Benjamin Otte
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81c487b841
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vulkan: Fold clip into push constants
As a side effect, the clipping data is now available inside shaders.
Not that any shader would use them yet, but they could!
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2016-12-24 06:19:16 +01:00 |
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Benjamin Otte
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18b65a2378
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vulkan: Change handling of push constants
Instead of storing the wire format, store the true structs and only
convert to the wire format when needed.
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2016-12-24 06:19:16 +01:00 |
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Benjamin Otte
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1b90ce6b33
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vulkan: Remove color from push constants
It's now handled by the color pipeline.
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2016-12-20 18:01:11 +01:00 |
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Benjamin Otte
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62eb9d42aa
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vulkan: Add infrastructure for push constants
THe code includes fragment push constants for colors, but that code is
so far unused.
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2016-12-20 18:01:10 +01:00 |
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