Commit Graph

56 Commits

Author SHA1 Message Date
Matthias Clasen
b0e8d8483d More work on text nodes
This commit takes several steps towards rendering text
like we want to.

The creation of the cairo surface and texture is moved
to the backend (in GskVulkanRenderer). We add a mask
shader that is used in the next text pipeline to use
the texture as a mask, like cairo_mask_surface does.
There is a separate color text pipeline that uses the
already existing blend shaders to use the texture as
a source, like cairo_paint does.

The text node api is simplified to have just a single
offset, which determines the left end of the text baseline,
like all our other text drawing APIs.
2017-09-10 14:36:26 -04:00
Matthias Clasen
e2869853dc gsk: Add a blur node
For now, this has just a fallback implementation using
the typical box filter approximation.
2017-09-04 14:28:16 -04:00
Matthias Clasen
4975aa7920 Add a render node for text
This is just a wrapper around a PangoGlyphString + PangoFont.
Basically, the arguments that are passed to pango_renderer_draw_glyphs.
2017-09-01 13:30:03 -04:00
Timm Bäder
0105bf82c0 GskRenderNode: Fix set_scaling_filters function name
The implementation sed _filters while the prototype used _filter.
2017-04-26 11:06:55 +02:00
Timm Bäder
6c7f1d8885 GskRenderNode: add missing prototype 2017-04-26 11:06:32 +02:00
Daniel Boles
3d11edf1bc GSK: Fix a bunch of warnings from the GIR scanner
arising from conflicting argument names, missing annotations, etc.
2017-03-27 20:22:07 +01:00
Benjamin Otte
b993acfe2c gsk: Add GskRepeatNode
Also add gtk_snapshot_push_repeat() and use that to draw backgrounds.

With that change, CSS background snapshots are created without Cairo
nodes.
2017-01-01 19:53:36 +01:00
Benjamin Otte
7540702cf0 gsk: Add GskColorMatrixNode
This node essentially implements the feColorMatrix SVG filter. I got the
idea yesterday after looking at the opacity implementation.

It can be used for opacity (not sure if we want to) and to implement a
bunch of the CSS filters.
2016-12-31 02:49:47 +01:00
Benjamin Otte
4bb0c70c11 gsk: Add docs and error handling to serialization API 2016-12-23 08:11:01 +01:00
Benjamin Otte
5e089c4345 gsk: Add gsk_render_node_write_to_file()
For when you're in a debugger and need to have a closer look at this
node...
2016-12-23 08:11:01 +01:00
Benjamin Otte
735846cc82 gsk: Export gsk_render_node_get_bounds()
I'll need it in tests/testsuite soon.
2016-12-23 08:11:00 +01:00
Benjamin Otte
c88d279416 gsk: Add gsk_render_node_serialize/deserialize()
This does a conversion to/from GBytes and is intended for writing tests.

It's really crude but it works.
And that probably means Alex will (ab)use it for broadway.
2016-12-23 08:11:00 +01:00
Benjamin Otte
3a38bc9bf7 gsk: Remove spread member from GskShadow
I had originally thought I'd use GskShadow for box-shadow, but didn't in
the end.

So now it's only used for text-shadow and icon-shadow, and those don't
have a spread.
2016-12-23 08:11:00 +01:00
Benjamin Otte
2034e83a20 gsk: Add GskOutsetShadowNode 2016-12-20 18:01:12 +01:00
Benjamin Otte
fcc1f554d6 gsk: Add GskInsetShadowNode
And again lots of shadow code gets copied to GSK. But we're now almost
at a stage where widget-factory does not use cairo nodes anymore.
2016-12-20 18:01:12 +01:00
Benjamin Otte
2480e0d575 gsk: Add GskShadowNode
... and make the icon rendering code use it.

This requires moving even more shadow renering code into GSK, but so be
it. At least the "shadows not implemented" warning is now gone!
2016-12-20 18:01:12 +01:00
Benjamin Otte
75b76af221 gsk: Add GskBorderNode
The node draws a solid CSS border, which can be used to cover everything
but dashed and dotted borders (double, groove, inset, ...).

For different border styles, we overlay multiple nodes and set their
colors to transparent for sides with non-matching styles.
2016-12-20 18:01:11 +01:00
Benjamin Otte
30438c6e8b gsk: Add cross-fade node
And implement stack crossfades with it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
e8cd71228a gsk: Implement linear gradient render nodes 2016-12-20 18:01:11 +01:00
Benjamin Otte
cf520b7a1f gsk: Add blend nodes
Implement blend mode support in GTK background compositing with it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
23e35706b4 gsk: Add support for rounded clip rectangles
Also add support to GtkSnapshot, so people can push rounded clips.
2016-12-20 18:01:10 +01:00
Benjamin Otte
1f988d8b05 gsk: Add gsk_clip_node_new()
The node is a simple clipping node: It does a rectangular clip of its
contents.
2016-12-20 18:01:10 +01:00
Benjamin Otte
07d39299ea gsk: Replace gsk_render_node_set_opacity()
... with gsk_opacity_node_new().

Also implement support for opacity in gtk_widget_snapshot() using this
new node.
2016-12-20 18:01:10 +01:00
Benjamin Otte
6129daf29b gsk: Add gsk_color_node_new() 2016-12-20 18:01:10 +01:00
Benjamin Otte
e82d02432e gsk: Add gsk_render_node_draw()
Draws a node to a given cairo_t. This is mostly intended for fallback
usage.
2016-12-20 18:01:10 +01:00
Benjamin Otte
02131d590e snapshot: Change how gtk_snapshot_push/pop works
Instead of appending a container node and adding the nodes to it as they
come in, we now collect the nodes until gtk_snapshot_pop() is called and
then hand them out in a container node.

The caller of gtk_snapshot_push() is then responsible for doing whatever
he wants with the created node.

Another addigion is the keep_coordinates flag to gtk_snapshot_push()
which allows callers to keep the current offset and clip region or
discard it. Discarding is useful when doing transforms, keeping it is
useful when inserting effect nodes (like the ones I'm about to add).
2016-12-20 18:01:10 +01:00
Benjamin Otte
67fb129ed7 gsk: gsk_render_node_set_transform() => GskTransformNode
Instead of having a setter for the transform, have a GskTransformNode.

Most of the oprations that GTK does do not require a transform, so it
doesn't make sense to have it as a primary attribute.

Also, changing the transform requires updating the uniforms of the GL
renderer, so we're happy if we can avoid that.
2016-12-20 18:01:10 +01:00
Benjamin Otte
19753062c4 gsK: Move children handling to GskContainerNode 2016-12-20 18:01:09 +01:00
Benjamin Otte
e2625f8649 gsk: Remove GskRenderNode::parent
... and all related APIs.
2016-12-20 18:01:09 +01:00
Benjamin Otte
3eb7c4719b gsk: Remove gsk_render_node_set_bounds()
gsk_render_node_get_bounds() still exists and is computed via vfunc
call:
- containers dynamically compute the bounds from their children
- surface and texture nodes get bounds passed on construction
2016-12-20 18:01:09 +01:00
Benjamin Otte
e4ee65fd19 gsk: Remove gsk_render_node_set_opaque()
If we ever feel, we need this function again, we can readd it later.

But nobody is using it other than for overriding opactiy. And you can
just override opacity directly if you care.
2016-12-20 18:01:09 +01:00
Benjamin Otte
a97b819b81 gsk: Add gsk_container_node_new()
It replaces gsk_renderer_create_render_node() which was doing the eact
same thing, only taking an unused extra argument.
2016-12-20 18:01:09 +01:00
Benjamin Otte
cb5c5170f4 gsk: Remove unneeded children modifiers
Creating render nodes is fire-and-forget, so all one should do is create
a container, append, append, append and then send it off to the
renderer. So there's no need to replace, insert between or anything
else.
2016-12-20 18:01:09 +01:00
Benjamin Otte
52d2faef88 gsk: Add gsk_cairo_node_new()
Split off Cairo drawn content nodes and require you to allocate them
using this new function.
2016-12-20 18:01:09 +01:00
Benjamin Otte
8c8691b469 gsk: Add gsk_texture_node_new()
Start the transition into the different node types.
2016-12-20 18:01:09 +01:00
Benjamin Otte
ac5e277a71 gsk: Add GskRenderNodeType
For now, this is unused.
2016-12-20 18:01:09 +01:00
Benjamin Otte
6fb46e3943 gsk: Make GskRenderNode a boxed type 2016-12-20 18:01:09 +01:00
Benjamin Otte
9bff1c12d4 gsk: Remove custom GValue API for GskRenderNode 2016-12-20 18:01:09 +01:00
Benjamin Otte
ff884385c0 gsk: Remove GskRenderNode::hidden
If you want to hide something, don't render it.
2016-12-20 18:01:09 +01:00
Benjamin Otte
04a2c1499a gsk: Remove RenderNode::anchor-point 2016-12-20 18:01:09 +01:00
Benjamin Otte
46eb2c1be9 gsk: Add GskTexture 2016-11-08 20:31:34 +01:00
Benjamin Otte
a0e63b8a07 rendernode: Require passing a renderer to get_draw_context()
This is in preparation of making render nodes independent of the
renderer, so that they can be rendered multiple times with different
renderers.
2016-11-01 16:32:26 +01:00
Benjamin Otte
def62a9dda API: rendernode: Add gsk_render_node_get_name()
Make the debug string available to public API.
2016-10-29 18:10:26 +02:00
Emmanuele Bassi
69781c25da gsk: Bump up all version annotations
GSK is part of the 4.0 development cycle.
2016-10-18 11:49:16 +01:00
Emmanuele Bassi
3aaae6c49c gsk: Move GskRenderNode getters to internal API
GskRenderNode is, at its core, a write-only API; you're supposed to set
up the render nodes instead of querying them for state.

Querying render nodes is left to the GskRenderer implementation.
2016-10-18 11:49:15 +01:00
Emmanuele Bassi
387ed37f74 gsk: Move scaling filters to GskRenderNode
The renderer will always use nearest-neighbor filters because it renders
at 1:1 pixel to texel ratio.

On the other hand, render nodes may be scaled, so we need to offer a way
to control the minification and magnification filters.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
3bdd9c270a gsk: Allow adding a GL texture as a node content
If we already have a GL texture we definitely don't want to use
gdk_cairo_draw_from_gl() to draw on a Cairo context if we're going
to take the Cairo surface to which we draw and put it into an OpenGL
texture.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
56c93a7661 gsk: Remove child-transform from render nodes
The child-transform is useful only if we also provide clipping to the
parent nodes, otherwise children will just be drawn outside of the
parent's bounds.

We'll introduce child transforms either at a higher layer, or once we
add clipping support to GskRenderNode.
2016-10-18 11:49:13 +01:00
Emmanuele Bassi
a146618de0 gsk: Rename set_offset() to set_anchor_point()
The naming is consistent with other scene graph libraries, as it
represents an additional translation transformation applied on top of
the provided transformation matrices.

We can also simplify the implementation by applying the translation when
we compute the world matrix.
2016-10-18 11:49:11 +01:00
Matthias Clasen
7b204b0eea Add an offset to render nodes
This will let us account for the difference between
clip and allocation.
2016-10-18 11:49:11 +01:00