Commit Graph

270 Commits

Author SHA1 Message Date
Benjamin Otte
b01ed4ce39 rendernode: Set better size for mask nodes
Mask nodes are transparent outside of the intersection of source and
mask, unless the mask ode is inverted alpha.

Set the bounds accordingly.

Tests have been updated accordingly.
2023-12-26 05:03:24 +01:00
Benjamin Otte
6ab6109149 rendernode: Redo repeat handling
The previous approach could lead to offscreens that were too large and
cause errors.
2023-12-25 19:12:57 +01:00
Benjamin Otte
c341da32aa gsk: Set correct blur radius for cairo shadows 2023-12-11 07:33:26 +01:00
Benjamin Otte
d39ec8c09e gsk: Quality of life improvements for Cairo rendering
1. Check for an empty clip region before push/pop_group() calls

2. Remove save/restore() pairs as the vfunc invocation does so already.
2023-12-11 07:33:26 +01:00
Benjamin Otte
e3299e38df cairo: Handle clipped blur content
This is the result of experimenting with corner cases when blurring.

The result is a test that tests when the child of a blur node is
clipped out but the blurred child is not, the blurred parts are still
visible.

This immediately broke the cairo renderer, so the fix is included.
2023-12-11 07:33:24 +01:00
Matthias Clasen
36314f28e2 gsk: Some more rect inlining 2023-11-24 10:35:57 -05:00
Matthias Clasen
c57245b73c diff: Take above-ness into account
We need to include the full area if a subsurface
above-ness changes, since we only punch holes if
it is above.

Fixes: #6214
2023-11-18 08:19:43 -05:00
Matthias Clasen
48740de71a gsk: Add a subsurface mode to node diffing
Add an extra argument to pass offload info to the diffing code.
This is then used for diffing subsurface nodes differently,
depending on their offloading status.
2023-11-13 22:17:35 +01:00
Matthias Clasen
d0a675ab01 gsk: Add subsurface nodes
Also show them in the inspector recorder, with some information.
2023-11-13 22:17:35 +01:00
Matthias Clasen
b766f92026 gsk: Use some more inline helpers 2023-11-13 22:17:35 +01:00
Benjamin Otte
85e1088171 gsk: Fix texture-scale node Cairo drawing
The code was interpreting x/y coordinates wrong sometimes and causing
things to not be drawn at the correct offset.

Testcase included.
2023-10-31 00:36:27 +01:00
Benjamin Otte
c1ed034367 rendernode: Use an exisiting function instead of reimplementing it 2023-10-31 00:36:27 +01:00
Benjamin Otte
95865cb1bf gsk: Fix clipping error when drawing shadows
When shadows were offset - in particular when offset so the original
source was out of bounds of the result - the drawing code would create a
pattern for it that didn't include enough of it to compose a shadow.

Fix that by not creating those patterns anymore, but instead drawing the
source (potentially multiple times) at the required offsets.

While that does more drawing, it simplifies the shadow node draw code,
and that's the primary goal of the Cairo rendering.

Test included.
2023-09-18 07:53:03 +02:00
Benjamin Otte
f8627755b5 rendernode: Shadow nodes need offscreen for opacity
Otherwise the shadow will not be properly computed as opaque regions
become translucent after applying opacity.

Testcase included.
2023-09-15 03:46:27 +02:00
Benjamin Otte
a05a021fd1 rendernode: Fix Cairo rendering of repeating gradients
Cairo and the GL renderer have a different idea of how to handle
transitioning of colors outside the defined range.

Consider these stops:
  black 50%, white 50%

What color is at 0%?

Cairo would transition between the last and first stop, ie it'd do a
white-to-black transition and end up at rgb(0.5,0.5,0.5) at 0%.
GL would behave as it would for non-repeating gradients and use black
for the range [0%..50%] and white for [50%..100%].
The web would rescale the range so the first stop would be at 0% and
the last stop would be at 100%, so this gradient would be illegal.

Considering that it's possible for code to transition between the
different behaviors by adding explicit stops at 0%/100%, I could choose
any method.
So I chose the simplest one, which is what the GL renderer does and
which treats repeating and non-repeating gradients the same.

Tests attached.
2023-09-07 16:19:20 +02:00
Sergey Bugaev
246a7cfeab rendernode, snapshot: Slightly expand color matrix docs
Based on reverse engineering the color node and contrary to my
expectations, the matrix/offset is expressed in, and applied to,
unpremultiplied colors. The colors are being explicitly
unpremultiplied, transformed according to the matrix/offset, and
premultiplied back (see color_matrix.glsl). The matrix is getting
transposed.

Also, copy the same blurb to the corresponding GtkSnapshot function.

Signed-off-by: Sergey Bugaev <bugaevc@gmail.com>
2023-08-16 13:55:04 +03:00
Matthias Clasen
47ddc742fc path: Some documentation improvements
Among other things, add a quick summary of
SVG path syntax, and add a few illustrations.
2023-08-11 12:09:12 -04:00
Bilal Elmoussaoui
d4fcc883cb gsk/gi: Add missing since annotations & docs 2023-08-09 20:26:46 +02:00
Benjamin Otte
3aa3816125 gsk: Add GskStrokeNode
Take a rendernode as source and a GskPath and GskStroke,
and fill the area that is covered when stroking the path
with the given stroke parameters, like cairo_stroke() would.
2023-08-07 13:02:57 -04:00
Benjamin Otte
4e7d578881 rendernode: Implement fast-path for solid fills
They happen so often that it's worth avoiding the clip + paint path
there.
2023-08-06 21:01:11 -04:00
Benjamin Otte
fc4a464b47 gsk: Add GskFillNode
Take a rendernode as source and a GskPath and fill
the region inside the path with the source, just like
cairo_fill() would.
2023-08-06 21:01:11 -04:00
Benjamin Otte
c6eb7fd483 gsk: Fix luminance in Cairo and GL renderer
In particular, fix the combination of luminance and alpha. We want to do
  mask = luminance * alpha
and for inverted
  mask = (1.0 - luminance) * alpha
so add a test that makes sure we do that and then fix the code and
existing tests to conform to it.
2023-07-03 22:02:44 +02:00
Benjamin Otte
7c58370673 rendernode: Work around a Cairo bug
When color-matrix modifying a clear surface, the surface would remain
clear according to Cairo.

That's very unfortunate when we prepare a mask for inverted-alpha
masking.
2023-07-03 22:02:44 +02:00
Benjamin Otte
48804c81f3 rendernode: Mask nodes with different modes are different
So treat them as such.

Fixes the node editor not updating when I edit the mask mode.
2023-07-03 22:02:44 +02:00
Benjamin Otte
c79ec355af gsk: Catch values < 0 before bad things happen
In particular, catch radius values being < 0 by return_if_fail()ing in
the rendernode creation code, and by erroring out in the rendernode
parser.

I try too much dumb stuff in the node editor.
2023-07-03 22:02:44 +02:00
Matthias Clasen
0ae541671d gsk: Plug a memory leak in mask node fallback
We were forgetting to free the mask pattern.
Found by asan.
2023-06-27 21:54:15 -04:00
Benjamin Otte
8b8dfcdfb4 rendernode: Change to gsk_render_node_get_preferred_depth()
Instead of just tracking preferred_high_depth(), track the actual depth
we'd like to have.
2023-06-18 14:26:18 +02:00
Benjamin Otte
9015ed1c43 memoryformat: Add gdk_memory_format_get_depth()
Replace gdk_memory_format_prefers_high_depth with the more generic
gdk_memory_format_get_depth() that returns the depth of the individual
channels.

Also make the GL renderer use that to pick the generic F16 format
instead of immediately going for F32 when uploading textures.
2023-06-18 14:26:18 +02:00
Matthias Clasen
5f02631812 gsk: Fully free mask nodes
We were forgetting to chain up in finalize.  Oops
2023-06-09 22:40:38 -04:00
Benjamin Otte
bba324ce30 rendernode: Scale repeat offscreens properly
Respect the matrix in use at time of encountering a repeat node so that
the offscreen uses roughly the same device pixel density as the target.

Fixes the handling of the clipped-repeat test.
2023-06-05 05:33:07 +02:00
Benjamin Otte
c322ab34c7 rendernode: Use cairo_set_device_offset()
Simplifies the code.
2023-06-05 05:33:07 +02:00
Benjamin Otte
8d528350b9 rendernode: clip when drawing shadows
Ensures the shadow stays small.
2023-05-16 18:53:27 +02:00
Benjamin Otte
e4040adbe7 rendernode: Implement texture diffing for scale nodes 2023-05-02 00:30:58 +02:00
Benjamin Otte
1883035d34 texture: Add gdk_texture_diff()
... and use it in rendernodes.

Setting up textures for diffing is done via gdk_texture_set_diff() which
should only be used during texture construction.

Note that the pointers to next/previous are allowed to dangle if one of
the textures is finalized, but that's fine because we always check both
textures' links to each other before we consider the pointer valid.
2023-05-01 22:24:14 +02:00
Benjamin Otte
3198330188 rendernode: Add diffing for affine transforms
This will be needed most importantly for inverted textures,
like in GLArea.
2023-04-29 05:10:51 +02:00
Matthias Clasen
74c0171edf gsk: Don't misuse bitwise operators
We should use && for booleans, not &=.
2023-04-25 16:43:02 +02:00
Matthias Clasen
2263db6259 gsk: Don't misuse bitwise operators
We should use || for booleans, not |=.
2023-04-25 13:45:37 +02:00
Benjamin Otte
4d86954fb5 rendernode: Cosmetics
Simplify a function.
2023-04-03 19:27:58 +02:00
Benjamin Otte
6e8c3fc3ff rendernode: Get rid of GskRenderNodeTypeInfo
Instead, use class_init functions.
2023-04-03 19:27:58 +02:00
Benjamin Otte
0d139a81c7 rendernode: Remove instance_init() function
It's not used.
2023-04-03 19:27:58 +02:00
Matthias Clasen
7bdb146473 docs: Details about texture scale nodes
Add some more details about filtering, to
clarify things a bit.
2023-03-13 08:38:58 +01:00
Benjamin Otte
fc74eed425 rendernode: Register PNG serializer
This allows dropping or copy/pasting rendernodes into apps that accept
images.
2023-03-11 00:08:44 +01:00
Benjamin Otte
0db9677b3a rendernode: Register SVG serializer
This allows dropping or copy/pasting rendernodes into apps that accept
SVGs.

Not sure how useful this is because we advertise text/plain from
rendernodes already and we prefer that.
2023-03-10 23:53:50 +01:00
Benjamin Otte
22ba6b1f33 rendernode: Respect clip when drawing scale nodes
Scale nodes can use large scale factors and we don't want to create
insanely huge Cairo surfaces.

A subsequent commit will add the texture-scale-magnify-10000x
test which fails without this fix.
2023-03-03 11:31:31 -06:00
Benjamin Otte
718b5d5fe7 rendernode: Clarify some Cairo stuff
Split out a function to make it more obvious what's going on.
2023-03-03 11:24:46 -06:00
Benjamin Otte
88dd64551c rendernode: Don't do unnecessary stuff
Cairo surfaces are created transparent.

And even if they weren't, overdrawing with transparency wouldn't erase
what's in the surface because it's a no-op.

It would require CAIRO_OPERATOR_CLEAR or CAIRO_OPERATOR_SOURCE.
2023-03-03 11:24:46 -06:00
Sebastian Dröge
323ba14dde Fix self-(type) annotations for TextureScaleNode methods 2023-02-19 19:00:34 +02:00
Sebastian Dröge
ca93512106 Add two missing Since markers 2023-02-19 11:18:15 +02:00
Matthias Clasen
351abadee7 Make make not fallback match GL
We were not handling the inverted-luminance
case the same way, and it caused a test to
fail. Yay for tests.
2023-02-14 21:47:54 -05:00
Matthias Clasen
0eb791eaaa Make mask nodes more versatile
Add a GskMaskMode enumeration and implement it
in the GL and cairo renderers.
2023-02-14 19:07:01 -05:00