Commit Graph

81394 Commits

Author SHA1 Message Date
Matthias Clasen
ca7aa30bc5 gsk: Use private text node api 2024-08-10 07:37:01 -04:00
Matthias Clasen
d17972427a gsk: Add private text node api
Add a constructor that takes a GdkColor and a corresponding getter.
2024-08-10 07:37:01 -04:00
Matthias Clasen
25f0c81530 Fix a copy-paste error
This was introduced in ea28dc8cff.
2024-08-10 07:11:56 -04:00
Matthias Clasen
4f95d126ba Merge branch 'matthiasc/for-main' into 'main'
gl: Handle box shadow colors with color states

See merge request GNOME/gtk!7588
2024-08-10 03:05:26 +00:00
Matthias Clasen
310196cc59 gl: Handle box shadow colors with color states
Since we don't have proper color management here, just convert
any color we meet to sRGB and hope for the best.
2024-08-09 22:27:57 -04:00
Matthias Clasen
8052bcc69c Updates 2024-08-09 22:11:35 -04:00
Benjamin Otte
04ee41d7b0 Merge branch 'wip/otte/for-main' into 'main'
lots of small things

See merge request GNOME/gtk!7585
2024-08-10 01:10:12 +00:00
Benjamin Otte
23af1cd8ad gpu: When transforming to simpler transform, we might be all clipped
When transforming back from a complex transform to a simpler transform,
the resulting clip might turn out to clip everything, because clips can
grow while transforming, but the scissor rect won't. So when this
process happens, we can end up with an empty clip by transforming:

1. Set a clip that also sets the scissor
2. transform in a way that grows the clip, say rotate(45)
3. modify the clip to shrink it
4. transform in a way that simplifies the transform, say another
   rotate(45)
5. Figure out that this clip and the scissor rect do no longer overlap

Catch this case and avoid drawing anything.
2024-08-10 02:38:13 +02:00
Benjamin Otte
4426194ee6 Merge branch 'css-color-hookup-4' into 'main'
Make non-srgb css colors work for shadows

See merge request GNOME/gtk!7557
2024-08-10 00:36:28 +00:00
Matthias Clasen
92c119e12c testsuite: Replay shadow nodes properly
Use the new apis for this.
2024-08-09 20:17:04 -04:00
Matthias Clasen
ff02665407 inspector: Show more shadow node details
Show the color state, and create textures with the full color
information.

With this commit, add_color_row and get_color_texture are no longer
used and have been dropped.
2024-08-09 20:17:04 -04:00
Matthias Clasen
d471ed5912 gtk: Use new shadow snapshot apis
Preserve color states from css as much as possible.
2024-08-09 20:17:04 -04:00
Matthias Clasen
b92ca5da02 gtk: Add gtk_snapshot_push_shadow2
This is a private snapshot function that uses the new constructor
to create a shadow node with the given color states.
2024-08-09 20:17:04 -04:00
Matthias Clasen
0f7c0f616c nodeparser: Handle shadows with color state
Test included.
2024-08-09 20:09:31 -04:00
Matthias Clasen
5551f30400 gsk: Use private shadow node api 2024-08-09 20:09:31 -04:00
Matthias Clasen
2c10d72fe5 gsk: Add private shadow node api
Add a new GskShadow2 struct that has a GdkColor instead of
a GdkRGBA, and a new constructor and getter to go along with
it.

With this commit, my_color_get_depth is no longer used and
has been dropped.
2024-08-09 20:09:31 -04:00
Matthias Clasen
44fe51247c gsk: Change the blur op api
Pass the ccs, opacity and GdkColor to the op to let it make
decisions about color conversion.

Update the callers.
2024-08-09 20:09:31 -04:00
Matthias Clasen
3a99f1e9f1 gsk: Change the colorize op api
Pass the ccs, opacity and GdkColors to the op to let it make
decisions about color conversion.

Update the callers.
2024-08-09 20:09:30 -04:00
Matthias Clasen
d233f0ca3e node parser: Move parse_color2 up
We will use this function more so move it where it belongs.
2024-08-09 20:09:30 -04:00
Matthias Clasen
c548bdc3fe css: Add gtk_css_parser_consume_number_or_percentage
This comes in handy in the render node parser.
2024-08-09 20:09:30 -04:00
Benjamin Otte
839d797292 build: Don't set G_SLICE=always-malloc
That environment variable has been gone since GSlice went away in glib
2.76. Which is our minimum requirement.
2024-08-10 01:53:46 +02:00
Benjamin Otte
f8a30ddfc1 gdk: Deprecate gdk_surface_set_opaque_region() 2024-08-10 01:40:46 +02:00
Benjamin Otte
bb0eb3af45 gtk: Stop calling gdk_window_set_opaque_region()
Now that GDK can figure it out from the rendernode, doing all this work
trying to figure it out is no longer necessary.

Plus, it was sometimes wrong and lead to obscure artifacts.
2024-08-10 01:40:46 +02:00
Benjamin Otte
999d9bc73b gdk: Introduce gdk_surface_is_opaque()
... and use it in the mac backend instead of a hand-rolled version.
2024-08-10 01:40:46 +02:00
Benjamin Otte
16c7003acb gdk: Pass the opaque rect to begin_frame() actually
We know it at begin_frame() time, so if we pass it there instead of
end_frame(), we can use it then to make decisions about opacity.

For example, we could notice that the whole surface is opaque and choose
an RGBx format.
We don't do that yet, but now we could.
2024-08-10 01:40:46 +02:00
Benjamin Otte
f64045c229 gdk: Pass the opaque rect on to the opaque region
The opaque rect from the rendernodes are now used to set the opaque
region in the backend.

This means applications can now set a transparent window background and
make indivual parts of their window opaque.
But because this is a best effort method, it is not guaranteed to
succeed in finding all opaque regions, in particular if the rendernodes
used to build it are not straightforward to analyze.
2024-08-10 01:40:46 +02:00
Benjamin Otte
58aebc4447 surface: Put opaque_region in the priv structure
This is in preparation for future patches.
2024-08-10 01:40:46 +02:00
Benjamin Otte
3b3b6036f8 mac: Remove clear optimization
1. We want to get rid of exposing the opaque region

2. Cairo optimizes clearing the whole surface
2024-08-10 01:40:46 +02:00
Benjamin Otte
75748f4ae9 gl: Remove update_area() trick
This is poking into the surface directly, so not a good idea.
And I want to hide that struct in the priv member.

Technically, this code should look at the opaque region, but I am lazy
and the GL renderer is on its way out, so I think it's not worth doing.
2024-08-10 01:40:46 +02:00
Benjamin Otte
f90fb68aec gdk: Deprecate public begin/end_frame() APIs
We are using so many internal extra features that it is no longer a good
idea to use these functions.
And they aren't really used anyway.

These extra features are also constantly in flux and rely on internal
APIs, so exposing them would just cause extra pain.
2024-08-10 01:40:45 +02:00
Benjamin Otte
4fa3943e51 gdk: "inline" gdk_draw_context_get_frame_region()
By using the inlining macro trick, we can work around deprecation
warnings from removing this function as a public API, which will happen
in the next commits.
2024-08-10 01:40:45 +02:00
Benjamin Otte
0a92f741b3 vulkan: Remove 2 unneeded return_if_fail() checks
I want to deprecate that function, so getting rid of calls to it sounds
like a good idea.
2024-08-10 01:40:45 +02:00
Benjamin Otte
a35f8d52d6 gsk: Clear current context after unrealize()
Make sure both GL renderers don't leave their contexts alive via the
current context, but ensure they dispose of them properly.

Fixes issues when the corresponding GL resources in the surfaces they
were attached to go away.
2024-08-10 01:40:45 +02:00
Benjamin Otte
b08ccc0bec ngl: Stop crashing with zink and llvmpipe
We were not calling make_current() early enough anymore after the
Vulkan validation-layer fixes in !7468

Change that by calling it earlier.
2024-08-10 01:40:45 +02:00
Benjamin Otte
523cd0dff7 glcontext: Add a surface_attached flag
GLContexts marked as surface_attached are always attached to the surface
in make_current().
Other contexts continue to only get attached to their surface between
begin_frame() and end_frame().

All our renderer use surface-attached contexts now.
Public API only gives out non-surface-attached contexts.

The benefit here is that we can now choose whenever we want to
call make_current() because it will not cause a re-make_current() if we
call it outside vs inside the begin/end_frame() region.

Or in other words: I want to call make_current() before begin_frame()
without a performance penalty, and now I can.
2024-08-10 01:40:45 +02:00
Benjamin Otte
8ac1806015 gdk: Use begin_frame_full() everywhere
begin_frame() is going to go away, so we should use the "real" function.
2024-08-10 01:40:45 +02:00
Benjamin Otte
0b2275774f gdk: Add gdk_draw_context_end_frame_full()
... and pass the opaque region of the node.

We don't do anything with it yet, this is just the plumbing.

The original function still exists, it passes NULL which is the value
for no opaque region at all.
2024-08-10 01:40:45 +02:00
Benjamin Otte
4fbfe9b041 gsk: Warn about unused result in gsk_render_node_get_opaque_rect()
It's a function to easily forget to check the return value.

In fact I just did that.
2024-08-10 01:40:45 +02:00
Benjamin Otte
b6c848d711 x11: Remove special casing from get_damage() call
This function is only ever called while inside a frame, so the check is
not necessary.
2024-08-10 01:40:45 +02:00
Benjamin Otte
a467cfd060 inspector: Use a higher priority than USER
We want to override user settings, so make sure we do that.
2024-08-10 01:40:45 +02:00
Benjamin Otte
f24be8476e wayland: Clean up after ourselves in the xx-color code
If an image description query is running while the surface gets
destroyed, we were not properly cleaning up, causing the callbacks to be
emitted on freed variables.
2024-08-10 01:40:45 +02:00
Benjamin Otte
904b1815b5 nodeprocessor: Consult scissor after rounded clip
If we apply a rounded clip, we might change the clip in a way that makes
it intersectable with the scissor again, if both had diverged before.

So try and intersect with the clip.
2024-08-10 01:40:45 +02:00
Benjamin Otte
d6322c6389 gsk: Switch box shadow nodes to use offsets
Instead of
  float dx;
  float dy;
have a
  graphene_point_t offset;
in the object and in all APIs relating to them.
2024-08-10 01:40:45 +02:00
Benjamin Otte
2ee16e5dd9 gl: Set correct context when disposing GLDriver 2024-08-10 01:40:45 +02:00
Matthias Clasen
f846315a6a Merge branch 'matthiasc/for-main' into 'main'
docs: More details for the node format

See merge request GNOME/gtk!7586
2024-08-09 16:46:30 +00:00
Matthias Clasen
5329b7d211 docs: More details for the node format
Add some more details.
2024-08-09 12:16:06 -04:00
Matthias Clasen
ac18a665d5 node-format.md: formatting tweaks 2024-08-09 11:54:12 -04:00
Matthias Clasen
c492e71aed Merge branch 'css-color-hookup-3' into 'main'
Make non-srgb css colors work for box shadows

See merge request GNOME/gtk!7552
2024-08-08 22:52:12 +00:00
Matthias Clasen
4ea1319c6b Replay inset and outset shadow nodes properly 2024-08-08 16:01:06 -04:00
Matthias Clasen
2aac3c2cc9 inspector: Show more details for box shadow nodes
Show the color state, and create textures with the full color
information.
2024-08-08 16:01:06 -04:00