Commit Graph

1667 Commits

Author SHA1 Message Date
Luca Bacci
43476c09ed GdkWin32: Remove implicit_grab_surface 2022-02-21 17:38:50 +01:00
Philip Zander
037c0e4005
gdkkeys-win32: Also ignore Ctrl + Shift (etc.)
Some Windows keymaps have bogus mappings for the Ctrl modifier. !4423 attempted
to fix this by ignoring the Ctrl layer, but that was not enough. We also need to
ignore combinations of Ctrl with other modifiers, i.e. Ctrl + Shift. For example,
Ctrl + Shift + 6 is mapped to the character 0x1E on a US keyboard (but it should
be treated as Ctrl + ^). Basically, always ignore Ctrl unless it is used in
conjunction with Alt, i.e. as part of AltGr.

Related issue: #4667
2022-02-09 10:43:07 +01:00
Philip Zander
90ab8b8dd3
gdkkeys-win32: Ignore CTRL bit for key translation
Some keymaps on Windows contain bogus mappings for Ctrl+key for certain
keys, e.g. Ctrl+Backspace = Delete, or Ctrl+[ = 0x1B. These are never
used on Windows, so we should ignore them.

Fixes #4667
2022-02-01 14:12:56 +01:00
Chun-wei Fan
0fe37d1828 gdkdisplay-win32.c: Clean up GL initialization further 2022-01-19 11:56:32 +08:00
Chun-wei Fan
6f2848c311 Cleanup "GDK/Win32: Try to fix initializing GLES contexts"
As per Benjamin's suggestions, cleanup the previous implementation on
initializing the GLES context on Windows, so that we use more items that are
already in GDK proper and integrate two functions into one.
2022-01-19 11:56:32 +08:00
Chun-wei Fan
38c17c1f79 gdkglcontext-win32-wgl.c: Cleanup GL context creation
Instead of first trying to explicitly ask for a WGL 4.1 context, ask for
the WGL context version that matches what is reported via
epoxy_gl_version(), so that we get the maximum WGL version that is
supported by the graphics drivers, and make sure any WGL contexts that
are shared with this (initial) WGL context are created likewise.

We can try to do a default-bog-standard 3.2 core WGL context creation
if the need arises, but let's leave that alone for now.
2022-01-19 11:56:32 +08:00
Chun-wei Fan
598c7d9cf4 GDK/Win32: Try to fix initializing GLES contexts
We are now able to create EGL contexts properly on Windows, but not GLES.  This
tries to fix things by doing the following:

*  Record the GL context type in a more proper fashion, using an Enum.  This
   makes things a bit cleaner.
*  Force GLES-3.0+ contexts, since libANGLE requires this to properly work with
   the shaders-its 2.0 contexts don't work well with our shaders.
2022-01-19 11:56:32 +08:00
Luca Bacci
243bb57a27
GdkWin32: Add translation result w/o CAPS LOCK to key events for accelerator matching 2022-01-17 14:14:55 +01:00
Luca Bacci
4916ebd05e
GdkWin32: Remove _gdk_input_codepage variable
It's unused
2022-01-17 14:14:55 +01:00
Luca Bacci
8bbf48eb64
GdkWin32: Code reorganization for gdk_event_translate 2022-01-17 14:14:47 +01:00
Philip Zander
b9bc7d9166 IMContextSimple/IMContextIME: Fix AltGr not working on Win32
The old code assumed that any key press containing Ctrl or Alt cannot be
regular text input. This is not correct on Win32 as AltGr = Ctrl + Alt.
2022-01-13 17:26:59 +01:00
David Hogan
7d6257cb1e
gdkkeys-win32: Perform keyboard layout substitution
For some users, GetKeyboardLayoutNameA() returns an alias instead of the
fully resolved keyboard layout identifier. In that case, we have to
query the registry to resolve the alias before we can look up the DLL
path.

See comments under https://gitlab.gnome.org/GNOME/gtk/-/issues/4610
2022-01-12 21:44:28 +01:00
Philip Zander
db0234ecb4
gdkkeys-win32: Fix handling of SGCAPS
Contrary to what you can read on the internet, SGCAPS keys don't work
by having capslock toggle the KBDCTRL bit, they actually have two
consecutive table entries, the first of which is for the normal
version and the second of which is for the capslocked version.

Background: SGCAPS is short for Swiss German caps because Swiss German
was the first layout to use this feature. For keys with the SGCAPS flag,
capslock has a different effect than pressing shift. For example:
Shift + ü = è,  CapsLock + ü = Ü,  CapsLock + Shift + ü = È
2022-01-12 21:44:24 +01:00
Philip Zander
438fad803e
gdkkeys-win32: Fix crash when keyboard DLL failed to load
DLL loading failures should not happen under normal circumstances, but
we should at least try not to crash and and print better diagnostic
messages if they do happen.

See https://gitlab.gnome.org/GNOME/gtk/-/issues/4610
2022-01-12 21:44:15 +01:00
Philip Zander
82f8f878bc
gdkkeys-win32: Add keysym mapping for capslock key
Add missing mapping between VK_CAPITAL and GDK_KEY_Caps_Lock, so
applications get a meaningful keyval rather than ffffff.
2022-01-12 21:44:07 +01:00
Philip Zander
b0818f9535
gdkkeys-win32: Fix capslock handling
Previously, we treated CapsLock and KanaLock as part of the global
keyboard state, much like NumLock and ScrollLock, rather than using
the supplied modifier mask. This was because GDK does not have a
modifier mask for KanaLock, only for CapsLock, so it would not have been
possible to properly support it.

However, this approach ended up causing problems, with certain keyboard
shortcuts not registering when capslock was active. This was first
observed in Inkscape [0] and appears to affect shortcuts consisting of a
single key (like 'a') with no additional modifiers (wheareas shortcuts
like 'ctrl+a' work).

So now we are using the supplied GDK_LOCK_MASK instead, and dropped
support for KanaLock, which we probably don't need anyway (since regular
text input should be handled by the IME input module -- the keymap is
mainly for shortcuts and keybindings, where you don't really want
KanaLock).

[0] https://gitlab.com/inkscape/inkscape/-/issues/3082
2022-01-12 21:43:53 +01:00
Philip Zander
ea65abc7e2
Rewrite GdkWin32Keymap (load table directly from layout DLL)
The old code used repeated calls to `ToUnicodeEx` to populate
the translation table, which is slow and buggy. The new code
directly loads the layout driver DLLs from Windows.

See https://gitlab.gnome.org/GNOME/gtk/-/merge_requests/4338
2022-01-12 19:01:35 +01:00
Luca Bacci
07b04fbea9
Remove some unneeded files from gdk/win32
bdfcursor.c, cursor.bdf and libwntab32x.la
2022-01-02 18:49:44 +01:00
Luca Bacci
2f685d5d2a
Remove leftover code dealing with input-only windows 2022-01-02 18:42:33 +01:00
Luca Bacci
4f7d18a28f
Do not use GetProcAddress for FlashWindowEx
It's available since Windows XP
2022-01-02 18:42:32 +01:00
Luca Bacci
c77272a7d7
Remove call to ShowOwnedPopups (FALSE) to hide owned windows
This is needed to fully support windows with the property
"destroy-with-parent" set to FALSE.
2022-01-02 18:42:31 +01:00
Luca Bacci
7a1004df73
Remove WM_SYNCPAINT message handler
It was added to work around what seemed to be an OS or graphics
driver issue on Windows XP. The issue was not reproducible on
Windows Vista anyway.

References:
* https://bugzilla.gnome.org/show_bug.cgi?id=153567
* https://gitlab.gnome.org/GNOME/gtk/-/commit/c8fef535
* https://devblogs.microsoft.com/oldnewthing/20120723-00/?p=7073
2022-01-02 18:42:31 +01:00
Luca Bacci
5e090c1fac Merge branch 'fix-3728-3799' into 'main'
GDK-Win32: Force toplevel surfaces to configure as needed (fix issues #3728 and #3799)

Closes #3728 and #3799

See merge request GNOME/gtk!3712
2021-12-16 14:58:03 +00:00
Chun-wei Fan
bdf879427c gdksurface-win32.c: Call gdk_surface_set_egl_native_window()
.. when creating the surface (with the HWND associated with the
newly-created surface) as well as destroying the surface (with NULL,
since the HWND is going to be destroyed), so that we can tie the EGL
calls to the HWND that we want to do the EGL stuff.
2021-12-03 10:39:59 +08:00
Chun-wei Fan
da535164b4 gdksurface-win32.c: Rename window->surface as appropriate
Update the functions that were updated in the previous commit to have all
GdkSurface variables named as 'surface' instead of the GTK-3.x-era window, to
make things more consistent across the board.  Also fix formatting a bit.
2021-12-01 17:32:40 +08:00
Chun-wei Fan
82d9570ed4 GDK-Win32: Make surface ready for updates
Make the toplevel surface respond to size computations unless it is just being
created, or maximized, made fullscreen or underwent an AeroSnap operation.

This will ensure that the surface size is properly computed in time, so that
surfaces can be resized as needed.

This will fix issues 3728 and 3799.
2021-12-01 17:32:40 +08:00
Luca Bacci
48b83d3e97 Merge branch 'win32-egl-cleanup' into 'master'
GDK-Win32: Port EGL code to newer common GDK code

See merge request GNOME/gtk!4040
2021-11-19 08:42:40 +00:00
Chun-wei Fan
b801125797
GDK-Win32: Fix AeroSnap indicator and positioning
Ensure that we take the DPI scaling into account so that surfaces will
be placed at their correct positions upon an AeroSnap operation on HiDPI
displays.

Also, use the X coordinate of the surface as-is during snap up so that
we do not inadvertently move the surface to the very left.  Also fix the
AeroSnap indicator drawing for snap up so that it is drawn at the
correct places.

Since we are updating these functions, make the old GdkWindow-era
variable names to match better the names we use nowadays.
2021-11-18 12:40:57 +01:00
Chun-wei Fan
41599e5e90 GDK-Win32: Make EGL a runtime opt-in
Use the debug envvar 'GDK_DEBUG=gl-egl' to determine whether we want to try to
initialize EGL first before trying WGL, as a means for people to more easily
enable EGL support on Windows to test EGL there (such as to debug the shaders,
for instance)
2021-11-08 15:40:59 +08:00
Chun-wei Fan
1b2e69f6c0 GDK-Win32: Realize EGL using common realization code
This will clean up the EGL code in GDK-Win32, as well as fixing crashes caused
by using an invalid EGL context in gdk_gl_context_make_current() as we did not
store up the EGL context in the correct place (lost during the transition to
the common EGL initialization code).

On the Windows/libANGLE side, the initialization of EGL has now fully moved to
the common code in GDK, but we will still default on WGL for now.  Help is
really appreciated for fixing the shaders on libANGLE!
2021-11-08 15:40:49 +08:00
Chun-wei Fan
048fe84888 GDK-Win32: Port to common EGL handling code
This will port the EGL code in GDK-Win32 to use the common GDK code to
initialize EGL.  However, at the current state, although EGL is
correctly initialized, this code is disabled for now since
gdk_gl_context_make_current() fails as the shaders do not work for EGL
via libANGLE on Windows.

We can now clean things up in gdkglcontext-win32-egl.c as a result.
2021-11-08 15:25:24 +08:00
Chun-wei Fan
480031439f GDK-Win32: Drop GDK_WIN32_ENABLE_EGL flag
Instead, use HAVE_EGL check macro instead, which is used by the other
platforms as well.
2021-11-08 15:25:24 +08:00
Luca Bacci
4c8e703803
GdkWin32: Remove the global screen offset
Removes the _gdk_offset_x / _gdk_offset_y variables,
as today are not needed anymore.
2021-11-07 19:08:30 +01:00
Luca Bacci
8338e55549
GdkWin32: Use a signed integral type for the DPI scale 2021-11-07 19:01:32 +01:00
Matthias Clasen
bddf9f9ca3 docs: Cosmetics
Do a round of "the the" removal.
2021-10-18 08:35:54 -04:00
Benjamin Otte
cf7ee82755 Merge branch 'fix-dnd-coordinates-on-windows' into 'master'
Fix DND coordinates on Windows

See merge request GNOME/gtk!3930
2021-10-16 17:04:26 +00:00
Benjamin Otte
f584d4f500 gl: Check allowed APIs in realize()
Add gdk_gl_context_is_api_allowed() for backends and make them use it.

Finally, have them return the final API as the return value (or 0 on
error).

And then use that api instead of a use_es boolean flag.

Fixes #4221
2021-10-08 03:31:07 +02:00
Benjamin Otte
dc6e831524 gdk: hdr => high depth
The term "hdr" is so overloaded, we shouldn't use them anywhere, except
from maybe describing all of this work in blog posts and other marketing
materials.

So do renames:
* hdr => high_depth
* request_hdr => prefers_high_depth

This more accurately describes what is going on.
2021-10-06 22:50:07 +02:00
Benjamin Otte
7ede468849 gdk: Add a request_hdr argument to begin_frame()
It's not used by anyone, it's just there.

gdk_draw_context_begin_frame_full() has been added so renderers can
make use of it.
2021-10-06 03:44:58 +02:00
Benjamin Otte
ae8de7168a build: Add a HAVE_EGL define to config.h 2021-10-06 03:43:47 +02:00
Benjamin Otte
38461ee204 gdk: Make GDK_DEBUG GL backend selection global
We have a global GdkGLBackendType now, just set it.

This way, using the variable forces the backend type, and we don't need
special code handling the env vars in the backends.

It also means setting the env var will now "work" on GDK backends that
don't even support that GL backend and simualte another GDK backend
having registered that GL backend already. So you can run
  GDK_DEBUG=gl-wgl gtk4-demo
on test what Wayland will do when WGL is in use.
2021-10-05 04:48:15 +02:00
Benjamin Otte
6ec6bcafbf win32: Remove unused variables 2021-10-05 04:48:15 +02:00
Benjamin Otte
d939f379f4 win32: Comment out unused function 2021-10-04 04:26:49 +02:00
Matthias Clasen
2a3a1aaf1e Merge branch 'fix-wgl-cairo-fallback' into 'master'
Apply MR !3964 to master (fix WGL->Cairo fallback-related items)

Closes #4257

See merge request GNOME/gtk!3987
2021-10-01 00:29:40 +00:00
Chun-wei Fan
9bff56db9f GDK-Win32: Fix build
Include the appropriate headers as some function prototypes were moved lately.

Also, re-order the include order of the gdk/*private.h headers alphabetically
in the files that were updated.
2021-09-30 16:21:38 +08:00
Ting-Wei Lan
5175b1676b GDK/Win32: Use lowercase windows.h
Fix build on case-sensitive file systems, so it can be cross-compiled
from Linux with MinGW.
2021-09-26 21:52:12 +08:00
Benjamin Otte
d4f9d38368 win32: Fix gcc warnings 2021-09-24 22:50:29 +02:00
Benjamin Otte
226ecaf9a2 win32: Don't include gdkinternals.h 2021-09-24 22:50:29 +02:00
Benjamin Otte
23acc993cc gdk: Make sure only one GL backend is used
Creative people managed to create an X11 display and a Wayland display
at once, thereby getting EGL and GLX involved in a fight to the death
over the ownership of the glFoo() symbolspace.

A way to force such a fight with available tools here is (on Wayland)
running something like:
GTK_INSPECTOR_DISPLAY=:1 GTK_DEBUG=interactive gtk4-demo

Related: xdg-desktop-portal-gnome#5
2021-09-24 01:59:37 +02:00
Chun-wei Fan
ece02317b9 gdkdisplay-win32.c: Don't retry WGL initialization
On Windows, GLES is not that widely available unless one installs wrapper
libraries such as libANGLE, so GLES/EGL support on Windows is used more like
a fallback mode if Desktop OpenGL (WGL) support is inadequate on the system.

Hence, unless one forces WGL or EGL, we will first try to initialize WGL, and
then try to initialize GLES if enabled and if WGL initialization failed, and
then just return whatever the last result we can obtain from these
initialization attempts, since unlike X11 EGL contexts, we do not have
separate modes for WGL except for legacy and non-legacy contexts.
2021-09-22 11:09:02 +08:00