Public headers should mainly include gdktypes.h, which already include
the symbol visibility and versioning macros; we can also modify
gdktypes.h to include the enumerations.
Fix the circular dependency by moving the generated
headers to gdk/version/, and build that directory
first.
Misc other fixes, such as putting the custom targets
as sources, not depedencies, and using the correct
major version in the generator script.
Let's poach the same script used by GLib to avoid having to add all the
version macros by hand every time we increment the GTK version.
This is a work in progress:
- need to rename the GLIB_STATIC_COMPILATION check
- circular dependency: libgtkcss depends on gdkversionmacros.h, but libgdk
depends on libgtkcss
When GDK_DEBUG=no-vsync is on, we might have more than one outstanding
frame. Don't assert when that hapens. Just request a frame callback for
the first and skip the others.
Not all frames get timing info with GDK_DEBUG=no-vsync, so make sure
that even when we render tons of frames, the one frame that does get
timing info is still there when the timing info arrives.
I set it to 128 from 16 now.
This is roughly good enough to go to 5000fps from on a 60Hz monitor.
...when we are using wglChoosePixelFormatARHB(). This ensures that we
hvae a HDC with a pixel format that will really support alpha bits, as
we did for the traditional ChoosePixelFormat().
Thanks to Patrick Zacharias for testing and pointing things out.
We were sending random junk to ChoosePixelFormat().
Also assert that we don't overflow the array. That might be usefu to
know if we carelessly add attributes later.
... for creating the actual WGL contexts, so that we can cut down on the
number of times where we need to create the base, legacy WGL contexts in
order to create the WGL contexts with attributes. We could just use the
dummy context that we have to make it current to create the needed
WGL contexts.
If we are querying the best supported pixel format for our HDC via
wglChoosePixelFormatARB() (i.e. we have the WGL_ARB_pixel_format extension),
it may return a pixel format that is different from the pixel format that we
used for the dummy context that we have setup, in order to, well, run
wglChoosePixelFormatARB(), which sadly requires a WGL context (HGLRC) to be
current in order to use it, which means the dummy HDC already has a pixel
format that has been set (notice that each HDC is only allowed to have its
pixel format to be set *once*). This is notably the case on Intel display
drivers.
Since we are emulating surfaceless GL contexts, we are using the dummy GL
context (and thus dummy HDC that is derived from the notification HWND used in
GdkWin32Display) for doing that, we would get into trouble if th actual HDC
from the GdkWin32Surface has a different pixel format set.
So, as a result, in order to fix this situation, we do the following:
* Create yet another dummy HWND in order to grab the HDC to query for the
capabilities the GL drivers support, and to call wglChoosePixelFormatARB() as
appropriate (or ChoosePixelFormat()) for the final pixel format that we use.
* Ditch the dummy GL context, HDC and HWND after obtaining the pixel format.
* Then set the final pixel format that we obtained onto the HDC that is derived
from the HWND used in GdkWin32Display for notifications, which will become our
new dummy HDC.
* Create a new dummy HGLRC for use with the new dummy HDC to emulate surfaceless
GL support.
We are currently using g_clear_pointer() on the intermediate WGL contexts
(HGLRC)'s that we need to create in the way, which means that we need to ensure
that the correct calling convention for wglDeleteContext() is being applied.
To be absolutely safe about it, use the gdk_win32_private_wglDeleteContext()
calls, which will in turn call wglDeleteContext() directly from opengl32.dll
(using the OpenGL headers from the Windows SDK) instead of going via libepoxy,
which will assure us that the correct calling convention is applied.
Fixes issue #5808.
... and use it in rendernodes.
Setting up textures for diffing is done via gdk_texture_set_diff() which
should only be used during texture construction.
Note that the pointers to next/previous are allowed to dangle if one of
the textures is finalized, but that's fine because we always check both
textures' links to each other before we consider the pointer valid.
The Expose events following a ConfigureNotify may arrive at
a time that we did not resize the surface yet, making these
expose events a no-op. Even though gsk/gtk take care of the
window content itself, this might lead to unrendered portions
of the window shadow.
This may be seen with GSK_RENDERER=cairo and GDK_BACKEND=x11,
attempting to tile a window (e.g. gtk4-demo) left or right.
The window will show black rectangles or other artifacts in
the window shadow areas that correspond to the newly painted
portions (as the window needs to expand vertically).
In order to fix this with a similar behavior to Wayland,
consider ourselves the whole surface invalidated after resize,
in order to ensure everything is painted from scratch.
... when it is available.
Also introduce the new function gdk_rectangle_transform_affine(), which
looks like overkill for this purpose, but I'm about to use it elsewhere.
There's no need for EGL to do any timing, we do it in GTK already.
This fixes hangs in Mesa when we hide a surface after a SwapBuffers()
but before the frame callback arrives.
If we then reshow the surface and immediately render to it, Mesa would
still have a frame callback from before the hiding and forever poll()
waiting for the compositor to send the callback.
Fixes#5761
Add a new function to TextureBuilder that takes a GLsync that
requires internal code to wait on before using the texture.
Somewhat sneakily, we don't take the sync if syncs are not supported by
the current GL context.
As public API has no code to query the sync for the destroy notify, this
is fine and it means we don't have to do the check every time we want to
call gdk_texture_get_sync() internally.
Building GL textures is complicated, so create an object to make them.
So far, this object just contains the functionality of
gdk_gl_texture_new(), but that will change in the future.
In particular, we want to get the GL version, when the Windows box/VM
has an unsuitable GL implementation.
This is somewhat helpful in analyzing failures to bring up GL on
machines where users claim GL does work.
This way, we can realize it and either print success information about
it or return NULL if that fails.
This makes it more likely that we fail early, which means we can then
initialize EGL.
This refactor achieves the following:
* check GL version against proper matching context version
In particular, for legacy contexts, we now actually check
* make sure the actual version is set, even for legacy contexts
* make sure set_is_legacy() is set properly
Now that all contexts do that, insist that they keep doing it.
And because they keep doing it, we can support querying the GL version
from gdk_gl_context_get_version() without requiring the context to be
made current.
The EGL spec states:
The context returned must be the specified version, or a later
version which is backwards compatible with that version.
Even if a later version is returned, the specified version
must correspond to a defined version of the client API.
GTK has so far been relying on EGL implementations returning a
later version, because that is what Mesa does.
But ANGLE does not do that and only provides the minimum version, which
means Windows EGL has been forced to use a lower EGL version for no
reason.
So fix this and try versions in order from highest to lowest.
... to backends.
That way, frame clocks can be constructed by the backends' surface
implementations and dont need to be passed in as construct arguments.
Also add an assertion that they are indeed constructed.
That way, it doesn't need a specific init function.
Also chain up last, so that the generic initialization code in
GdkSurface::constructed can access a fully initialized macos surface.
That way, it doesn't ned a specific init function.
Also chain up last, so that the generic initialization code can access a
fully initialized wayland surface.
[30/1038] Compiling C object gdk/win32/libgdk-win32.a.p/gdkmain-win32.c.obj
../gdk/win32/gdkmain-win32.c:146:1: warning: 'gdk_win32_finalize_ole' defined but not used [-Wunused-function]
146 | gdk_win32_finalize_ole (void)
| ^~~~~~~~~~~~~~~~~~~~~~
../gdk/win32/gdkmain-win32.c:113:1: warning: 'gdk_win32_finalize_com' defined but not used [-Wunused-function]
113 | gdk_win32_finalize_com (void)
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
A number of warnings are produced:
[23/1038] Compiling C object gdk/win32/libgdk-win32.a.p/gdkinput-dmanipulation.c.obj
../gdk/win32/gdkinput-dmanipulation.c: In function 'reset_viewport':
../gdk/win32/gdkinput-dmanipulation.c:354:11: warning: variable 'hr' set but not used [-Wunused-but-set-variable]
354 | HRESULT hr;
| ^~
Try to do something sensible instead.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
../gdk/win32/gdkclipdrop-win32.c: In function 'transmute_cf_shell_id_list_to_text_uri_list':
C:/msys64/ucrt64/include/glib-2.0/glib/gstring.h:72:5: warning: ignoring return value of 'g_string_free_and_steal' declared with attribute 'warn_unused_result' [-Wunused-result]
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
In file included from ../gdk/win32/gdkdrag-win32.c:201:
../gdk/win32/gdkprivate-win32.h:45: warning: "GDK_NOTE" redefined
45 | #define GDK_NOTE(type,action) \
|
../gdk/win32/gdkdrag-win32.c:40: note: this is the location of the previous definition
40 | #define GDK_NOTE(a,b)
Fixes: bc159207bd ("gdk: Drop old debug macros")
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
GLES 2.0 version is fine now with current gtk according to B. Otte.
Let's use the same minimum requirement for all implementations.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
When using GDK_DEBUG=gl-egl, we end up using GL, but that is not well supported:
Creating EGL context version 3.0 (debug:no, forward:no, legacy:yes, es:no)
Created EGL context[0000000000000004]
OpenGL version: 0.0 (legacy)
* GLSL version: (NULL)
* Max texture size: -1059701680
* Extensions checked:
- GL_KHR_debug: no
- GL_EXT_unpack_subimage: yes
- OES_vertex_half_float: no
** (gtk4-demo.exe:14324): WARNING **: 19:16:41.468: Compile failure in
vertex shader:
ERROR: 0:7: 'gl_Position' : undeclared identifier
---8<---
Use GLES when EGL implementation is ANGLE.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
X11 does add an extra reference to surfaces that gets released when the
DestroyNotify event arrives.
Wayland doesn't ave such an event, so that reference never gets
released.
This fixes a copy/paste error introduced in commit 590f3dfa1f.
We want to remove the event queue from the list of event queues, not the
surface.
Otherwise the freed queue stays in the list and the next time an event
comes in, we access invalid memory.
Fixes thinko introduced in commit 7fafa5133b.
Luckily, we leak all surfaces, so this problem never occured.
Check if the driver supports MAILBOX and prefer using it; in its
absense, checkif the driver supports IMMEDIATE and prefer using
it; finally, if neither of them are supported, use the guaranteed
to be supported FIFO mode.
We want to keep the wl_surface around, because surfaces create their
resources on construct and keep them until destroyed. See the HWND ond
Windows and the XWindow on X11.
This is relevant for graphics resources, where we want to have access
to the VkSurface and eglSurface while the GdkSurface is hidden.
We also want these surfaces to be permanent and not change during the
lifetime of the GdkSurface.
What we can - and must - destroy however are the xdg surfaces, because
those handle visibility on screen.
And we also need to ensure no buffer is attached, so that during the
next creation of the xdg surface we don't get a protocol error.
gdk_wayland_surface_maybe_resize() just calls
gdk_wayland_surface_update_size(), so make all callers call that one
instead.
The check that it does is done by the other function again.
This workaround - were it ever to trigger - is broken today. It destroys
the wl_surface and all associated structs but does not recreate the
xdg_popup or xdg_toplevel struct, so it would cause a hidden window.
The workaround looked a lot different when it was introduced in commit
83b54bab57, too - both in what it did and
in what the vfuncs did that it called.
Basically what GL does, but without any debug or feature flag
to gatekeep it, since the Vulkan backend itself is experimental
already.
Ceil surface sizes, and floor coordinates, to the fractional scale
value.
Fractional scaling with the GL renderer is
experimental for now, so we disable it unless
GDK_DEBUG=gl-fractional is set.
This will give us time to work out the kinks.
This commit combines changes in the Wayland backend,
the GL context frontend, and the GL renderer to switch
them all to use the fractional scale.
In the Wayland backend, we now use the fractional scale
to size the EGL window.
In the GL frontend code, we use the fractional scale to
scale the damage region and surface in begin/end_frame.
And in the GL renderer, we replace gdk_surface_get_scale_factor()
with gdk_surface_get_scale().
Cairo can do that, so just enable it:
* Create surfaces with the correct fractionally scaled size.
* Set the Cairo surface's device scale to that number.
Instead of setting the buffer scale via the buffer-scale command, set it
via the viewport.
This technically allows setting fractional scales, but we're not doing
that.
April fools!
No, really.
The fractional scale protocol is just a way to track the surface scale,
but not a way to draw fractional content.
This commit uses it for that, so tht we don't rely on tracking outputs.
This also allows magnifiers etc to send us a larger (integer) scale if
they would like that, that is not represented by the outputs.
The Lunarg validation layers seem to have been deprecated in favour
of the Khronos ones. There's no reason not to have both, to accept
loading both - simultaneously, even.
Instead of passing a single, potentially massive rectangle that is
just the extents of the damage rect, collect and pass all damage
rects individually.
Add a new flag to track whether buffer scale is dirty or not,
and centralize calling wl_surface_set_buffer_scale() in a single
place: gdk_wayland_surface_sync_buffer_scale().
gdk_wayland_surface_sync_buffer_scale() is only called by
gdk_wayland_surface_sync(), which itself is called by the GL,
Vulkan, and Cairo contexts, right before submitting a frame.
This ensure that each frame has an up-to-date buffer scale.
This mimics how opaque and input regions are tracked.