There was a corner case where the changed signal was not emitted.
If rows were built like this:
1 (not selected)
+ 2 (selected)
+ 3 (not selected)
And row 1 was removed, no signal would be emitted.
I like it when writing tests actually finds bugs that have been around
since 2003 - introduced by 4a03ea2334
actually. :)
We get certain cases, in particular with SELECTION_MULTIPLE, where we
cannot figure out in advance of real_set_cursor() if the selection will
actually change.
Previously, the cursor would just become invalid, which used to
reselect the first row in the treeview later on (without a
cursor-changed signal). This leads to a crash now with the recent
refactorings.
The patch is longer than I'd like it to be, but the situation is kinda
complicated, because we want to make sure to move the cursor to a good
row. It works like this:
1) From the deleted row, search forward for the first row that is not
going to be deleted and is not a separator.
2) If no such row exists, search backwards for a row that is not a
separator.
3) If no such node exists, clear the cursor.
Previously the code used a GtkTreeRowReference, which was (a) less
performant and more importantly (b) hiding errors.
The errors being hidden were the referenced row becoming invalid or
collapsed, because such rows would not be valid cursor rows and it would
be necesary to select a new row and emit a "cursor-changed" signal.
So if a crash bisects down to this commit, it is very likely that the
cursor has not correctly been updated and the cursor row is invalid.
This means we don't have to have hardcoded "/usr/share/wayland" to find the
cursors.
This change also fixes up the warning messages for when loading fails.
Calling gdk_keymap_add_virtual_modifiers causes _all_ virtual
modifiers to be added, which causes problem when they are co-located
on the same real modifier (as Super and Hyper often are). Effectively,
this made it impossible to enter key combinations involving Super,
since they all turn into Super+Hyper.
Move code for child allocation into the child allocation function. Don't
keep it in the overlay allocation code.
See the next commit for why this is useful.
When an implicit paint is flushed during expose, e.g. because a
non-double buffered widget is painting, make sure to copy the existing
data from the window surface we rendered before flushing back to the
paint surface, instead of using an empty base.
Code was already handling that (and said so in the comment), but only
when no implicit paint was used at all, and not in the case when it's
flushed mid-expose.
We used to only set the override color or font if it was different
than the existing value. However, that means you can't change it to
an override that is the same as the default value for the property.
With this fixed you can e.g. override with a color of 0,0,0,0 which
you couldn't before.
Previously all the commands that acted on the shell took the surface that was
to be acted on as parameter. Now we retrieve an object from the shell that
represents its state for the surface. With that wl_shell_surface object we can
then call methods on that.
Signed-off-by: Kristian Høgsberg <krh@bitplanet.net>
When gtk_render_arrow() is called, always add an ARROW style class to
the GtkStyleContext before rendering, so themes can specify a different
color for it.
https://bugzilla.gnome.org/show_bug.cgi?id=665420
Just always render the pixbuf ourselves and set it on the GtkImage in
the X11 case.
Code for other backends was already rendering the pixbuf manually before
translating it into a native type, so this greatly simplifies the code.
https://bugzilla.gnome.org/show_bug.cgi?id=665409
Instead of painting the window background on the grip_window we now
only paint it on the GtkWindow->window, and we make the grip_window
have a transparent background.
We can't really make transparent window handle background optional
via css atm, because the handle color is actually based on the
background color, so if that is set to transparent we won't draw
anything.
gdk_window_get_update_area is supposed to get the area where things
need painting, and remove them from the update areas. However, if
some area is covered by other windows with an alpha background we
can't just expect whatever the app choses to render in the update
area as correct, so we don't actually remove these areas, meaning
they will get correctly rendered when we get to the expose handlers.