2e5caa68bc Merge branch 'glshader-node' into 'master'
Add support for GLShader nodes

See merge request GNOME/gtk!2594
2020-09-29 08:30:48 +00:00
Matthias Clasen
4e55220d76 Add some shader tests
These are just basic api usage tests, no rendering.
They found the issues fixed in the preceding commits.
2020-09-29 09:51:16 +02:00
Alexander Larsson
e76cb3e1e4 gtk-demo: Add a shader paintable to the fishbowl
This gets around 500 instances at 60fps on my system.
2020-09-29 09:51:16 +02:00
Alexander Larsson
8bcb031418 gtk-demo: Add GskGLShaderNode demo
Add adds a demo showing off GskGLShaderNode in various ways.

It has a transistion widget, using some examples from
gl-transitions.com, with child widgets being both images, a GL area
and real widgets (that let you edit the transition shaders
themselves.

It also has a fancy fire effect on hove on the buttons.
2020-09-29 09:51:16 +02:00
Alexander Larsson
4d697283ae Support GLShaderNode in backends
For vulkan/broadway this just means to ignore it, but for the gl
backend we support (with up to 4 texture inputs, which is similar to
what shadertoy does, so should be widely supported).
2020-09-29 09:51:16 +02:00
Alexander Larsson
950cc41e15 GtkSnapshot: Add gtk_snapshot_push_glshader() 2020-09-29 09:51:16 +02:00
Alexander Larsson
7ea755e206 Add GskGLShaderNode and GskGLShader
A GskGLShader is an abstraction of a GLSL fragment shader that
can produce pixel values given inputs:
 * N (currently max 4) textures
 * Current arguments for the shader uniform
Uniform types are: float,(u)int,bool,vec234)
There is also a builder for the uniform arguments which are
passed around as immutable GBytes in the built form.

A GskGLShaderNode is a render node that renders a GskGLShader inside a
specified rectangular bounds. It renders its child nodes as textures
and passes those as texture arguments to the shader. You also pass it
a uniform arguments object.
2020-09-29 09:51:16 +02:00
Matthias Clasen
6e9b58b6f0 gsk: Add more shader debug spew
Print out the full assembled shader sources when
GSK_DEBUG=shaders is given. This is very verbose,
but may be useful to see what we actually pass
to the compiler.
2020-09-29 09:51:16 +02:00
Alexander Larsson
645fc6a9a5 GtkWindow: Create renderer before realizing child widgets
This way the child widgets can rely on the renderer (for example what
type it is) to decide details about how they render (such as if they
should use OpenGL shaders).
2020-09-29 09:51:16 +02:00
Matthias Clasen
a91b6b4786 css: Move the last parser api to the new header
This lets us use it from the render node parser
in gsk.
2020-09-29 09:51:16 +02:00
Alexander Larsson
16cdb33c6c shadertoy demo: Fix GLSL on GLES
I was getting "assignment to varying fragColor" errors
2020-09-29 09:51:16 +02:00
Alexander Larsson
bacb3affb3 gl: Add some namespacing to the preamble symbols
This adds a gsk prefix to the stuff in the preamble, as we want to
avoid it conflicting with things in the main shader. Especially once
we start allow some customization of shaders.
2020-09-29 09:51:16 +02:00
Alexander Larsson
9460d0131f gl backend: Add line numbers to source in glsl compilation errors
Almost always the source is created by combining various sources, which
means the line numbers in the error messages are hard to use. Adding
the line numbers to the source in the error message helps with this.
2020-09-29 09:51:16 +02:00
Alexander Larsson
7edcd1748c gl: Properly report error if shader linking fails
In gsk_gl_shader_builder_create_program(), if linking fails we
need to return -1 to indicate error, rather than the old deleted
program id.
2020-09-29 09:51:16 +02:00
Alexander Larsson
6887d0ce24 glrenderer: Move ProgramState into Program
There is no real reason to have this on the side indexed via the
index, as it is stored next to each other anyway. Plus, storing them
together lets use use `Program` structures not in the array.
2020-09-29 09:51:10 +02:00
Matthias Clasen
e29c586b7c Merge branch 'arnaudb/menubutton-direction' into 'master'
Make GtkMenuButton::direction more useful.

Closes #2811

See merge request GNOME/gtk!2636
2020-09-29 01:55:24 +00:00
Matthias Clasen
4f8a211c51 Merge branch 'matthiasc/for-master' into 'master'
Matthiasc/for master

Closes #3202

See merge request GNOME/gtk!2637
2020-09-29 01:53:02 +00:00
Matthias Clasen
30b7545fb5 Add a reftest for flipping transforms
Verify that a scale of -1 does in fact cause a
gradient to go the other direction.
2020-09-28 21:07:51 -04:00
Matthias Clasen
a799c86edb textbuffer: Elaborate docs
Explain a bit more what gtk_text_buffer_get_content_provider()
is for.

Fixes: #3202
2020-09-28 20:51:13 -04:00
Matthias Clasen
68bb532290 window: Don't get surfaces needlessly
There is a 1-1 correspondence between natives and
surfaces, so we can just compare the natives, no
need to get the surface for every single one.
2020-09-28 20:51:13 -04:00
Matthias Clasen
d2f0e3fa6b doc: Document some apis as widget implementor only
A better solution for this would be nice. For the
time being, just add a sentence to the docs.
2020-09-28 20:51:13 -04:00
Arnaud Bonatti
4684082232 Make GtkMenuButton::direction more useful.
This property was only used until now when
there was neither an icon nor a label set,
for arrow direction and popover placement.

Starting with Gtk4, a GtkMenuButton with a
label shows an arrow at the right (in LTR)
of the label. Allow disabling the arrow or
changing its direction using the direction
property, to have a way to restore a Gtk3-
like look or to improve popover placement.

Fixes #2811.
2020-09-29 02:26:13 +02:00
Matthias Clasen
5536a2ffe6 Merge branch 'wip/carlosg/for-master' into 'master'
gtkeventcontrollerscroll: Drop device type checks

Closes #3210

See merge request GNOME/gtk!2635
2020-09-28 22:03:36 +00:00
Carlos Garnacho
11e4a46967 gtkeventcontrollerscroll: Drop device type checks
Kinetic scrolling (and begin/end tracking) broke with commit cab1dcb696
since the pointing device used on X11 does not get as much GdkInputSource
granularity as the source device used to have in GTK3.

Actually this is kinda pointless, devices incapable of smooth scroll
should send discrete events, without those devices in the picture, we
want kinetic scroll to apply on every other device capable of smooth
scroll, so just do that.

Fixes: https://gitlab.gnome.org/GNOME/gtk/-/issues/3210
2020-09-28 23:35:36 +02:00
Yosef Or Boczko
01ddc181f9 Update Hebrew translation
(cherry picked from commit f6e3dfd73e)
2020-09-28 19:00:52 +00:00
Yosef Or Boczko
2b3c2962ab Update Hebrew translation
(cherry picked from commit 02d1d9714e)
2020-09-28 18:59:32 +00:00
Matthias Clasen
27b3bb59eb Merge branch 'another-attempt-to-fix-shadertoy' into 'master'
Flip GLArea textures

See merge request GNOME/gtk!2634
2020-09-28 16:16:51 +00:00
Matthias Clasen
ff61f35b77 Merge branch 'cloudproviders-ci' into 'master'
Cloudproviders ci

Closes #2480

See merge request GNOME/gtk!2632
2020-09-28 15:45:08 +00:00
Matthias Clasen
5206cfa837 Merge branch 'wip/otte/for-master' into 'master'
snapshot: Don't flip textures

See merge request GNOME/gtk!2633
2020-09-28 15:43:02 +00:00
Matthias Clasen
b711c12bbe glarea: Flip our texture
The texture that produce is upside-down, compared to what
GSK expects, so flip things around with a transform.

This fixes the shadertoy demo being upside-down after a
recent fix to avoid downloading and reuploading the texture.
2020-09-28 11:34:23 -04:00
Matthias Clasen
431f144f37 gsk: Normalize when transforming bounds
Bounds are assumed to be normalized, and transforms
with negative scales or 3d rotations can make us get
negative sizes.

Fix by Benjamin Otte.
2020-09-28 11:34:16 -04:00
Benjamin Otte
651c92c0ed snapshot: Don't flip textures
... or gradients or borders or shadows. Instead, ensure that affines
have non-negative scale factors. Otherwise add a transform node.

The only place where this check is not necessary is color nodes, but
special casing them seems not worth it.
2020-09-28 16:14:28 +02:00
Milo Casagrande
8487e82133 Update Italian translation 2020-09-28 07:41:47 +00:00
Aurimas Černius
15b635d7bd Updated Lithuanian translation 2020-09-27 22:06:30 +03:00
Matthias Clasen
3aa2519c2b ci: Use v23 images
I added libcloudproviders to the base image, but
now I see that we already enabled libcloudproviders
in the build anyway, so I'm a bit confused.

Fixes: #2480
2020-09-27 11:48:19 -04:00
Matthias Clasen
55bd6d08d4 ci: Add libcloudproviders to the image
Add libcloudproviders to fedora-base:v23 and fedora:v23.
This is so we can enable the cloud-providers feature in
our ci builds.
2020-09-27 11:41:04 -04:00
Matthias Clasen
536e1a1954 Merge branch 'patch-1' into 'master'
treestore: Document the fact that iter is modified by the function, in a machine-readable fashion.

See merge request GNOME/gtk!2613
2020-09-27 15:03:04 +00:00
Danny Milosavljevic
32baa0a549 Update gtktreestore.c: gtk_tree_store_remove didn't have the proper comment annotation
"inout" for the parameter ITER passed.  This means that bindings would misjudge what
the function does.  In the case of guile-gi, it would be misjudged for a predicate,
see gulie-gi bug 87.
2020-09-27 15:03:03 +00:00
Matthias Clasen
6f823cd0bd Merge branch 'issue2627-gtk4' into 'master'
gdk/wayland: Replace gtk-primary-selection with primary-selection-unstable-v1

See merge request GNOME/gtk!2630
2020-09-27 14:51:23 +00:00
Matthias Clasen
97d052ef1b Merge branch 'avoid-gl-texture-download' into 'master'
gsk: Avoid downloading GL textures when possible

See merge request GNOME/gtk!2628
2020-09-27 14:47:52 +00:00
Robert Mader
9ea0469ab0 gdk/wayland: Replace gtk-primary-selection with primary-selection-unstable-v1
The later is the public upstream version, while identical implementation wise.

https://gitlab.gnome.org/GNOME/gtk/-/issues/2591
2020-09-27 16:23:42 +02:00
Matthias Clasen
895c1681f0 Merge branch 'fontchooser-no-lang' into 'master'
fontchooser: Fix builds without PangoFT2

See merge request GNOME/gtk!2629
2020-09-27 12:42:42 +00:00
Matthias Clasen
9ca9f42452 gsk: Avoid downloading GL textures when possible
I found that the gears demo was spending 40% cpu
downloading a GL texture every frame, only to
upload it again to another context.

While the GSK rendering and the GtkGLArea use different
GL contexts, they are (usually) connected by sharing data
with the same global context, so we can just use the
texture without the download/upload dance. This brings
gears down to < 10% cpu.
2020-09-26 21:55:28 -04:00
Matthias Clasen
752270253f fontchooser: Fix builds without PangoFT2
Currently, only if PangoFT2 is present and used it is supported
to retrieve the languages that are supported by a particular font.

If we don't have PangoFT2, remove the language filtering and the
sample text selection.

Based on earlier work by Chun-wei Fan, see
https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/2614
2020-09-26 19:15:45 -04:00
Matthias Clasen
92e551f895 Merge branch 'BUG_gtktreeview_headers_focus_on_click_GTK4' into 'master'
GtkTreeviewColumn: don't focus-on-click header buttons

See merge request GNOME/gtk!1806
2020-09-26 22:50:23 +00:00
Matthias Clasen
593907f7b0 testupload: Test more formats
Copy the format conversion code from GdkMemoryTexture
so we can produce all formats, and test them all.

The upload fast paths assume that the stride is a
multiple of four, so some of the padding values cause
it to fail. Apart from that, things seem to work for
all combinations.
2020-09-26 17:26:12 -04:00
Matthias Clasen
34ec226852 Merge branch 'matthiasc/for-master' into 'master'
Matthiasc/for master

See merge request GNOME/gtk!2626
2020-09-26 14:00:32 +00:00
Matthias Clasen
d56ad7c40c Add a test for various texture uploads
Create textures with various characteristics (alpha, premultiplication,
stride) that trigger different code paths in the gl texture upload
function, and show the resulting images. If all goes well, they all
should look the same.

On my system, this tests texture upload for memory formats
GDK_MEMORY_B8G8R8A8_PREMULTIPLIED, GDK_MEMORY_R8G8B8A8, and
GDK_MEMORY_R8G8B8, and it works with both gl and gles.
2020-09-26 09:20:00 -04:00
Matthias Clasen
ae09e20e8a NEWS: Updates 2020-09-26 09:04:42 -04:00