Commit Graph

11119 Commits

Author SHA1 Message Date
Matthias Clasen
982a696311 wayland: Give toplevels a destroy hook
We will need to do some cleanup before the
wl_surface is destroyed, so add a hook for that.
2023-05-14 23:49:44 -04:00
Matthias Clasen
e5f1e4545d gdk: Change the private export handle api
Make unexport_handle take the handle, so we
can in the future deal with multiple exports.

Update the one caller in gtkwindow.c to pass
the handle.
2023-05-14 23:49:44 -04:00
Matthias Clasen
bf87a40b20 wayland: Add new backend api
Add an alternative to unexport_handle that
does take the handle.
2023-05-14 23:49:44 -04:00
Matthias Clasen
38f610f85e Fix a typo 2023-05-14 13:26:14 -04:00
Matthias Clasen
5393173afa wayland: Remove some unused fields 2023-05-14 13:06:00 -04:00
Matthias Clasen
51ad2a55a8 gdk: Add an assertion
We simply overwrite any previous region,
so assert that the field was NULL before.
2023-05-14 07:50:11 -04:00
Matthias Clasen
2cd5b4df1b Add missing va marshallers
Whenever we pass a marshaller to g_signal_new,
call g_signal_set_va_marshaller with the corresponding
va marshaller.
2023-05-13 12:38:24 -04:00
Emmanuele Bassi
9d68bebdd1 Minimize the amount of inclusions in public headers
Public headers should mainly include gdktypes.h, which already include
the symbol visibility and versioning macros; we can also modify
gdktypes.h to include the enumerations.
2023-05-09 17:36:59 +01:00
Matthias Clasen
d7b9d35c02 Use #pragma once
We switched over to using #pragma once, so lets
use it consistently, in generated headers as well.
2023-05-09 16:43:35 +01:00
Matthias Clasen
383c404792 Drop the gdk/gdkversionmacros.h header
It was just added to avoid touching too many files.
Touching them now.
2023-05-09 16:43:35 +01:00
Matthias Clasen
197d921347 Add a missing file 2023-05-09 16:43:25 +01:00
Matthias Clasen
3d5529760a Fix install location 2023-05-09 16:43:25 +01:00
Matthias Clasen
e216f469a1 Don't excessively define GDK_EXTERN
Once is enough.
2023-05-09 16:43:25 +01:00
Matthias Clasen
5ae25519a7 Make it build
Fix the circular dependency by moving the generated
headers to gdk/version/, and build that directory
first.

Misc other fixes, such as putting the custom targets
as sources, not depedencies, and using the correct
major version in the generator script.
2023-05-09 16:43:25 +01:00
Emmanuele Bassi
4d1f7a476d Generate version and deprecation macros at build time
Let's poach the same script used by GLib to avoid having to add all the
version macros by hand every time we increment the GTK version.

This is a work in progress:

- need to rename the GLIB_STATIC_COMPILATION check
- circular dependency: libgtkcss depends on gdkversionmacros.h, but libgdk
  depends on libgtkcss
2023-05-09 16:43:25 +01:00
Benjamin Otte
a959fba18a Merge branch 'wip/otte/no-vsync' into 'main'
Add GDK_DEBUG=no-vsync

See merge request GNOME/gtk!5944
2023-05-09 15:16:43 +00:00
Benjamin Otte
961a6c12ec wayland: Don't assert when requesting another frame
When GDK_DEBUG=no-vsync is on, we might have more than one outstanding
frame. Don't assert when that hapens. Just request a frame callback for
the first and skip the others.
2023-05-09 16:29:41 +02:00
Benjamin Otte
c227493c65 frameclock: Keep more history
Not all frames get timing info with GDK_DEBUG=no-vsync, so make sure
that even when we render tons of frames, the one frame that does get
timing info is still there when the timing info arrives.

I set it to 128 from 16 now.
This is roughly good enough to go to 5000fps from on a 60Hz monitor.
2023-05-09 16:29:41 +02:00
Benjamin Otte
02e2a6f311 gdk: Add GDK_DEBUG=no-vsync
That turns off waiting and freezing in the frame clock and in
surfaces and triggers redraws asap.
2023-05-09 16:29:41 +02:00
Benjamin Otte
fa42e02a76 frameclock: Add gdk_frame_clock_idle_is_frozen()
This is in preparation for a future commit.

Also turn some macros into inline functions and pass the clock instead
of its priv pointer.
2023-05-09 16:29:37 +02:00
Chun-wei Fan
0073ee29da gdkglcontext-win32-wgl.c: Always request alpha bits
...when we are using wglChoosePixelFormatARHB().  This ensures that we
hvae a HDC with a pixel format that will really support alpha bits, as
we did for the traditional ChoosePixelFormat().

Thanks to Patrick Zacharias for testing and pointing things out.
2023-05-09 18:15:23 +08:00
Benjamin Otte
e9ed5e21ef win32: Turn off multisampling
We know we draw beautiful Windows, but drawing them once is totally
enough.
2023-05-09 18:15:23 +08:00
Benjamin Otte
c37786af36 win32: Actually increase the counter
We were sending random junk to ChoosePixelFormat().

Also assert that we don't overflow the array. That might be usefu to
know if we carelessly add attributes later.
2023-05-09 18:15:23 +08:00
Chun-wei Fan
a7b09e19f1 GDK/Win32: Use dummy WGL contexts more
... for creating the actual WGL contexts, so that we can cut down on the
number of times where we need to create the base, legacy WGL contexts in
order to create the WGL contexts with attributes.  We could just use the
dummy context that we have to make it current to create the needed
WGL contexts.
2023-05-09 18:15:23 +08:00
Chun-wei Fan
50ef36d387 gdkglcontext-win32-wgl.c: Fix using wglChoosePixelFormatARB()
If we are querying the best supported pixel format for our HDC via
wglChoosePixelFormatARB() (i.e. we have the WGL_ARB_pixel_format extension),
it may return a pixel format that is different from the pixel format that we
used for the dummy context that we have setup, in order to, well, run
wglChoosePixelFormatARB(), which sadly requires a WGL context (HGLRC) to be
current in order to use it, which means the dummy HDC already has a pixel
format that has been set (notice that each HDC is only allowed to have its
pixel format to be set *once*). This is notably the case on Intel display
drivers.

Since we are emulating surfaceless GL contexts, we are using the dummy GL
context (and thus dummy HDC that is derived from the notification HWND used in
GdkWin32Display) for doing that, we would get into trouble if th actual HDC
from the GdkWin32Surface has a different pixel format set.

So, as a result, in order to fix this situation, we do the following:

* Create yet another dummy HWND in order to grab the HDC to query for the
  capabilities the GL drivers support, and to call wglChoosePixelFormatARB() as
  appropriate (or ChoosePixelFormat()) for the final pixel format that we use.
* Ditch the dummy GL context, HDC and HWND after obtaining the pixel format.
* Then set the final pixel format that we obtained onto the HDC that is derived
  from the HWND used in GdkWin32Display for notifications, which will become our
  new dummy HDC.
* Create a new dummy HGLRC for use with the new dummy HDC to emulate surfaceless
  GL support.
2023-05-09 18:15:23 +08:00
Chun-wei Fan
d02ae09124 gdkglcontext-win32-wgl.c: Fix WGL context realization on 32-bit
We are currently using g_clear_pointer() on the intermediate WGL contexts
(HGLRC)'s that we need to create in the way, which means that we need to ensure
that the correct calling convention for wglDeleteContext() is being applied.

To be absolutely safe about it, use the gdk_win32_private_wglDeleteContext()
calls, which will in turn call wglDeleteContext() directly from opengl32.dll
(using the OpenGL headers from the Windows SDK) instead of going via libepoxy,
which will assure us that the correct calling convention is applied.

Fixes issue #5808.
2023-05-09 11:47:28 +08:00
Benjamin Otte
2a950dec71 Merge branch 'wip/otte/update-texture' into 'main'
Add texture update regions

See merge request GNOME/gtk!5880
2023-05-06 00:59:25 +00:00
Benjamin Otte
6506a3bc9c texturebuilder: Add ::udpate-region and ::update-texture 2023-05-02 00:30:58 +02:00
Benjamin Otte
1883035d34 texture: Add gdk_texture_diff()
... and use it in rendernodes.

Setting up textures for diffing is done via gdk_texture_set_diff() which
should only be used during texture construction.

Note that the pointers to next/previous are allowed to dangle if one of
the textures is finalized, but that's fine because we always check both
textures' links to each other before we consider the pointer valid.
2023-05-01 22:24:14 +02:00
Matthias Clasen
d92c6406d1 Merge branch 'displaymanager-warning-fix' into 'main'
Avoid a bad warning

See merge request GNOME/gtk!5901
2023-05-01 16:56:40 +00:00
Matthias Clasen
d666f4ab7f Avoid a bad warning
This isn't what we intended, and it breaks CI for
various projects.
2023-05-01 10:40:26 -04:00
Jordan Petridis
0197149ba3 vulkan: Correct error enum version guards
Vulkan 218 introduced these errors by they were marked as
the beta till version 238.

00671c64ba (diff-e222ae95c2b0d5082b94d6086fb1c24da18ee31384c1a39840df3b9152023ee6)

Followup to f9b2d3104a
2023-05-01 09:41:35 +03:00
Benjamin Otte
6cc1548c5f Merge branch 'wip/carlosg/x11-artifacts' into 'main'
gdk/x11: Invalidate whole surface after size change

See merge request GNOME/gtk!5857
2023-04-29 18:11:21 +00:00
Carlos Garnacho
24302315fb gdk/x11: Invalidate whole surface after size change
The Expose events following a ConfigureNotify may arrive at
a time that we did not resize the surface yet, making these
expose events a no-op. Even though gsk/gtk take care of the
window content itself, this might lead to unrendered portions
of the window shadow.

This may be seen with GSK_RENDERER=cairo and GDK_BACKEND=x11,
attempting to tile a window (e.g. gtk4-demo) left or right.
The window will show black rectangles or other artifacts in
the window shadow areas that correspond to the newly painted
portions (as the window needs to expand vertically).

In order to fix this with a similar behavior to Wayland,
consider ourselves the whole surface invalidated after resize,
in order to ensure everything is painted from scratch.
2023-04-29 11:51:32 +02:00
Benjamin Otte
11aaa29a69 wayland: Use wl_surface_damage_buffer() in Cairo
... when it is available.

Also introduce the new function gdk_rectangle_transform_affine(), which
looks like overkill for this purpose, but I'm about to use it elsewhere.
2023-04-29 05:07:03 +02:00
Benjamin Otte
b4c859c011 wayland: Set EGL swap interval to 0.
There's no need for EGL to do any timing, we do it in GTK already.

This fixes hangs in Mesa when we hide a surface after a SwapBuffers()
but before the frame callback arrives.
If we then reshow the surface and immediately render to it, Mesa would
still have a frame callback from before the hiding and forever poll()
waiting for the compositor to send the callback.

Fixes #5761
2023-04-28 22:40:39 +02:00
Benjamin Otte
45216e1c88 wayland: Disconnect the frame callback when hiding
Do not leave spurious frame callbacks around wen hiding surfaces.
Instead, store the callback and remove it.
2023-04-28 22:21:42 +02:00
Matthias Clasen
6efaa79e3c gltexture: Synchronize when downloading
If the GL texture has a sync object, wait
on it before downloading the data.
2023-04-27 06:57:02 +02:00
Matthias Clasen
92eb845482 gltexture: Optionally take a sync object
Add a new function to TextureBuilder that takes a GLsync that
requires internal code to wait on before using the texture.

Somewhat sneakily, we don't take the sync if syncs are not supported by
the current GL context.
As public API has no code to query the sync for the destroy notify, this
is fine and it means we don't have to do the check every time we want to
call gdk_texture_get_sync() internally.
2023-04-27 06:55:37 +02:00
Matthias Clasen
5071e6154c glcontext: Add a way to check for GLsync 2023-04-27 06:54:49 +02:00
Benjamin Otte
18a4b2475e gltexture: Deprecate gdk_gl_texture_new()
Use GdkGLTextureBuilder instead.
2023-04-27 06:40:47 +02:00
Benjamin Otte
aae7b2c8a8 texturebuilder: Pass the destroy notify to the build() function
This is more compatible with bindings that want to create per-object
callbacks and not have their callbacks reused over different build()
calls.
2023-04-27 06:40:47 +02:00
Benjamin Otte
e37fbaf13a texturebuilder: Add ::format and ::has-mipmap
We were trying to deduce that previously. Now we have explicit API
2023-04-27 06:40:47 +02:00
Benjamin Otte
e4f4cfaf14 gdk: Add GdkGLTextureBuilder
Building GL textures is complicated, so create an object to make them.

So far, this object just contains the functionality of
gdk_gl_texture_new(), but that will change in the future.
2023-04-27 06:40:47 +02:00
Benjamin Otte
9254ab8503 wgl: Improve error messages when GL init fails
In particular, we want to get the GL version, when the Windows box/VM
has an unsuitable GL implementation.

This is somewhat helpful in analyzing failures to bring up GL on
machines where users claim GL does work.
2023-04-27 02:19:25 +02:00
Benjamin Otte
d6afcee1e4 wgl: Create context during WGL initialization
This way, we can realize it and either print success information about
it or return NULL if that fails.

This makes it more likely that we fail early, which means we can then
initialize EGL.
2023-04-27 02:16:46 +02:00
Benjamin Otte
c71ca481c1 win32: Get rid of display->gl_version
We can just query the display's GL context.

And it's not used otherwise anymore.
2023-04-27 02:13:33 +02:00
Benjamin Otte
8ef38c46b5 win32: Refactor context creation
This refactor achieves the following:

 * check GL version against proper matching context version
   In particular, for legacy contexts, we now actually check
 * make sure the actual version is set, even for legacy contexts
 * make sure set_is_legacy() is set properly
2023-04-27 02:13:33 +02:00
Benjamin Otte
4333d754b8 gdk: Add workaround for Visual Studio
apparently casting something to itself makes it not constant.
2023-04-27 02:13:33 +02:00
Benjamin Otte
9f82d537b0 mac: Properly set GLContext.is_legacy() 2023-04-27 02:13:32 +02:00