We can end up spending a lot of time in g_array_maybe_expand() through the
use of g_array_set_size() for clip tracking. That is somewhat due to the
simple nature of GArray being size-dynamic. Instead, we can use
GdkArrayImpl and let the compiler do what it does best to elide some
work and hoist other work into the calling function.
This also fixes a potential UAF in gsk_gl_render_job_push_contained_clip().
When getting a colorized texture we're downloading the texture as a
Cairo surface, and then feeding it to another texture, but we never drop
the reference of the new surface.
When shadows were offset - in particular when offset so the original
source was out of bounds of the result - the drawing code would create a
pattern for it that didn't include enough of it to compose a shadow.
Fix that by not creating those patterns anymore, but instead drawing the
source (potentially multiple times) at the required offsets.
While that does more drawing, it simplifies the shadow node draw code,
and that's the primary goal of the Cairo rendering.
Test included.
Make circle contours use 'foreach coordinates' for
its points. This works here, but not for general
conics. As with the other custom contours, avoid
emitting collapsed conics.
The code now follows gsk_rounded_rect_shrink() and with it the behavior
of the Cairo renderer and Webkit.
The old code did what the GL renderer and Cairo do, but I consider that
wrong.
I did not test Chrome.
Test attached
The source uniform may or may not point
to a glyph atlas. The optimization we do
for color nodes is only possible if it does,
so check this.
Fixes: #6094
Cairo and the GL renderer have a different idea of how to handle
transitioning of colors outside the defined range.
Consider these stops:
black 50%, white 50%
What color is at 0%?
Cairo would transition between the last and first stop, ie it'd do a
white-to-black transition and end up at rgb(0.5,0.5,0.5) at 0%.
GL would behave as it would for non-repeating gradients and use black
for the range [0%..50%] and white for [50%..100%].
The web would rescale the range so the first stop would be at 0% and
the last stop would be at 100%, so this gradient would be illegal.
Considering that it's possible for code to transition between the
different behaviors by adding explicit stops at 0%/100%, I could choose
any method.
So I chose the simplest one, which is what the GL renderer does and
which treats repeating and non-repeating gradients the same.
Tests attached.
We require folks to include gskglrenderer.h in order
to create a GL renderer. So we be careful to only
include header in gskglrenderer.h that won't trigger
ugly warnings.
See !6363
There is no decomposition going on for any contours,
and the tolerance argument is entirely unused.
Decomposition and tolerance is handled entirely
in gskpath.c by its trampoline.
Make gsk_path_builder_add_rect always
produce a clockwise rectangle. This matches
what we do for circles and rounded rects,
which also go clockwise. Note that we
still need to allow negative widths in
the contour code, to implement reverse().