Commit Graph

7 Commits

Author SHA1 Message Date
Benjamin Otte
83960622e3 vulkan: Store shaders in the display
Have a resource path => vkShaderModule hash table instead of doing fancy
custom objects.

A benefit is that shader modules are now shared between all renderers
and pipelines.
2023-07-16 12:12:36 +02:00
Benjamin Otte
684a015c98 vulkan: Add a pipeline cache
Make the display handle the cache, because we only need one.

We store the cache in
  $CACHE_DIR/gtk-4.0/vulkan-pipeline-cache/$UUID.$VERSION
so we regenerate caches for each different device (different UUID) and
each different driver version.

We also keep track of the etag of the cache file, so if 2 different
applications update the cache, we can detect that.
Vulkan allows merging caches, so the 2nd app reloads the new cache file
and merges it into its cache before saving.
2023-06-26 20:28:11 +02:00
Benjamin Otte
79a227bc64 vulkan: Remove a function from pipeline impls
That function is available already in the structs we feed to Vulkan.

Store it from there and reuse it.
2023-06-04 19:42:01 +02:00
Benjamin Otte
52eefdb7d9 vulkan: Only use a single pipeline layout
There's no need to use 3 different ones when they are compatible.
2023-06-04 19:42:01 +02:00
Benjamin Otte
ea9f0a3372 vulkan: Don't cull vertices
We end up with the backside, when we scale(-1) and we still want it to
be visible, just flipped.
2023-06-04 19:42:01 +02:00
Georges Basile Stavracas Neto
8b6f69946c gsk/vulkan/pipeline: Simplify pipeline creation
Nothing uses gsk_vulkan_pipeline_new_full() anymore.
2023-04-08 20:13:13 -03:00
Matthias Clasen
3771c95c72 gsk: Move Vulkan sources to a subdirectory
Following what was already done for GL.
2018-01-06 09:36:55 -05:00