There is no way to set it yet, this is just to prove that it works.
It also changes the focus behavior of rows. They are now always
focusable - unless turned off by the factory once that is possible.
This makes the question if a listitem can be focused or not an explicit
decision by application developers.
Previously an item could be focused if it was selectable and no child or
grandchild was focusable - so if you put a label and icon into it, the
item was focusable, but if you put a GtkTreeExpander or a GtkButton into
it, the item wasn't. This needs to be decided explicitly now.
Technically this is an API break, because the previous behavior does not
exist anymore.
But I really don't want to make this a tristate (focusable, not
focusable, automatic), because then binding it to other things gets
hard, and because all the other focusable proeprties are booleans, too,
and working with them gets a lot harder.
Related: #3910
Cairo can do that, so just enable it:
* Create surfaces with the correct fractionally scaled size.
* Set the Cairo surface's device scale to that number.
Instead of setting the buffer scale via the buffer-scale command, set it
via the viewport.
This technically allows setting fractional scales, but we're not doing
that.
Instead of tracking a single scale, track x and y scales separately.
Factor out gsk_vulkan_render_pass_new() into a private function that
receives both scales, and pass 'scale_factor' for both.
April fools!
No, really.
The fractional scale protocol is just a way to track the surface scale,
but not a way to draw fractional content.
This commit uses it for that, so tht we don't rely on tracking outputs.
This also allows magnifiers etc to send us a larger (integer) scale if
they would like that, that is not represented by the outputs.
This is mostly a cosmetic change, and the goal is twofold:
1. Make it easier to spot unimplemented render node types; and
2. Prepare for a small rework
The implementation for each node now lives in specific functions,
like the GL renderer; unlike the GL renderer, however, we use a
node type vtable to map GskRenderNodeType → implementation. Render
node without an implementation map to NULL, and use the fallback
implementation. Render nodes that fail any check and return FALSE
also use fallback implementation.
The scrolling code assumes the adjustment values are up to date or
it crashes and before we've run size_allocate() we haven't update them.
Fixes a crash in the gtk-demo scrollinfo that would set the adjustments
with random values (via ScrolledWindow.set_child()) and then scroll in a
tick callback right before the (first) size_allocate().