Commit Graph

79717 Commits

Author SHA1 Message Date
Matthias Clasen
90956b15d9 docs: Small tweaks 2024-03-16 20:52:15 -04:00
Benjamin Otte
0615b48318 Merge branch 'wip/otte/VYycQTm2HrM' into 'main'
gpu: Sort passes correctly

Closes #6318

See merge request GNOME/gtk!7044
2024-03-16 23:08:05 +00:00
Benjamin Otte
aff34e8d1b gpu: Sort passes correctly
In a very particular situation, it could happen that our renderpass
reordering did not work out.
Consider this nesting of renderpasses (indentation indicates subpasses):

pass A
  subpass of A
pass B
  subpass of B

Out reordering code would reorder this as:

subpass of B
subpass of A
pass A
pass B

Which doesn't sound too bad, the subpasses happen before the passes
after all.

However, a subpass might be a pass that converts the image for a texture
stored in the texture cache and then updates the cached image.
If "subpass of A" is such a pass *and* if "subpass of B" then renders
with exactly this texture, then "subpass of B" will use the result of
"subpass of A" as a source.

The fix is to ensure that subpasses stay ordered, too.

The new order moves subpasses right before their parent pass, so the
order of the example now looks like:

subpass of A
pass A
subpass of B
pass B

The place where this would happen most common was when drawing thumbnail
images in Nautilus, the GTK filechooser or Fractal.
Those images are usually PNG files, which are straight alpha. They are then
drawn with a drop shadow, which requires an offscreen for drawing as
well as those images as premultipled sources, so lots of subpasses happen.
If there is then a redraw with a somewhat tricky subregion, then the
slicing of the region code could end up generating 2 passes that each draw
half of the thumbnail image - the first pass drawing the top half and the
second pass drawing the bottom half.
And due to the bug the bottom half would then be drawn from the
offscreen before the actual contents of the offscreen would be drawn,
leading to a corrupt bottom part of the image.

Test included.

Fixes: #6318
2024-03-16 23:44:59 +01:00
Matthias Clasen
c05bb504ff Merge branch 'accessible-leaks' into 'main'
Fix leaks of GtkAccessible and GtkATContext

See merge request GNOME/gtk!7031
2024-03-16 21:39:43 +00:00
Matthias Clasen
16ea91c1fe Merge branch 'macos-fullscreen-resize' into 'main'
macos: Cleanup fullscreen state

See merge request GNOME/gtk!7043
2024-03-16 21:27:29 +00:00
Matthias Clasen
a23a7d4149 Merge branch 'maze-demo' into 'main'
demos: Make the maze demo non-resizable

Closes #6549

See merge request GNOME/gtk!7040
2024-03-16 14:41:27 +00:00
Matthias Clasen
1cbdf88b0f Merge branch 'debug-cleanup' into 'main'
gsk: Fix a typo

See merge request GNOME/gtk!7039
2024-03-16 14:41:16 +00:00
Benjamin Otte
0a0feef57d Merge branch 'wip/otte/gdk-gl-disable' into 'main'
Rework GL feature handling

See merge request GNOME/gtk!7038
2024-03-16 14:25:11 +00:00
Matthias Clasen
2701a2bfdd demos: Make the maze demo non-resizable
It isn't playable if the entrance/exit don't reach the edge
of the window.

Fixes: #6549
2024-03-16 10:08:37 -04:00
Benjamin Otte
2aea75f426 testsuite: Run the plain test without any args
Never do nothing.
2024-03-16 14:53:22 +01:00
Matthias Clasen
b1fb7cd4ae gsk: Drop unused debug flags
The 'surface', 'sync' and 'opengl' flags are not used anywhere.
2024-03-16 09:44:57 -04:00
Matthias Clasen
33ffe28236 docs: Clarify GSK_DEBUG=vulkan
Make it clearer what this debug flag does.
2024-03-16 09:44:57 -04:00
Matthias Clasen
fd90b56df6 gsk: Move and clarify a debug message
Move the only error message in the OPENGL category to RENDERER,
and make it clearer what and how.
2024-03-16 09:44:57 -04:00
Benjamin Otte
43373e6350 gpu: Rename env var GSK_GPU_SKIP to GSK_GPU_DISABLE
See previous commits.
2024-03-16 14:11:08 +01:00
Benjamin Otte
afd5ea53d8 vulkan: Rename env var from GDK_VULKAN_SKIP to GDK_VULKAN_DISABLE
It's a better name.
2024-03-16 14:03:36 +01:00
Benjamin Otte
f725bdad25 gl: Move GL_ARB_base_instance check
It's a GLContext feature check, not a GpuRenderer thing.

So put it there.
2024-03-16 13:52:28 +01:00
Benjamin Otte
cfbe3709bf gpu: Respect the GDK_GL_DISABLE flag
It's now possible to disable sync support.
2024-03-16 13:52:21 +01:00
Benjamin Otte
4e453acd4f gl: Remove the BGRA feature
Nobody is using it anymore now that we have format tracking for all
formats.
2024-03-16 13:44:02 +01:00
Benjamin Otte
3a04542146 gl: Add GDK_GL_DISABLE env var
This allows disabling certain GL features for testing, same as with
Vulkan.
2024-03-16 13:44:02 +01:00
Benjamin Otte
d6a1eb1b2f gl: Split out function
This splits feature checks into its own function.

Which in turn allows splitting the check from the actual reaction to the
flags.
2024-03-16 13:44:02 +01:00
Benjamin Otte
802110bfe5 vulkan: Change function prototype
The function cannot return an error, so don't make that possible.
2024-03-16 13:44:02 +01:00
Benjamin Otte
141769fb46 gl: Turn has_foo flags into GdkGLFeatures
The goal is to have it mirror GdkVulkanFeatures, and in particular
having an environment variable to turn individual flags off.
2024-03-16 13:44:02 +01:00
Benjamin Otte
0fdb6a9243 gl: Remove an unnecessary make_current()
This function is called only from make_current() after all, so the
context is already current.
2024-03-16 13:44:02 +01:00
Benjamin Otte
d007d136c5 Merge branch 'wip/otte/merge-ops' into 'main'
Speed up stuff

See merge request GNOME/gtk!7036
2024-03-16 09:43:06 +00:00
Matthias Clasen
cb374efb9a Merge branch 'matthiasc/for-main' into 'main'
gdk: Describe egl formats more precisely

See merge request GNOME/gtk!7037
2024-03-16 02:12:16 +00:00
Matthias Clasen
8334d21c87 gdk: Describe egl formats more precisely
Mention the presence of a depth of stencil buffer.

Related: #6542
2024-03-15 21:52:23 -04:00
Matthias Clasen
6e132463f1 Merge branch 'matthiasc/for-main' into 'main'
glcontext: Don't call get_instance_private (NULL)

See merge request GNOME/gtk!7035
2024-03-15 21:59:49 +00:00
Arjan Molenaar
3f8f6f6792 macos: Let host determine window sizes
Clean up lastUnfullscreenFrame attribute, as we do not really
need it. The application knows what to resize to.
2024-03-15 21:55:44 +01:00
Benjamin Otte
93cdcc5e88 gpu: Merge multiple ops into one ShaderOp
When ops get allocated that use the same stats as the last op, put them
into the same ShaderOp. This reduces the number of ShaderOps we need to
record, which has 3 benefits:

1. It's less work when iterating over all the ops.
   This isn't a big win, but it makes submit() and print() run a bit
   faster.
2. We don't need to manage data per-op.
   This is a large win because we don't need to ref/unref descriptors
   as much anymore, and refcounting is visible on profiles.
3. We save memory.
   This is a pretty big win because we iterate over ops a lot, and when
   the array is large enough (I've managed to write testcases that makes
   it grow to over 4GB) it kills all the caches and that's bad.

The main benefit of all this are glyphs, which used to emit 1 ShaderOp
per glyph and can now end up with 1 ShaderOp for multiple text nodes,
even if those text nodes use different fonts or colors - because they
can all share the same ColorizeOp.
2024-03-15 20:25:02 +01:00
Matthias Clasen
d51912c0b4 gsk: Add gsk_gpu_frame_get_last_op
This function will be used in the future to find the previous
op during node processing, so we can make optimization decisions
based on that.
2024-03-15 20:25:02 +01:00
Benjamin Otte
bad6e1e102 gpu: Change the way we merge draw calls
With potentially multiple ops per ShaderOp, we may encounter situations
where 1 ShaderOp contains more ops than we want to merge. (With
GSK_GPU_SKIP=merge, we don't want to merge at all.)

So we still merge the ShaderOps (now unconditionally), but we then run
a loop that potentially splits the merged ops again - exactly at the
point we want to.

This way we can merge ops inside of ShaderOps and merge ShaderOps, but
still have the draw calls contain the exact number of ops we want.
2024-03-15 20:25:02 +01:00
Benjamin Otte
28a8dc5a14 gpu: Add GskGpuShaderOp.n_ops
This just introduces the variable and sets it to 1 everywhere.

The ultimate goal is to allow one ShaderOp to collect multiple ops into
one, thereby saving memory in the ops array and leading to faster
performance.
2024-03-15 19:49:17 +01:00
Benjamin Otte
975cdd8c30 gpu: Remove unused return value from function
Technically, an alloc() function should return what it allocated. But
the return value is never used.

Maybe we should rename the function?
2024-03-15 19:49:17 +01:00
Benjamin Otte
153b78e2bc gpu: Add a ShaderOp.print_instance vfunc
... and add gsk_shader_op_print() to do the generic stuff.
2024-03-15 19:49:17 +01:00
Benjamin Otte
de2b10e46c gpu: Set variable to NULL after freeing
Saw this while reviewing code.
2024-03-15 19:49:17 +01:00
Matthias Clasen
7cf4414f4a ci: Drop some unnecessary packages
We don't use at, at-spi or the docbook stylesheets.
2024-03-15 13:06:54 -04:00
Matthias Clasen
a9dfec8478 glcontext: Don't call get_instance_private (NULL)
ubsan does not like this.

See a9175e0c03 for a detailed explanation.
2024-03-15 13:06:34 -04:00
Matthias Clasen
60ddf7c421 Merge branch 'wip/smcv/no-zink-when-screen-scraping' into 'main'
testsuite: Force Mesa to use software GL when asserting about stderr

Closes #6478

See merge request GNOME/gtk!6949
2024-03-15 17:05:12 +00:00
Tim Sabsch
1922174c9f Update German translation 2024-03-14 20:36:56 +00:00
Changwoo Ryu
3c39c5259e Update Korean translation 2024-03-14 10:57:06 +00:00
Matthias Clasen
f5a6d93939 Merge branch 'wip/otte/who-framed-roger-rabbit' into 'main'
Don't reuse frames while they're in use

See merge request GNOME/gtk!7030
2024-03-14 10:21:34 +00:00
Benjamin Otte
30dddf2412 gpu: Refactor waiting for frames
Instead of having renderer API to wait for any number of frames, just
have gsk_gpu_frame_wait() to wait for a single frame.

This unifies behavior on Vulkan and GL, because unlike Vulkan, GL does
not allow waiting for multiple fences.

To make up for it, we replace waiting for multiple frames with finding
the frame with the earliest timestamp and waiting for that one.

Also implement wait() for GL.
2024-03-14 06:06:33 +01:00
Elliott Sales de Andrade
19a9215e4f Fix leaks of GtkAccessible and GtkATContext
These variables are all assigned from function calls that are transfer
full, so they need an unref.
2024-03-14 00:50:17 -04:00
Benjamin Otte
b43950d0f7 gpu: Don't reuse frames while they're in use
This copies the Vulkan idea of using a fence at the end of command
submission and waiting until it gets signaled before reusing the frame.

This frees up the GL driver from doing the work of making buffers etc
reusable and instead allocates new ones when they're still in use and is
a pretty massive performance win.
2024-03-14 04:53:12 +01:00
Matthias Clasen
6e5a183c98 Merge branch 'matthiasc/for-main' into 'main'
gtk-demo: Skip gl shader when necessary

Closes #6538

See merge request GNOME/gtk!7029
2024-03-14 01:29:32 +00:00
Matthias Clasen
d224110b48 gtk-demo: Skip the transitions demo when necessary
This demo uses GL shader nodes which only work with the GL renderer,
therefore skip the demo unless the GL renderer is in use.

Fixes: #6538
2024-03-13 21:02:17 -04:00
Matthias Clasen
8f356c2e8c gtk-demo: Skip gl shader when necessary
GL shader nodes only work with the GL renderer, therefore skip
the Shader in the list unless the GL renderer is in use.

Fixes: #6538
2024-03-13 21:02:10 -04:00
Matthias Clasen
139ed2c900 Merge branch 'textview-cursor-anchor' into 'main'
textview: Fix cursor/anchor mixup when retrieving surrounding text

Closes #6460

See merge request GNOME/gtk!6929
2024-03-14 00:07:41 +00:00
Matthias Clasen
32e21d5402 Merge branch 'speedup-inner-loop' into 'main'
Simplify our inner loop

See merge request GNOME/gtk!7026
2024-03-13 12:41:43 +00:00
Marek Kasik
fb3d8b8523 printing: Avoid accessing freed printers
Print backend can be disposed together with all its printers
as a reaction to user stopping enumeration of printers.
Adding a weak pointer help us to detect that the backend
was disposed and hence the backend and its printers should not
be used anymore.

Fixes #6265
2024-03-13 11:17:42 +01:00