Compute the pattern matrix directly instead of transforming the cairo_t.
This ensures that when node_size / texture_size is some obscure floating
point value, we don't get rounding issues from scaling by it once we
draw the texture_size rectangle.
I have no actual failure where this comes in handy, but I had written
the code anyway, so decided to keep it.
graphene treats equality for contains() operations as always matching,
so do the same thing.
This is because unlike integer math, floating point cannot do the "as
close as possible to the point, but not reaching it" operation that
integer does by just subtracting 1.
Commit 47c44644b1 was a bit overzealous in fixing
compiler warnings. We still need to call collect_textures,
even if we don't need the number that it returns.
It seems that Meson's gnome.compile_resources() cannot deal with two
files with the same name under different directories, which breaks the
build parallelism because the GResource file ends up not depending on
either the Adwaita or the HighContrast gtk-contained.css file.
This commit only changes the on-disk names of the Adwaita and
HighContrast SCSS files, and the corresponding generated CSS files; the
files in the GResource are going to be aliased to the old file names, to
minimise the breakage. We might want to change the theme entry points at
some later date, if we decide to commit to this naming scheme.
Fixes: #2423
See Meson bug: https://github.com/mesonbuild/meson/issues/6615
We currently disable when draw()ing nodes using the cairo fallback path,
which means we can't just use cairo_paint(). Use a proper rectangle
instead.
Fixes#2431
The marks are averaged based on the name, so this makes more sense.
Also rename the map/unmap marks to have the same capitalization as
everything else.
I was getting CI failures like:
../gdk/gdkprofiler.c: In function ‘add_markvf’:
../gdk/gdkprofiler.c:111:3: error: function ‘add_markvf’ might be a candidate for ‘gnu_printf’ format attribute [-Werror=suggest-attribute=format]
This drops the marks for before/after-paint as they are internal
things that very rarely use any time, and also flush/resume-events
as any events reported here will get separate marks so will be easy
to see anyway.
Also, we rename the entire frameclock cycle to "frameclock cycle"
rather than "paint_idle" which is rather cryptic.
These don't take a duration, instead they call g_get_monotonic_time() to
and subtract the start time for it.
Almost all our calls are like this, and this makes the callsites clearer
and avoids inlining the clock call into the call site.
When we use if (GDK_PROFILER_IS_RUNNING) this means we get an
inlined if (FALSE) when the compiler support is not compiled in, which
gets rid of all the related code completely.
We also expand to G_UNLIKELY(gdk_profiler_is_running ()) in the supported
case which might cause somewhat better code generation.
usec is the scale of the monotonic timer which is where we get almost
all the times from. The only actual source of nsec is the opengl
GPU time (but who knows what the actual resulution of that is).
Changing this to usec allows us to get rid of " * 1000" in a *lot* of
places all over the codebase, which are ugly and confusing.
This allows us to avoid hand-rolling g_strdup_printf calls,
but also moves the printf into the called function where
it doesn't bloat the code of the calling function if the profiler
is not running.
This is similar to how we share texture atlases. Some added complexity
in that the program state also needed to be shared, so it had to move to
the shared Programs object.
With this change realization of additional GskRenderers when opening
popups went from ~60msec to ~35 msec on average.