Commit Graph

80 Commits

Author SHA1 Message Date
Alexander Larsson
7ea755e206 Add GskGLShaderNode and GskGLShader
A GskGLShader is an abstraction of a GLSL fragment shader that
can produce pixel values given inputs:
 * N (currently max 4) textures
 * Current arguments for the shader uniform
Uniform types are: float,(u)int,bool,vec234)
There is also a builder for the uniform arguments which are
passed around as immutable GBytes in the built form.

A GskGLShaderNode is a render node that renders a GskGLShader inside a
specified rectangular bounds. It renders its child nodes as textures
and passes those as texture arguments to the shader. You also pass it
a uniform arguments object.
2020-09-29 09:51:16 +02:00
Timm Bäder
2fa9dddea6 gsk: Remember border node uniformity
Lots of border nodes have all the same width and the same color.
Renderers might be able to simplifty that, so keep an extra bit per
border node.
2020-07-28 05:34:11 +02:00
Emmanuele Bassi
e0323fcdc2 Add get_type() functions for GskRenderNode subclasses
The introspection scanner tries to match a type name with a get_type()
function, in order to correctly identify a type as a class.

If the function is not available, we have two choices:

 - add some special case inside the introspection scanner, similar to
   how GParamSpec subclasses are handled in GObject
 - add a simple get_type() function

The latter is the simplest approach, and we don't need to change that
much, since we still register all render nodes at once.
2020-04-08 16:07:04 +01:00
Emmanuele Bassi
d701a89281 Turn GskRenderNode into a derivable type
Language bindings—especially ones based on introspection—cannot deal
with custom type hiearchies. Luckily for us, GType has a derivable type
with low overhead: GTypeInstance.

By turning GskRenderNode into a GTypeInstance, and creating derived
types for each class of node, we can provide an introspectable API to
our non-C API consumers, with no functional change to the C API itself.
2020-04-08 15:40:15 +01:00
Timm Bäder
77e0d360ed Add pure and const annotations to various functions 2020-01-26 18:21:07 +01:00
Matthias Clasen
1038bc781a Revert "Cache glyph textures in render nodes"
This reverts commit c5af463843.
2019-10-22 07:16:41 -04:00
Matthias Clasen
d3431f569c Revert "inspector: Fix node recording"
This reverts commit ba7649b388.
2019-10-22 01:32:51 -04:00
Matthias Clasen
ba7649b388 inspector: Fix node recording
When attaching renderer-specific data, we need to
make sure that we key it off the renderer that is
in use, and cope with the absence of render data.

This fixes recording nodes in the inspector.
2019-10-18 09:33:45 -05:00
Matthias Clasen
c5af463843 Cache glyph textures in render nodes
This is a quick implementation that avoids many
glyph cache lookups. We keep an array of direct
pointers in the text render node, and throw those
cached pointers away whenever any atlases have
been dropped (since that may invalidate the cached
glyphs).
2019-10-15 19:44:26 -04:00
Benjamin Otte
fda643952d rendernode: Remove unused function 2019-05-25 23:50:46 +02:00
Timm Bäder
fb63364f30 rendernode: Remove old GVariant (de)serialization code
We're doing the CSS thing now.
2019-05-05 07:18:39 +02:00
Benjamin Otte
3cc84d2860 transform: Make category public API
Also rename it from GskMatrixCategory to GskTransformCategory.
2019-03-04 23:15:24 +01:00
Benjamin Otte
3a3c2d14ab rendernode: Make the transform node take a GskTransform
This is an attempt to push GskTransform deeper into the stack.
2019-03-04 23:15:07 +01:00
Benjamin Otte
0d119f81c8 snapshot: Refactor text rendering
The code didn't change, it was just shuffled around to make the
with_bounds() versions of the text rendering unnecessary and instead
pass through the generic append_node() path.
2019-02-21 19:47:28 +01:00
Benjamin Otte
70a1233a28 gsk: Add GskMatrixCategory
We'll use that soon.
2019-02-21 19:47:27 +01:00
Benjamin Otte
b49dccb86d rendernode: Remove gsk_render_node_set_name()
And of course, gsk_render_node_get_name() is gone, too.
The replacement is of course debug nodes.

As a side effect, GskRenderNode is now *really* immutable.
2018-04-24 04:06:58 +02:00
Timm Bäder
4f3c7cd48a gsk: Make gsk_text_node_new_with_bounds private
We pulled out the bounds calculation for performance reasons, but the
caller can't know how to properly compute them. Inside gtk+, we can do
that but it's not good enough for public API.
2018-04-21 11:20:15 +02:00
Benjamin Otte
271820b677 rendernode: Add gsk_render_node_diff()
... and gsk_render_node_can_diff(). Those are vfuncs to compute a region
containing all the pixels that differ between the two nodes.

This is just the plumbing that chains into node classes. No node
implements it yet.
2018-04-05 14:56:38 +02:00
Benjamin Otte
52b1cd40d1 gsk: Remove gsk_render_node_set_scaling_filters()
This is a leftover from the very early rendernode that we forgot to delete.

This can be seen by the fact that it is settable on an immutable object.
2017-12-03 21:57:21 +01:00
Matthias Clasen
243bd4f0c8 gsk: Tweak cairo node apis
Rename the surface getter to peek, following other render
node getters, and make the surface-based constructor private,
since it is not something we want to encourage.

Update all callers.
2017-10-20 13:54:01 +02:00
Matthias Clasen
eee89587c3 Make render node getter public
Keeping these private does not really buy us anything.
2017-10-20 13:54:01 +02:00
Umang Jain
a933c7c4bd gsk: Move gsk_cairo_node_new_for_surface into public API
https://bugzilla.gnome.org/show_bug.cgi?id=788534
2017-10-08 18:22:34 +05:30
Matthias Clasen
e45ab76664 gsk: remove gsk_blend_node_get_blend_mode from public api
We don't have any other such getters in the public api at
this point, so leave this one out as well.
2017-09-28 19:39:16 -04:00
Matthias Clasen
b0e8d8483d More work on text nodes
This commit takes several steps towards rendering text
like we want to.

The creation of the cairo surface and texture is moved
to the backend (in GskVulkanRenderer). We add a mask
shader that is used in the next text pipeline to use
the texture as a mask, like cairo_mask_surface does.
There is a separate color text pipeline that uses the
already existing blend shaders to use the texture as
a source, like cairo_paint does.

The text node api is simplified to have just a single
offset, which determines the left end of the text baseline,
like all our other text drawing APIs.
2017-09-10 14:36:26 -04:00
Matthias Clasen
e2869853dc gsk: Add a blur node
For now, this has just a fallback implementation using
the typical box filter approximation.
2017-09-04 14:28:16 -04:00
Benjamin Otte
84c1204853 rendernode: Add getters for box-shadow nodes 2017-01-18 04:13:56 +01:00
Benjamin Otte
b186bce7ff vulkan: Add shader for border rendering 2017-01-11 18:33:09 +01:00
Benjamin Otte
b993acfe2c gsk: Add GskRepeatNode
Also add gtk_snapshot_push_repeat() and use that to draw backgrounds.

With that change, CSS background snapshots are created without Cairo
nodes.
2017-01-01 19:53:36 +01:00
Benjamin Otte
7540702cf0 gsk: Add GskColorMatrixNode
This node essentially implements the feColorMatrix SVG filter. I got the
idea yesterday after looking at the opacity implementation.

It can be used for opacity (not sure if we want to) and to implement a
bunch of the CSS filters.
2016-12-31 02:49:47 +01:00
Benjamin Otte
af917c4ade vulkan: Handle linear gradients
Note: We interpolate premultiplied colors as per the CSS spec. This i
different from Cairo, which interpolates unpremultiplied.

So in testcases with translucent gradients, it's actually Cairo that is
wrong.
2016-12-26 17:22:02 +01:00
Benjamin Otte
4bb0c70c11 gsk: Add docs and error handling to serialization API 2016-12-23 08:11:01 +01:00
Benjamin Otte
735846cc82 gsk: Export gsk_render_node_get_bounds()
I'll need it in tests/testsuite soon.
2016-12-23 08:11:00 +01:00
Benjamin Otte
c88d279416 gsk: Add gsk_render_node_serialize/deserialize()
This does a conversion to/from GBytes and is intended for writing tests.

It's really crude but it works.
And that probably means Alex will (ab)use it for broadway.
2016-12-23 08:11:00 +01:00
Alexander Larsson
230d27b079 GskRenderNode: Use C99 flexible arrays to avoid extra allocation
Instead of a separate allocation for any arrays in the render node
we allocate these as part of the render node itself, using C99
flexible arrays.

This leads to less allocations, which is nice, but the major reason
for this is that it allows us to change the allocation scheme further
in the future. For instance, we want to do stack-like allocation so
that all the render-nodes for an entire frame are allocated in one
(or a few) chunks.
2016-12-21 14:01:34 +01:00
Alexander Larsson
22110ef5a4 gsk: Add bounds member to RenderNode
Instead of constantly recalculating this (especially recursively for
parents!) we do it only on construction, because everything is
immutable anyway. Also, most nodes had a bounds already and can
use the new parent member instead.

We also do direct access to the node bounds rather than calling
gsk_render_node_get_bounds in various places, which means
we do less copying.
2016-12-21 14:01:34 +01:00
Alexander Larsson
2d4b46f4f9 gsk: Drop gsk_render_node_make_immutable, nodes are always immutable 2016-12-21 14:01:34 +01:00
Benjamin Otte
2480e0d575 gsk: Add GskShadowNode
... and make the icon rendering code use it.

This requires moving even more shadow renering code into GSK, but so be
it. At least the "shadows not implemented" warning is now gone!
2016-12-20 18:01:12 +01:00
Benjamin Otte
75b76af221 gsk: Add GskBorderNode
The node draws a solid CSS border, which can be used to cover everything
but dashed and dotted borders (double, groove, inset, ...).

For different border styles, we overlay multiple nodes and set their
colors to transparent for sides with non-matching styles.
2016-12-20 18:01:11 +01:00
Benjamin Otte
30438c6e8b gsk: Add cross-fade node
And implement stack crossfades with it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
cf520b7a1f gsk: Add blend nodes
Implement blend mode support in GTK background compositing with it.
2016-12-20 18:01:11 +01:00
Benjamin Otte
23e35706b4 gsk: Add support for rounded clip rectangles
Also add support to GtkSnapshot, so people can push rounded clips.
2016-12-20 18:01:10 +01:00
Benjamin Otte
1f988d8b05 gsk: Add gsk_clip_node_new()
The node is a simple clipping node: It does a rectangular clip of its
contents.
2016-12-20 18:01:10 +01:00
Benjamin Otte
07d39299ea gsk: Replace gsk_render_node_set_opacity()
... with gsk_opacity_node_new().

Also implement support for opacity in gtk_widget_snapshot() using this
new node.
2016-12-20 18:01:10 +01:00
Benjamin Otte
6129daf29b gsk: Add gsk_color_node_new() 2016-12-20 18:01:10 +01:00
Benjamin Otte
e82d02432e gsk: Add gsk_render_node_draw()
Draws a node to a given cairo_t. This is mostly intended for fallback
usage.
2016-12-20 18:01:10 +01:00
Benjamin Otte
67fb129ed7 gsk: gsk_render_node_set_transform() => GskTransformNode
Instead of having a setter for the transform, have a GskTransformNode.

Most of the oprations that GTK does do not require a transform, so it
doesn't make sense to have it as a primary attribute.

Also, changing the transform requires updating the uniforms of the GL
renderer, so we're happy if we can avoid that.
2016-12-20 18:01:10 +01:00
Benjamin Otte
19753062c4 gsK: Move children handling to GskContainerNode 2016-12-20 18:01:09 +01:00
Benjamin Otte
e2625f8649 gsk: Remove GskRenderNode::parent
... and all related APIs.
2016-12-20 18:01:09 +01:00
Benjamin Otte
a8f2b3e75e gsk: Remove world matrix support
Use the real transform and compute it manually.
2016-12-20 18:01:09 +01:00
Benjamin Otte
3eb7c4719b gsk: Remove gsk_render_node_set_bounds()
gsk_render_node_get_bounds() still exists and is computed via vfunc
call:
- containers dynamically compute the bounds from their children
- surface and texture nodes get bounds passed on construction
2016-12-20 18:01:09 +01:00