When we initialize OpenGL, check whether we have OpenGL 2.0 or later; if not,
check whether we have the 'GL_ARB_shader_objects' extension, since we must be
able to support shaders if using OpenGL for GTK.
If we don't support shaders, as some Windows graphics drivers do not support
OpenGL adequately, notably older Intel drivers, reject and destroy the GL
context that we created, and so fallback to the Cairo GSK renderer, so that
things continue to run, albeit with an expected warning message that the GL
context cannot be realized.
Also, when we could not make the created dummy WGL context current during
initialization, make sure that we destroy the dummy WGL context as well.
Fixes issue #4165.
It is basically not used by default and is pretty much broken at this point, so
it's about time to drop it.
Let's focus on fixing the OLE2 DnD protocol.
The dummy Win32 window that we use to capture display change events and
to create dummy WGL contexts was created with CS_OWNDC, so we really do
not need to (and should not) call ReleaseDC() on the HDC that we
obtained from it, so drop these calls.
Since the shaders need to be updated for using with GLES (libANGLE at
least), default to WGL for now. Unfortunately it is not that common for
Windows to have GLES support, in which the easiest way to obtain such
support is via Google's libANGLE.
It turns out that the problem of the WGL window not drawing was due to
the fact that I messed up where I placed SwapBuffers() during the
conversion... doh:|
At the same time, stop storing the HDC in the GdkWin32GLContextWGL, but
instead always create it along the surface we created, so that it is ready
for use for operating with WGL when we are not dealing with "surfaceless"
contexts. If we are dealing with "surfaceless" contexts, just use the
HDC of the dummy window that we created when we created the
Gdk(Win32)Display.
WGL contexts should now be in working order at this point.
This commit attempts to split GdkWin32GLContext into two parts, one for
WGL and the other for EGL (ANGLE), and attempts to simplify things a
bit, by:
* We are already creating a Win32 window to capture display changes,
so we can just use that to act as our dummy window that we use to
find out the pixel format that the system supports for WGL. We also
use it to obtain the dummy legacy WGL context that we will always
require to create our more advanced Core WGL contexts.
* Like what is done in X11, store up the WGL pixel format or the
EGLConfig in our GdkWin32Display.
* Ensure we do not create the dummy WGL context unnecessarily.
In this way, we can successfully create the WGL/EGL contexts, however
there are some issues at this point:
* For WGL, the code successfully initializes and realizes the WGL
Contexts, but for some reason things became invisible. When running
gtk4-demo, this can be verified by seeing the mouse cursor changing
when moved to spots where one can resize the window, although they
were invisible.
* For EGL, the code initializes EGL but could not realize the EGL
context as shaders failed to compile. It seems like the shader issue
is definitely outside the scope of this MR.
Now that we have the display's context to hook into, we can use it to
construct other GL contexts and don't need a GdkSurface vfunc anymore.
This has the added benefit that backends can have different GdkGLContext
classes on the display and get new GLContexts generated from them, so
we get multiple GL backend support per GDK backend for free.
I originally wanted to make this a vfunc on GdkGLContextClass, but
it turns out all the abckends would just call g_object_new() anyway.
Instead of
Display::make_gl_context_current()
we now have
GLContext::clear_current()
GLContext::make_current()
This fits better with the backends (we can actually implement
clearCurrent on macOS now) and makes it easier to implement different GL
backends for backends (like EGL/GLX on X11).
We also pass a surfaceless boolean to make_current() so the calling code
can decide if a surface needs to be bound or not, because the backends
were all doing whatever, which was very counterproductive.
... or more exactly: Only use paint contexts with
gdk_cairo_draw_from_gl().
Instead of paint contexts being the only contexts who call swapBuffer(),
any context can be used for this, when it's used with
begin_frame()/end_frame().
This removes 2 features:
1. We no longer need a big sharing hierarchy. All contexts are now
shared with gdk_display_get_gl_context().
2. There is no longer a difference between attached and non-attached
contexts. All contexts work the same way.
The vfunc is called to initialize GL and it returns a "base" context
that GDK then uses as the context all others are shared with. So the GL
context share tree now looks like:
+ context from init_gl
- context1
- context2
...
So this is a flat tree now, the complexity is gone.
The only caveat is that backends now need to create a GL context when
initializing GL so some refactoring was needed.
Two new functions have been added:
* gdk_display_prepare_gl()
This is public API and can be used to ensure that GL has been
initialized or if not, retrieve an error to display (or debug-print).
* gdk_display_get_gl_context()
This is a private function to retrieve the base context from
init_gl(). It replaces gdk_surface_get_shared_data_context().
Make _gdk_win32_display_get_monitor_scale_factor() less complex, by:
* Drop the preceding underscore.
* Dropping an unused parameter.
* Using a GdkSurface instead of a HWND, as the HWND that we pass into
this function might have been taken from a GdkSurface, which are now
always created with CS_OWNDC. This means if a GdkSurface was passed
in, we ensure that we only acquire the DC from the HWND once, and do
not attempt to call ReleaseDC() on it.
* Store the HDC that we acquire from the GdkSurface's HWND into the
surface, and use that as the HDC we need for our GdkGLContext.
* Drop the gl_hwnd from GdkWin32Display, as that is really should be
stored in the GdkSurface.
* For functions that were updated, name GdkWin32Display variables as
display_win32 and GdkSurface variables as surface, to unify things.
* Stop calling ReleaseDC() on the HDC that we use for OpenGL, since
they were acquired from HWND's created with CS_OWNDC.
It apparently worked by chance in the past, but now causes e.g.
alphanumeric characters to be interpreted as half-width katakana
when using the Japanese IME.
Determine the root_x and root_y coordinates of the drag surface by
relying on the coordinates of the surface where the drag is being
carried out, plus the coordinates that we receive from the drag event,
which is in-line with what the X11 backend does.
This will prevent the drag surface from being initially drawn at the
correct position, but jumping towards the top-left corner of the screen
shortly afterwards.
The DnD support will still need some more updates to function correctly
on Windows, but at least this is a small improvement.
Fixes issue #3798.
If we are undergoing a surface move, just apply the next_layout anyways,
even if we are not moving a toplevel surface.
Update the way how we obtain the x and y coordinates of a surface, if it
is a toplevel, apply the x and y coordinates from the results from we
obtained the underlying Win32 HWND, as we did before. But if it is a
popup, use gdk_win32_surface_get_geometry() to obtain the correct x and
y coordinates to place our popup surface.
Also correct how we compute the shadow dimensions, and the final popup
rectangle as we attempt to layout the popup surface, since GDK-Win32
keeps track of the shadow dimensions in system (unscaled) units, not GDK
units.
Fixes issue #3793.
Add support to share the WGL context in GDK with the WGL context in GStreamer,
so that we can also use OpenGL in the gstreamer media backend to playback
videos. For now OpenGL/ES is not supported for this under Windows.
The process of setting this up in Windows is a little bit more involved, as:
* The OpenGL support in GstGL requires a GL 4.1 Core context, but we may just
get the GL version from wglCreateContextAttribsARB() that we pass into the
attributes, which is 3.2 by default. So, try to ask for a 4.1 Core context
first if we are asking for anything less.
* There is only one GstDisplay available for Windows, so we just use
gst_gl_display_new().
* We must explicitly tell libepoxy that we are using wglMakeCurrent() outside
of libepoxy that is being used in GdkGL, otherwise we would end up crashing
as the GL/WGL function pointers would become invalid.
* We must also deactivate temporarily the underlying WGL context that was made
current by gdk_gl_context_make_current() so that when
gst_gl_display_create_context() calls wglShareLists(), we won't get bitten
by error 0xaa (resource busy), as some drivers don't handle this well when
the GL context is current in another thread.
For the last two points we make use of macros defined by the platforms that the
build is done for to help us carry out the necessary tasks as needed.
Thanks to Matthew Waters for the info on integrating GstGL and windowing
toolkits on Windows.
Some GL drivers such as Mesa-D3D12 do not allow one to call SetPixelFormat() on
a given HDC if one pixel format has been already set for it, so first check the
HDC with GetPixelFormat() to see whether a pixel format has already been set
with the HDC, and only attempt to acquire the pixel format if one has not been
set.
This will fix running with GL/NGL on Windows using the Mesa drivers.
Apparently, by comparing with the other backends, we should not call
_gdk_win32_append_event() after calling gdk_scroll_event_new() but we should
call it after calling gdk_scroll_event_new_discrete(), which was why we didn't
restore the cursor after we scroll using the mouse wheel and didn't manage to
remove the shade that appears after we scrolled to the very top or very bottom.
Also, as suggested by the reporter, use IDC_SIZEALL for the system cursor that
we fall back to if no cursor theme is installed, as with other Windows
programs.
This should really fix issue #3581.
This makes sure that we don't have cursors disappearing on Windows upon
scrolling because we can't find a cursor that exists on the system during
a scroll, and unlike GTK-3.x, we do not default to the arrow pointer on GTK4.
Just mimic what we have on X11 and Wayland: the trusty standard arrow pointer.
Fixes issue #3581.
We ought to get the coordinates of where the window menu should be
displayed using gdk_win32_surface_get_root_coords(), instead of rounding
the position that we obtained with gdk_event_get_position().
Also rename items a bit in the same function, and call
gdk_event_get_event_type() for consistency with the other backends.
Fixes issue #3704.
My reading of the code is that gdk_drop_new() is not
consuming the content formats it is given, so the caller
must not pass a new reference.
Needs testing on Windows.
This attempts to fix the counter-intuitive resizing of surfaces in GTK4 where
the surface grows or shrinks at the right and/or bottom edge when the window
resized from the top and/or left edge(s).
This is not yet perfect as the window stutters upon resizing from the top
and/or left edges, but at least makes resizing more intuitive.
Remove the 'resized' member from the GdkWin32Surface structure, as we already
have a structure with a member that keeps track of whether a surface is being
resized, so we can just use that and avoid some confusion in the process
In GTK4, we are now defaulting to the OpenGL renderer with the Cairo renderer
only used as a fallback, so there is no point keeping the code paths that use
layered windows as layered windows do not work well with OpenGL nor Vulkan.
Have an implementation of ->request_layout() and ->compute_size() for the Win32
surface backend so that we can properly display and move and resize the
windows, as we request from the Win32 APIs.
Hxndling Aerosnap properly is mostly done except for snap_up(), which needs to
to be looked at later.
In line with what is done with the Wayland backend, enable the mapped state
independently as needed from the toplevel surface presentation, and also enable
the mapped state if necessary when presenting the popup surface.
When being fullscreen, and wanting to unfullscreen but not caring about
whether to go unmaximized or maximized (as this information is lost), if
the GdkToplevelLayout represents the full intended state, we won't be
able to do the right thing.
To avoid this issue, make the GdkToplevelLayout API intend based, where
if one e.g. doesn't call gdk_toplevel_set_maximized() with anything, the
backend will not attempt to change the maximized state.
This means we can also remove the old 'initially_maximized' and
'initially_fullscreen' fields from the private GtkWindow struct, as we
only deal with intents now.
It was used by all surfaces to track 'is-mapped', but still part of the
GdkToplevelState, and is now replaced with a separate boolean in the
GdkSurface structure.
It also caused issues when a widget was unmapped, and due to that
unmapped a popover which hid its corresponding surface. When this
surface was hidden, it emitted a state change event, which would then go
back into GTK and queue a resize on popover widget, which would travel
back down to the widget that was originally unmapped, causing confusino
when doing future allocations.
To summarize, one should not hide widgets during allocation, and to
avoid this, make this new is-mapped boolean asynchronous when hiding a
surface, meaning the notification event for the changed mapped state
will be emitted in an idle callback. This avoids the above described
reentry issue.
This removes the GDK_CONFIGURE event and all related functions and data
types; it includes untested changes to the MacOSX, Win32 and Broadway
backends.
This removes the gdk_surface_set_shadow_width() function and related
vfuncs. The point here is that the shadow width and surface size can now
be communicated to GDK atomically, meaning it's possible to avoid
intermediate stages where the surface size includes the shadow, but
without the shadow width set, or the other way around.
Reading the comment, it seems to be related being a window manager
decoration utility; this is not something GTK4 aims to handle, just drop
support for this.
The keycode and modifier (state) parameters are in the wrong order
for gdk_key_event_new() in the gdk win32 backend, which causes
key up/down events to be populated incorrectly.
In gdk/win32/gdkmonitor-win32.c in function
populate_monitor_devices_from_display_config() refresh->Numerator * 1000
overflows for refresh->Numerator > 4294976.
Cast the factor 1000 to UINT64 to prevent the overflow.
Fixes#3394
In gdkdevice-win32.c we are interested in knowing which window
receives mouse input at a specific location.
Only WindowFromPoint is the right API for the task, other API's
(such as (Real)ChildWindowFromPoint(Ex)) have shortcomings because
they are really designed for other purposes. For example, only
WindowFromPoint is able to look through transparent layered windows.
So even if we want to find a direct child we have to use
WindowFromPoint and then walk up the hierarchy.
Fixes: #370, #417
See: !2800
Call SetCapture() explcitly for the (new) modal window so that we make the
modal window respond to mouse input, and also call SetCapture() to the parent
of the transient window that we are destroying so that mouse input capture is
returned to the parent window.
This attempts to fix the following:
* Upon creating a new modal window, the new modal window does not receive
pointer input unless one switches to another program and back
* Upon closing a transient window, the parent window that activated the
transient window does not receive pointer input unless one switches to
another and back
This reverts commit fc2008f2.
Turns out, we *don't* have code to maintain Z-order. Restacking
code is not doint that, it just enforces a few weird Z-order-related
behaviours.
Make sure that we get the state of the modal window properly, and send out the
corresponding notification signals.
This will ensure that we do not try to activate windows that should have become
inactivated due to it opening modal windows and render the program unresponsive
because we are not activating the correct window that is due to receive user
input.
Prevents GDK Popups from stealing focus from the parent window when
using Server Side Decorations on win32.
It uses `ShowWindow` and the `SW_SHOWNOACTIVATE` flag.
Since the changes to GDK to use surface subtypes, CSD windows were
broken because we did not set the window styles properly. Fix this by
first acquiring whether decorations are used by the GtkWindow, and based
on that result we set the decorations that we want to use accordingly
and so apply them.
Thanks to Matt Jakeman for investigating into the issue and providing
pointers to a proposed fix.
Fixes issue #3157, besides the part where window sizes are not correct
since that is likely caused a separate issue.
GTK will not up front know how to correctly calculate a size, since it
will not be able to reliably predict the constraints that may exist
where it will be mapped.
Thus, to handle this, calculate the size of the toplevel by having GDK
emitting a signal called 'compute-size' that will contain information
needed for computing a toplevel window size.
This signal may be emitted at any time, e.g. during
gdk_toplevel_present(), or spontaneously if constraints change.
This also drops the max size from the toplevel layout, while moving the
min size from the toplevel layout struct to the struct passed via the
signal,
This needs changes to a test case where we make sure we process
GDK_CONFIGURE etc, which means we also needs to show the window and
process all pending events in the test-focus-chain test case.
gdk_gl_context_has_framebuffer_blit() and gdk_gl_context_has_frame_terminator()
were only used by by GDK/Win32, and they do not provide performance advantages
in GTK master, so clean up the code a bit by dropping them.
Use gdk_surface_get_geometry() to get the correct x and y coordinates of the
window that we are resizing, so that the window does not reposition itself
automatically at the top-left corner at resizing as we to used hard-code the x
and y coordinates to 0.
By doing so, we ensure that resizes of windows will work on Vulkan renderer, by
first calling gdk_win32_surface_handle_queued_move_resize() before we proceed
as usual
Use the shared function that was added in the previous commit, to simplify
things.
Also make gdk_win32_surface_get_queued_window_rect() and
gdk_win32_surface_apply_queued_move_resize() back into static functions, since
they are now used only by the code in gdksurface-win32.c
Since we need to deal with queued moves and resizes in the Cairo, GL and Vulkan
draw contexts, and the logic involved in all three of these are largely
similar, add a function gdk_win32_surface_handle_queued_move_resize() that will
handle this, which will be shared between these three types of draw contexts.
Move gdk_win32_surface_get_queued_window_rect() and
gdk_win32_surface_apply_queued_move_resize() to gdksurface-win32.c, since these
functions are not only used for Cairo draw contexts, but is also used for GL
draw contexts, and will be used for Vulkan draw contexts.
Don't get the default display when we compute the Aerosnap region, but instead
get it from the underlying GdkSurface that we are using for the computation.
Also, don't unref the monitors that we obtain from the display in the wrong
place, which was why we had crashes whenever we triggered AeroSnap code (and we
are actually not supposed to do that as they are owned by the GdkDisplay that
is owned by the GdkSurface we are using), and this will eliminate lots of
criticals that are spewed as a result.
This allows us to use DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 for the
DPI awareness mode, which will help us to better support use cases with
multiple monitors. This is actualy a more advaned version of the
current PROCESS_PER_MONITOR_DPI_AWARE via using SetProcessDpiAwareness().
Note that this is not enabled by default, but also enabled via using
GDK_WIN32_PER_MONITOR_HIDPI, as in the PROCESS_PER_MONITOR_DPI_AWARE
case.
Note also, that appliation compatibility settings and DPI-awareness
manifests takes precedence over this API call, as before.
Like the other backends, we ought to create our WGL/EGL GL contexts like
the following:
"Create a global GL context that connects all GL contexts on a display
and lets us share textures between them."
If GLES support is enabled on Windows, force GLES mode if we are running
on a ARM64 version of Windows (i.e. Windows 10 for ARM).
This is required as ARM64 versions of Windows only provide a software
implementation of OpenGL 1.1/1.2, which is not enough for our purposes.
Thus, we could make instead use the GLES support provided via Google's
libANGLE (which emulates OpenGL/ES 3 with Direct3D 9/11), so that we
can run GtkGLArea programs under OpenGL/ES in ARM64 versions of Windows.
Note that eventually we could update the libepoxy build files for Windows
to not check nor enable WGL when building for ARM64 Windows, as the WGL
items do not work, although they do build.
We need to use GL_BGRA instead of GL_RGBA when doing glReadPixels() on
EGL on Windows (ANGLE) so that the red and blue bits won't be displayed
inverted.
Also fix the logic where we determine whether to bit blit or redraw
everything.
This is for adding a EGL-based renderer which is done via the ANGLE
project, which translate EGL calls to Direct3D 9/11. This is done as a
possible solution to issue #105, especially for cases where the needed
full GL extensions to map OpenGL to Direct3D is unavailable or
unreliable, or when the OpenGL implementation from the graphics drivers
are problematic.
To enable this, do the following:
-Build ANGLE and ensure the ANGLE libEGL.dll and libGLESv2.dll are
available. A sufficiently-recent ANGLE is needed for things to
work correctly--note that the copy of ANGLE that is included in
qtbase-5.10.1 is sufficient. ANGLE is licensed under a BSD 3-clause
license.
-Build libepoxy on Windows with EGL support enabled.
-Currently, prior to running GTK+ programs, the GDK_DEBUG envvar needs
to be set with gl-gles as at least one of the flags.
Known issues:
-Only OpenGL ES 3 is supported, ANGLE's ES 2 does not support the needed
extensions, notably GL_OES_vertex_array_object, but its ES 3 support is
sufficient.
-There is no autodetection or fallback mechanism to enable using
EGL/Angle automatically yet. There are no plans to do this in this
commit.
...EGL support needs to be explicitly enabled during the build of
libepoxy on Windows as it is not enabled by default on Windows.
With this, we can add an EGL renderer for Windows that make use of
Google's libANGLE, which is a library that translates OpenGL/ES calls
to Direct3D 9/11, which will provide better hardware compatibility
on Windows and would act as one of the foundations to resolve issue #105.
It's not a portable API, so remove it. The corresponding backend
specific functions are still available, if they were implemented, e.g.
gdk_macos_monitor_get_workarea() and gdk_x11_monitor_get_workarea().
Make GdkEvents hold a single GdkDevice. This device is closer to
the logical device conceptually, although it must be sufficient for
device checks (i.e. GdkInputSource), which makes it similar to the
physical devices.
Make the logical devices have a more accurate GdkInputSource where
needed, and conflate the event devices altogether.
Use better matching format modifiers/specifiers, initialise some things
which in theory wont be written to because of getters using g_return_if_fail(),
a cast, and gsize as input for malloc because gsize!=glong on 64bit Windows.
We require a C compiler supporting C99 now. The main purpose of
these fallbacks was for MSVC. From what I can see this is now all supported
by MSVC 2015+ anyway.
The only other change this includes is to replace isnanf() with the
(type infering) C99 isnan() macro, because MSVC doesn't provide isnanf().
This is not used anymore now that surfaces are always toplevel in the
semantics of GdkWindow where child windows were available. We can drop
that and simplify the vfunc just a bit more.
Fixes#2765
We currently calling gdk_display_map_keyval up to
once per key event per shortcut trigger, and that function
does an expensive loop over the entire keymap and
allocates an array. Avoid this by caching the entries
in a single array, and have a lookup table for finding
the entries for a keyval.
To do this, change the GdkKeymap.get_entries_for_keyval
signature, and change the ::keys-changed signal to be
RUN_FIRST, since we want to clear the cache in the class
handler before running signal handlers. These changes are
possible now, since keymaps are no longer public API.
The api to configure surfaces is now GdkToplevelLayout
and GdkPopupLayout. Unfortunately, there's still quite
a bit of internal use of GdkGeometry that will take some
time to clean up, so move it go gdkinternals.h for now.
GdkEvent has been a "I-can't-believe-this-is-not-OOP" type for ages,
using a union of sub-types. This has always been problematic when it
comes to implementing accessor functions: either you get generic API
that takes a GdkEvent and uses a massive switch() to determine which
event types have the data you're looking for; or you create namespaced
accessors, but break language bindings horribly, as boxed types cannot
have derived types.
The recent conversion of GskRenderNode (which had similar issues) to
GTypeInstance, and the fact that GdkEvent is now a completely opaque
type, provide us with the chance of moving GdkEvent to GTypeInstance,
and have sub-types for GdkEvent.
The change from boxed type to GTypeInstance is pretty small, all things
considered, but ends up cascading to a larger commit, as we still have
backends and code in GTK trying to access GdkEvent structures directly.
Additionally, the naming of the public getter functions requires
renaming all the data structures to conform to the namespace/type-name
pattern.
Add all of the keyboard translation results in the key event,
so we can translate the keyboard state at the time the event
is created, and avoid doing state translation at match time.
We actually need to carry two sets of translation results,
since we ignore CapsLock when matching accelerators, in
gdk_event_matches().
At the same time, drop the scancode field - it is only ever
set on win32, and is basically unused in GTK.
Update all callers.
The win32 backend is using GDK_MOD2_MASK for AltGr,
so define GDK_MOD2_MASK locally to keep this working,
but remove any mention of GDK_MOD3_MASK,...,GDK_MOD5_MASK.
With C compilers defaulting to -fcommon, this isn't an issue, but
upcoming compilers (GCC 10 and Clang 11) will default to -fno-common,
ending up with duplicate definitions of these variables.
Win32 backend doesn't have support for inhibit shortcuts, yet it needs
support the standard set of GdkToplevel properties.
Add support for the "inhibit-list" object property to GdkToplevel on
win32.
These fixes were done blindly, to make the ci pass,
and will need review by somebody with access to an
actual win32 system to make sure the surface subtypes
are implemented properly.
There is no shape combining going on anymore, so
call this just gdk_surface_set_input_region, and
remove the offset arguments too. All callers pass
0 anyway.
Update all callers and implementations.
Drop the input-mode, since it only makes sense for
floating devices, which we don't have anymore. And renamt
::input-source to ::source, to match the getter.
Update all users.
Restructure the getters for event fields to
be more targeted at particular event types.
Update all callers, and replace all direct
event struct access with getters.
As a side-effect, this drops some unused getters.
Replace the gdk_surface_move_to_rect() API with a new GdkSurface
method called gdk_surface_present_popup() taking a new GdkPopupLayout
object describing how they should be laid out on screen.
The layout properties provided are the same as the ones used with
gdk_surface_move_to_rect(), except they are now set up using
GdkPopupLayout.
Calling gdk_surface_present_popup() will either show the popup at the
position described using the popup layout object and a new unconstrained
size, or reposition it accordingly.
In some situations, such as when a popup is set to autohide, presenting
may immediately fail, in case the grab was not granted by the display
server.
After a successful present, the result of the layout can be queried
using the following methods:
* gdk_surface_get_position() - to get the position relative to its
parent
* gdk_surface_get_width() - to get the current width
* gdk_surface_get_height() - to get the current height
* gdk_surface_get_rect_anchor() - to get the anchor point on the anchor
rectangle the popup was effectively positioned against given
constraints defined by the environment and the layout rules provided
via GdkPopupLayout.
* gdk_surface_get_surface_anchor() - the same as the one above but for
the surface anchor.
A new signal replaces the old "moved-to-rect" one -
"popup-layout-changed". However, it is only intended to be emitted when
the layout changes implicitly by the windowing system, for example if
the monitor resolution changed, or the parent window moved.
We only have implementations of this on X11 and Win32,
so make it available as backend api there.
Update all callers to use either the backend api, or
just monitor 0.
We use a compilation symbol in our build to allow the inclusion of
specific headers while building GTK, to avoid the need to include only
the global header.
Each namespace has its own compilation symbol because we used to have
different libraries, and strict symbol visibility between libraries;
now that we have a single library, and we can use private symbols across
namespaces while building GTK, we should have a single compilation
symbol, and simplify the build rules.
The "iconified" state is mostly an X11-ism; every other platform calls
this state "minimized" because it may not involve turning a window into
an icon at all.
Windows/surface's aren't supposed to be explicitly moved by any external
part, so don't provide API for doing so. Usage throughout Gdk is
replaced by the corresponding backend variants.
The generic layer still does the heavy lifting, leaving the backends
more or less just act as thin wrappers, dealing a bit with global
coordinate transformations. The end goal is to remove explicit surface
moving from the generic gdk layer.
To separate how toplevels and popups are configured, a first step is to
introduce a resize-only vfunc for backends to implement. It's meant to
only configure toplevel windows, i.e. popups. Currently it's used for
both types, but introducing the resize-only API is a first step.
1) In the SetWindowPos() function (and the WINDOWPOS struct) the
"hWndInsertAfter" argument/field means the window that will be
directly above after the change, not the window that will be
directly below. MSDN says "precedes" for SetWindowPos(), but
WINDOWPOS documentation is more precise: this is the window
behind which the affected window will be placed. Apparently,
Z-axis goes back-to-front.
Therefore, logging should be reworded correctly.
2) When we switch away from the application and then switch back
to a transient window, we need to bring up its transient-owner
(and its transient-owner's owner and so forth) as well,
otherwise our transient (modal) window might be transient for
something that might not be visible.
3) When we bring up a window, we should bring all of its children
(popup windows) on top of it.
Because Windows doesn't provide a function to bring one window
on top of the other, we have to work around this by calling
SetWindowPos() twice, swapping the windows between the calls.
GTK4 doesn't have WS_CHILD windows anymore, so hWndParent argument
to CreateWindowEx() is always interpreted as the owner window,
not the parent window.
A window with an owner:
* is above the owner in Z-order
* is destroyed when the owner is destroyed
* is hidden when the owner is minimized
This is enforced by the OS.
GTK can only allow this for popup windows.
Desktop window must never[0] be an owner.
[0]: https://devblogs.microsoft.com/oldnewthing/20040224-00/?p=40493
Popups can't be active or inactive, so emitting GDK events
in response to WM_ACTIVATE makes no sense for these kinds
of GDK surfaces.
The jury is still out on whether we should block (return 0)
or ignore (don't return anything) this message.
Blocking WM_NCACTIVATE (which we currently ignore) is definitely
not an option - it completely breaks input somehow.
1) Handle GDK_SURFACE_POPUP in RegisterGdkClass()
(for now pretend it's the same as GDK_SURFACE_TOPLEVEL)
2) Remove useless code from GDK_SURFACE_TOPLEVEL case in _gdk_win32_display_create_surface()
(now there's just GDK_SURFACE_TOPLEVEL there, no need for a type check)
3) Have a separate case for GDK_SURFACE_POPUP and ensure that
it doesn't get WS_CHILDWINDOW (and neither should GDK_SURFACE_TEMP).
Somewhat change the order of initialization (to be closer
to what Wayland backend does).
Also remove the wrapper field that is no longer needed -
it used to hold a pointer to the main GdkWindow instance,
which wrapped GdkWin32ImplWindow. Since impls are gone,
nothing is wrapping anything anymore.
Fix a substitution error, where wrong pointer was added
to the hash table. Added a comment to ensure that future readers
(including myself) won't be confused by the fact that we're
inserting a pointer instead of the handle itself.
We want to use a gdk_surface_new_popup for popups,
and align the constructor names with the surface
types, so rename
gdk_surface_new_popup -> gdk_surface_new_temp
gdk_surface_new_popup_full -> gdk_surface_new_popup
The temp surface type will disappear eventually.
All the information in it is already contained
in the surface object we pass along, and none
of the backend implementations were using the
attributes at all.
We are not creating such surfaces anymore, and
they were only ever meaningfully implemented
on X11. Drop the concept, and the api for determining
if a surface is input-only.
The skip-taskbar, skip-pager and urgency hints were
only ever implemented for X11, and are not very useful
with modern desktops. Relegate the functionality to
x11 backend api, and drop the GtkWindow api.
We preiously did not apply the resizes and moves as they were previously
only done in the Cairo drawing context on Win32. Fix this by applying
this too in the GL drawing context.
Make gdk_win32_surface_get_queued_window_rect() and
gdk_win32_surface_apply_queued_move_resize() not static functions, as we
want to use them in gdkglcontext-win32.c, to fix resizing and moving.
As in commit d45996c, the x and y coordinates passed into begin_drag and
begin_move are no longer root coordinates but are now surface
coordinates.
Use the x and y surface coordinates to acquire the root x and y
coordinates so that resizing and moving can work as expected.
ImmIsIME() doesn't work (always returns TRUE) since Vista.
Use ITfActiveLanguageProfileNotifySink to detect TSF changes,
which are equal to IME changes for us.
Also make sure that IMMultiContext re-loads the IM when keyboard layout
changes, otherwise there's a subtle bug that could happen:
* Run GTK application with non-IME layout (US, for example)
* Focus on an editable widget (GtkEntry, for example)
* IM Context is initialized to use the simple IM
* Switch to an IME layout (such as Korean)
* Start typing
* Since IME module is not loaded yet, keypresses are handled
by a default MS IME handler
* Once IME commits a character, GDK will get a WM_KEYDOWN,
which will trigger a GdkKeyEvent, which will be handled by
an event filter in IM Context, which will finally re-evaluate
its status and load IME, and only after that GTK will get
to handle IME by itself - but by that point input would
already be broken.
To avoid this we can emit a dummy event (with Void keyval),
which will cause IM Context to load the appropriate module
immediately.
This makes apps use "Segoe UI 9" by default instead of whatever matches "Sans 10".
It also cleans up the code and uses some new pango API while at it.
This was previously disabled in 9e686d1fb5 because it led to a poor glyph coverage
on certain versions of Windows which don't default to "Segoe UI 9" (Chinese, Korean, ..)
because the font fallback list was missing in pango.
This is about to get fixed in https://gitlab.gnome.org/GNOME/pango/merge_requests/34
so enable it again when we detect a new enough pango version.
(See !436 for the original MR)
GTK widgets expect the scroll deltas to be 1 or -1 and calculate a scroll value from that.
Multiplying the delta by the Windows scroll line setting (which defaults to 3) results
in a much larger delta and vastly different behaviour for running a GTK app on Windows
vs on Linux. For example text view and tree view scroll by 9 lines per scroll wheel tick
per default this way while on Linux it is around 3.
Remove the multiplication for now.
See !426 for the gtk3 MR
Enables hinting, antialiasing and set the subpixel orientation according to the
active clear type setting. This ensures that font rendering with the fontconfig backend
looks similar to the win32 backend, at least with the default system font.
See !437
Do not lie to W32 about the formats that we provide or accept.
Originally the logic behind such lies was that GdkPixbuf allows us to
convert any supported image to BMP or PNG, and therefore we should
announce that we always provide/accept BMP and PNG along with other
formats.
But that's not how it works. GDK has built-in serializers and
deserializers for all pixbuf formats (where it just invokes GdkPixbuf
API) and will use them automatically to read or write GdkTexture
objects (internally wrapping GdkPixbuf objects where necessary). The
encoding and decoding of images is handled
by GdkContent(De)Serializers, backend has nothing to do with it.
Therefore W32 GDK backend should only offer formats that it can
actually do conversion for by itself (such as image/bmp <-> CF_DIB,
or text/uri-list <-> CFSTR_SHELLIDLIST).
This leverages the normal input context switching mechanism in GTK
by making it think that the gtk-im-module setting changed.
The backend returns gtk-im-module value as "ime" if W32
IME API says that an IME is in use. Otherwise it returns
and empty string - this still triggers an input context
switching code, which, not being able to create the desired context
(which is and empty string), falls back to looking at current
keyboard layout (currently that code is still a FIXME).
Paired with the code that signals gtk-im-module change on keyboard layout
switches, this is sufficient to make GTK capable of switching to
the appropriate IM context at runtime. At least, the kinds of context
that specify languages for which they are used automatically by default
(once locale matching is implemented), and the IME context.
Loading other kinds of IM context might still work via specifying
the gtk-im-module setting in gtk ini file, but doing so will likely
make GTK incapable of using the IME context that is used
for Korean, Chinese and Japanese (and some other languages).
Until someone figures out a way to actually change gtk-im-module
setting on Windows at runtime with meaningful values, the behaviour
introduced by this commit seems like a sufficient workaround.
Commit 359df028be changed the
code to send GDK_SCROLL_SMOOTH with deltas instead of
GDK_SCROLL_(UP|DOWN|LEFT|RIGHT).
Windows defines deltas inversed for vertical direction
(positive values mean the wheel was turned forward)
but not for horizontal direction
(positive values mean the wheel was turned towards the right).
This commit fixes behavior as both axes were inverted previously.
Commit d64467b334 changed the
code to send GDK_SCROLL_SMOOTH with deltas instead of
GDK_SCROLL_(UP|DOWN|LEFT|RIGHT). Change it again, to send
both the GDK_SCROLL_SMOOTH and the GDK_SCROLL_(UP|DOWN|LEFT|RIGHT)
event separately (with the discrete event marked as emulated),
as this is what other backends (such as wayland) do.
Set delta_x or delta_y for GdkScrollEvent.
HIWORD (wParam) in WM_MOUSE(H)WHEEL is the scroll delta.
A delta value of WHEEL_DELTA (which is 120) means scrolling
one full unit of something (for example, a line).
The delta should also be multiplied by the value that the
SystemParametersInfo (SPI_GETWHEELSCROLL(LINES|CHARS), 0, &value, 0)
call gives back, unless it gives back 0xffffffff, in which case
it indicates that scrolling is page- or screen-based, not line-based
(GDK doesn't support that at the moment).
Also, all deltas should be inverted, since MS sends negative deltas
when scrolling down (rotating the wheel back, in the direction of
the user).
With deltas set the mode should be set to GDK_SCROLL_SMOOTH.
Fixes issue 1263.
Change GdkDrag::action to GdkDrag::selected-action, which is
more clearly different from actions, and follows the existing
name of the struct field and getter.
This lets us drop the ::action-changed signal for the
property change notification. But, can just as well move
the signal class handers which just update the cursor
to the ::action setter. No need to do this in the backends.
* There's no GdkDragContext->dest_surface anymore.
Add dest_window field to GdkWin32DragContext,
and use that instead.
* Remove unused function prototypes
* Add more comments
* Rename variables and fields from 'window' to 'surface'
where appropriate
* Fix header indentation a bit
* Try to ensure that uninitialized/unknown handle variables
and fields are set to INVALID_HANDLE_VALUE instead of NULL,
as there may be cases where NULL is a valid handle value.
In particular, this patch removes:
gdk_surface_get_events()
gdk_surface_set_events()
gdk_surface_get_device_events()
gdk_surface_set_device_events()
Event masks so far still exist for grabs.
* Remove clipdrop->dnd_target_state, it's not used anymore
* Remove non-functioning _gdk_dropfiles_store(), store dropfiles
list in GdkWin32Drop instead
* Fix multiple comment typos
* Fix _gdk_win32_get_clipboard_format_name_as_interned_mimetype() to
leave names that look like mime/types alone
* Refactor _gdk_win32_add_w32format_to_pairs() to populate
GdkContentFormatsBuilder directly, instead of making a GList
* Rename context -> drag (still using GdkDragContext type,
but [almost?] all variables and comments say "drag" now)
* Rename GdkDropContext -> GdkDrop
* Rename some parameter names for clarity
* Rewrite local protocol to look more like OLE2 protocol
instead of mirroring the structure of the X11 API.
* Add handle_events field to GdkWin32DragContext,
to shut off event handling (temporary fix until GTK is patched up)
* Remove _gdk_win32_drag_context_find() - the drag object is stored
in GdkDrop instead. Use _gdk_win32_find_drag_for_dest_surface()
to get it initially.
* Remove target_ctx_for_window, droptarget context is stored
in the surface instead.
* Call gdk_drag_context_set_cursor() just like wayland backend does
(slightly broken for now)
* Clean up the action choosing code (filter source actions by using
keyboard state, pass that to GTK, get all actions supported by GTK in
response, match them up with filtered source actions, return the
result, falling back to COPY in case of multiple actions)
* Check drag_win32->protocol instead of the use_ole2_dnd variable where
possible
* Remove protocol checks from functions that are only used by the local
protocol
* Use event state to manufacture the keyboard state for WM_MOUSEMOVE
* Change function names printed by GDK_NOTE to name the actual
functions, not their theoretical generic GDK stack ancestors
* Consistently use drag_win32 and drop_win32 variables instead of a mix
of that and win32_drag/win32_drop
* Return FALSE from button handler to ensure that GTK gets the button
event to break implicit grab
* Emit leave event on failed idroptarget_drop() calls
There is no reason why we shouldn't pass this flag every time
Z-order changes. We have separate routines that are used to
maintain relative Z-order, so it should be completely OK to
pass SWP_NOOWNERZORDER to let the OS know that it shouldn't try
to maintain relative Z-order of the windows when raising them.
Pass SWP_NOOWNERZORDER when rising TEMP surfaces to the top. This ensures that
they don't drag anything else to the top with them. The use-case for this is
a tooltip appearing for a non-foreground surface, causing said surface to rise
above other surfaces, some of which maybe foreground at the moment.
https://bugzilla.gnome.org/show_bug.cgi?id=784766
According to the old new thing[0], we should use the instance handle
of the GDK/GTK DLL when registering GDK-specific types in the system.
Using the instance handle for the whole application in these circumstances
is not an error, but can potentially clash with the types registered
by the application itself.
Also, extract window class icons from the GDK/GTK DLL, not from the
application executable.
[0]: https://blogs.msdn.microsoft.com/oldnewthing/20050418-59/?p=35873
It's quite old, but mostly harmless (both "message == WM_KEYUP"
and "message = WM_KEYUP" evaluate to not-FALSE, and message
value is not used after that line).
* Remove DC refcounting (we trust GDK to always do
begin_frame/end_frame calls in pairs)
* Now that there's no GDK-provided double-buffer up the stack,
double-buffering is implemented here
(though it's disabled by default - in my tests it didn't provide
any visual improvements, but did decrease performance).
* For some reason delaying window resizes until the point where
we need to blit the double-buffer into the window leads
to visual glitches, so doulbe-buffered windows are resized
in begin_frame, same as non-double-buffered ones.
* New code to clear the paint region, for all drawing modes.
Hopefully, it isn't duplicated anywhere up the stack.
* GL has its own context now, so remove any GL-related comments.
* Layered windows are still used (because cairo actually works
better with them)
* A bit more code re-use for layered windows
* Some functions that were local to gdksurface-win32.c are made
usable for the whole backend
* Drag-indicator drawing is temporarily commented out to match
a similar change in X11 backend
We used to pass 2 regions to GdkDrawCotnext.end_frame() but code was
confusing what they meant. So we now don't do that anymore and only pass
the region that matters: The frame region.
And make the GdkCairoContext as abstract.
The idea of this and thje following commits is to get rid of all
Cairo code in gdksurface.c (and $backend/gdksurface-$backend.c)
by moving that code into the Cairo context files.
In particular, the GdkSurfaceClass.begin_frame/end_frame()
functions (which are currently exclusively used by the Cairo code
should end up being moved to GdkDrawContextClass.begin/end_frame().
This has multiple benefits:
1. It unifies code between the different drawing contexts.
GL lives in GLContext, Vulkan in VulkanContext and Cairo in
CairoContext. In turn, this makes it way easier to reason about
what's going on in surface-specific code. Currently pretty much
all backends do things wrong when they want to sync to drawing
or to the frame clock.
2. It makes the API of GdkSurface smaller. No drawing code (apart
from creating the contexts) needs to remain.
3. It confines Cairo to the Drawcontext, thereby making it way
more obvious when backends are still using it in situations
where it may now conflict with OpenGL (like when doing the dnd
failed animation or in the APIs that I'm removing in this
branch).
4. We have 2 very different types of Cairo contexts: The X/win32
model, where we have a natively supported Cairo backend but do
double buffering ourselves and use similar surfaces and the
Wayland/Broadway model where we use image surfaces without any
Cairo backend support and have to submit the buffers manually.
By not sharing code between those 2 versions, we can make the
actual code way smaller. We also get around the need to create
1x1 image surfaces in the Wayland backend where we pretend
there's a native Cairo surface.
* Previous commit had misleading info. The code was
added to begin_paint() instead of end_paint(). Though
that did not affect its performance in any visible way.
* Company advised to move the code to an "after_paint" signal
handler, so that it works on all renderers, not just Cairo.
This change caused high fluctuation in FPS values in fishbowl
when it is put in a situation where it cannot achieve 60fps
(such as using Cairo renderer at ultra-high resolution).
This seems to be deliberate and not a bug.
There is no easily apparent way of being notified when frame updates
happene exactly, so we just query frame info at the end of each paint.
If we query too often (faster than DWM refresh rate), we just get
the same values twice in a row, but that is, hopefully, highly unlikely.