Christian Hergert
9e1dd15e31
macos: use Cairo renderer by default
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Until the GL renderer is working on macOS OpenGL, we need to default
to the Cairo renderer.
2020-12-01 16:24:15 -08:00
Timm Bäder
da514187f5
gl renderer: Make minimal rounded rects more minimal
2020-11-30 09:21:34 -05:00
Matthias Clasen
ec21d354b9
gsk: doc fixups
2020-11-30 09:21:24 -05:00
Christian Hergert
82b4c34eca
gl: add some debugging information to DEBUG_OPS
2020-11-18 20:16:40 -08:00
Christian Hergert
eae5eaeb21
gl: use glFramebufferTexture2D to set framebuffer texture
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When mapping a texture to the framebuffer, we can use the 2D
form instead of the cube mapping form.
2020-11-18 20:09:01 -08:00
Benjamin Otte
1c7daece7a
Merge branch 'wip/otte/for-master' into 'master'
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Wip/otte/for master
See merge request GNOME/gtk!2855
2020-11-17 19:08:01 +00:00
Benjamin Otte
f2284ff40f
rendernode: Rename all gsk_render_node_peek_*() functions
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Those are getters, they should be gsk_render_node_get_*() functions.
2020-11-17 19:04:39 +01:00
Emmanuele Bassi
b76e514322
Merge branch 'ebassi/for-master' into 'master'
...
Introspection fixes
Closes #3281
See merge request GNOME/gtk!2852
2020-11-17 16:04:03 +00:00
Emmanuele Bassi
5a938ad83d
Annotate the gsk_border_node_peek_widths() return value
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We return a fixed sized C array of floats.
2020-11-17 13:48:07 +00:00
Matthias Clasen
9a29487e25
gsk: Fix a doc oversight
2020-11-17 07:34:52 -05:00
Matthias Clasen
121e61cf01
gsk: Avoid using gtk css types in public api
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Using GtkCssSection in public headers here may be
ok from the C perspective, since it all ends up in
the same library anyway. But it causes circular
dependency problems for our gir files that are still
split by namespace.
To avoid this problem, copy the GtkCssLocation struct
struct as GskParseLocation, and pass take two of them
instead of a GtkCssSection in the error callback.
Update all users.
Fixes : #2454
2020-11-16 23:27:44 -05:00
Matthias Clasen
2c9bf55eea
Merge branch 'matthiasc/for-master' into 'master'
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Matthiasc/for master
See merge request GNOME/gtk!2846
2020-11-17 01:07:34 +00:00
Christian Hergert
12a9164414
gsk: use glFrameBufferTexture2D and release texture
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glFrameBufferTexture maps to all faces of a cube and that is not needed
here. Additionally, texture_id is not deleted after we use the additional
flipped texture, but should be.
2020-11-16 09:26:07 -08:00
Matthias Clasen
57c95937b1
gsk: Fix some docs oversights
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These apis have been renamed a few times, and the docs
haven't kept up.
2020-11-16 07:44:41 -05:00
Christoph Reiter
afc73c38ce
Always parse GTK/GDK/GSK_DEBUG env vars and make some entries available in non-debug mode
...
Currently GTK can be built with G_ENABLE_DEBUG which enables various debug code and parsing
of those env vars, or without, which instead of parsing them prints a warning if they are set.
While building with G_ENABLE_DEBUG isn't strictly needed it's the only way to make GTK_DEBUG=interactive work,
which is a nice thing to have always.
This enables parsing of those env vars in any case and allows specific values being marked as also
available when not built with G_ENABLE_DEBUG (interactive for example). If not built with G_ENABLE_DEBUG
then all unavailable values will be marked as such in the help output and a note is added that
GTK needs to be built with G_ENABLE_DEBUG to use them, which should help discoverability.
2020-11-15 11:34:54 +01:00
Emmanuel Gil Peyrot
08193ecf1c
gl renderer: Generate queries only on desktop GL
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On desktop GL, GL 1.5 or GL_ARB_occlusion_query is required to get the
glGenQueries() etc. symbols. This isn’t the case on GLES, where they
are provided by GL_EXT_occlusion_query_boolean, and more importantly
have never been made core.
This patch allows gtk4-demo to start when GDK_DEBUG=gl-gles is set, on
my Mali 400 MP running the Lima driver from Mesa.
2020-11-07 21:49:42 +01:00
Timm Bäder
82ca65956f
gl renderer: Make debugging code shorter
2020-11-02 14:55:14 -05:00
Timm Bäder
c8c2106f3e
gl renderer: Refactor vertex data loading code
2020-11-02 14:55:14 -05:00
Timm Bäder
8178dfb85a
gl renderer: Use the load_vertex_data* functions more often
2020-11-02 14:55:14 -05:00
Timm Bäder
50e78198a8
gl renderer: More load_vertex_data* usage
2020-11-02 14:55:14 -05:00
Timm Bäder
ee04cbcfa8
gl renderer: Reword a comment
2020-11-02 14:55:14 -05:00
Timm Bäder
fc312f7ffe
gl renderer: Remove an outdated comment
2020-11-02 14:55:14 -05:00
Timm Bäder
e6e964c3f3
gl renderer: Refactor rendering shadow nodes
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Also use load_vertex_data_with_region here.
2020-11-02 14:55:14 -05:00
Timm Bäder
df5e796d99
gl renderer: Refactor blurred shadow drawing code
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We already have various load_vertex_data* code, so try to reuse that
here.
2020-11-02 14:55:14 -05:00
Timm Bäder
d3239c953d
gl renderer: Nine-slice unblurred outset shadows
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See #3284
2020-11-02 14:55:13 -05:00
Matthias Clasen
7db58d5f8d
gsk: Don't compile unused code
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The NodeSample and GskGLImage code is not used,
so don't compile it.
2020-10-30 23:36:39 -04:00
Matthias Clasen
03fec389f4
docs: Add details for gsk_renderer_new_for_surface
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Mention the GSK_RENDERER variable here.
2020-10-29 18:21:44 -04:00
Christian Hergert
a3fd46c516
glsl: tweak pre-processor to support Apple GLSL compiler
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The Apple GLSL compiler cannot deal with empty pre-processor blocks such as
#if GSK_GLES
#elif GSK_LEGACY
2020-10-29 10:57:02 -07:00
Timm Bäder
9109dee072
gl renderer: Don't use blur node bounds
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The blur node bounds are different/larger than the ones we use. This
made the textures get stretched to the blur node bounds.
Fixes #3282
2020-10-22 17:46:34 +02:00
Timm Bäder
b6a843a05b
gl renderer: Fix two scale_x/y mixups
2020-10-22 17:46:34 +02:00
Sophie Herold
cd0bef9390
Add some missing nullable return annotations
2020-10-17 15:32:36 +02:00
Timm Bäder
07fb33c033
gl renderer: Fix private function name
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It's a GskGLRenderer, not a GskGLRender
2020-10-14 15:06:12 -04:00
Timm Bäder
1fe7043be4
gl renderer: Add more scale_x/scale_y code
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We really need all of this to be aware of both dimensions of course...
2020-10-14 15:06:12 -04:00
Timm Bäder
0e6014f2f6
gl renderer: Remove two unused uniforms
2020-10-14 15:06:12 -04:00
Timm Bäder
0a4d442849
gl renderer: return empty texture for too small blurred nodes
2020-10-14 15:06:12 -04:00
Timm Bäder
5f9fa13c65
gl renderer: Use op builder to render flipped texture
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Otherwise, we don't know about the uniform state
2020-10-14 15:06:12 -04:00
Timm Bäder
161b171004
gl renderer: Remove unused parameter
2020-10-14 15:06:12 -04:00
Timm Bäder
eb345cd033
gl renderer: Use nearest filtering for textures in render_texture()
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Makes the output in the node editor a bit more bearable.
2020-10-14 15:06:12 -04:00
Timm Bäder
f456438051
vulkan: Remove double initialization
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Clang said:
../gsk/vulkan/gskvulkanrenderpass.c:250:5: warning: initializer overrides prior initialization of this subobject [-Winitializer-overrides]
.render.node = node
^~~~~~~~~~~~~~~~~~~
../gsk/vulkan/gskvulkanrenderpass.c:249:13: note: previous initialization is here
.type = GSK_VULKAN_OP_FALLBACK,
^~~~~~~~~~~~~~~~~~~~~~
2020-10-14 15:06:12 -04:00
Timm Bäder
4735c27e69
gl renderer: Avoid some code duplication
2020-10-14 15:06:12 -04:00
Timm Bäder
44f10c5861
gl renderer: Flip texture in render_texture()
2020-10-14 15:06:12 -04:00
Timm Bäder
44d1e81ae9
glsl: Add a comment
2020-10-14 15:06:12 -04:00
Timm Bäder
ddcff9eb0f
gl renderer: simplify ->render() implementation a bit
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We already use self->scale_factor when initialized whole_surface,
so set self->scale_factor first.
2020-10-14 15:06:12 -04:00
Timm Bäder
9fe21b7181
shaderbuilder: Print error message after source code
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My terminal scrolls down, so showing the error message last makes sense.
2020-10-14 15:06:12 -04:00
Timm Bäder
7bf858b9d0
gl renderer: Add a helper to setup projection matrix
2020-10-14 15:06:12 -04:00
Timm Bäder
bc034d1190
gl renderer: Ignore rendering if accumulated opacity is too small
2020-10-14 15:06:12 -04:00
Timm Bäder
7222a0901d
unblurred outset shadow shader: Use premultiply()
2020-10-14 15:06:12 -04:00
Timm Bäder
a0bb248bb3
gl renderer: Use premultiply() in inset shadow shader`
2020-10-14 15:06:12 -04:00
Timm Bäder
982ebf1b69
gradient shaders: Reduce out values as well
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We only do 6 color stops here now. Also works around a driver bug.
Fixes #3196
2020-10-05 20:35:34 -04:00
Alexander Larsson
24a27ba44f
gl renderer: Fix up texture cache key
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The commit e14d2be1
forgot to actually set the parent_rect in the texture
key in the case it is necessary.
2020-10-05 15:43:04 +02:00