Commit Graph

110 Commits

Author SHA1 Message Date
Benjamin Otte
2a3a5753c1 gpu: Don't optimize too much
The rect clip can only be ignored if the scissor rect is contained in
the clip. But sometimes it isn't.

Fixes #6389
2024-02-04 21:57:13 +01:00
Matthias Clasen
c1270cf52b gpu: Fix a crash in vulkan
The node processing wasn't skipping 0-size nodes when using the
uber shader, leading to assertions down the road. Since the ngl
renderer doesn't use uber shaders, this only affects vulkan.

Test included.

Fixes: #6370
2024-01-27 10:30:38 -05:00
Benjamin Otte
c31b6ff1d5 gpu: Implement subpixel positioning
This makes glyph rendering match the Cairo and GL renderers.
2024-01-23 06:17:14 +01:00
Benjamin Otte
cf4b9dcb4d gpu: Align glyphs to the pixel grid
Add GSK_GPU_SKIP=glyph-align to turn off the glyph aligning.

FIXME: Should this be handled by the renderer at all or should we rely
on higher rendering layers to align glyphs properly?

This is kind of a tricky question just like with texture-scale nodes and
NEAREST filtering, because rendernodes can be embedded in other nodes
that disturb the pixel grid.
2024-01-23 06:17:14 +01:00
Benjamin Otte
dfc34b7295 gpu: Offset tiles properly
When drawing repeat nodes as tiles, this could result in wrong
renderings when the tiles were clipped wrong.
2024-01-23 06:17:14 +01:00
Matthias Clasen
f01208ad94 gpu: Consistently use ceilf
There was a mix of ceil() and ceilf() calls here, but the arguments
are always floats, so use ceilf() throughout.
2024-01-20 11:33:59 -05:00
Matthias Clasen
0d7761269c gpu: Use gsk_rect_scale 2024-01-20 11:33:59 -05:00
Benjamin Otte
a51c6aed47 gpu: Introduce "contained" clip
This clip is different from "none" in that the bounds rect cannot be
ignored and that potential drawing outside the clip must be avoided.

In particular it means that clip nodes cannot be discarded if they
encompass the full clip region.

Fixes #6322
2024-01-12 20:06:04 +01:00
Matthias Clasen
dc30044829 Merge branch 'gpu-fix-mixed-color-text' into 'main'
gpu: Fix handling of mixed-color text runs

See merge request GNOME/gtk!6725
2024-01-10 18:11:23 +00:00
Matthias Clasen
490a9f193d gpu: Fix handling of mixed color text runs
We need to decide per-glyph whether to use coloring or texture ops.
2024-01-10 08:00:15 -05:00
Benjamin Otte
5b3d14e15b gpu: respect pixel grid for Cairo rendering
Make sure fallbacks and fill/stroke masks use image surfaces with the
same pixel grid as the target if possible.

Fixes blurriness with some path renderings.
2024-01-10 00:13:52 +01:00
Benjamin Otte
a2eb467663 gpu: Change rect_round_pixels() to take an offset
We need to respect the offset when converting to the pixel grid, so pass
the current offset into the function.

Also move the rounded out of gsk_gpu_get_node_as_image() and into the 2
callers, because the offset is not passed into the function and I see no
reason to change that.
2024-01-10 00:13:52 +01:00
Benjamin Otte
aab40ad6a2 gpu: Fix text coordinates in the ubershader 2024-01-09 23:27:55 +01:00
Matthias Clasen
ce7cc942e4 gpu: Use opacity for border colors
We were computing the right colors, but forgot to use them.
2024-01-08 11:17:09 +01:00
Benjamin Otte
c3cfabfa96 gpu: Respect the initial scissor clip in the clip region
Previously, we would set a scissor rect when doing a partial redraw, but
we would not clip the nodes based on that rectangle.

Do that now.

This massively reduces the amount of ops we emit for small redraws.
2024-01-08 09:28:26 +01:00
Matthias Clasen
59578c6d18 Fix typos throughout
These were pointed out by codespell.
2024-01-07 20:44:05 -05:00
Benjamin Otte
55dbf0accb gpu: Add GSK_GPU_SKIP=blit
This allows bypassing all blit operations using gsk_gpu_blit_op()
in favor of shaders.
2024-01-07 07:22:53 +01:00
Benjamin Otte
2fef71da5c gpu: Generate mipmap by default when downscaling too much
When downscaling more than 2x in either dimension, force mipmap use for
the texture in a texture node.
It improves the quality of textures but takes extra work.

The GL renderer does this, too (for textures that aren't in the icon cache).

This can be disabled via GSK_GPU_SKIP=mipmap.

Fixes the big-checkerboard-scaled-down2 test.
2024-01-07 07:22:53 +01:00
Benjamin Otte
48c1f5fd27 gpu: Add supersampling for gradients
Unless GSK_GPU_SKIP=gradients is given, we sample every point 4x instead
of 1x. That makes the shader run slower (by roughly a factor of 2.5x)
but it improves quality quite a bit.
2024-01-07 07:22:53 +01:00
Benjamin Otte
6e4a526ddf gpu: Add a blend mode shader
I'm a bit unsure about using the zero rect in the fallback situtation
where one image doesn't exist, but it seems to work.

This removes the last pattern-only rendernode and with that the last
fallback usage with disabled ubershader.
2024-01-07 07:22:53 +01:00
Benjamin Otte
d11886e7ac gpu: Use variations in the blur shader
Have one variation for colorizing to a shadow color and another
variation that just blurs.
2024-01-07 07:22:53 +01:00
Benjamin Otte
b9651606d3 gpu: Add a cross-fade shader 2024-01-07 07:22:53 +01:00
Benjamin Otte
2a5f6fdde5 gpu: Handle a clipping cornercase properly
If we enter the situation where we need to redirect the clipping to an
offscreen, make sure that:

* the ubershader gets only used when beneficial

* we size the offscreen properly and don't let it grow infinitely.

Fixes the clip-intersection-fail-opacity test
2024-01-07 07:22:53 +01:00
Benjamin Otte
6dbbd65ef8 gpu: Handle opacity in the Cairo path
Fixes random calls to add_fallback_node() from code that wants to handle
opacity.

Also makes Cairo nodes work with opacity, of course.
2024-01-07 07:22:53 +01:00
Benjamin Otte
9947760d87 gpu: Handle alpha in image_op() wrapper
There are various places where the alpha is implicitly assumed to be
handled, so just handle it.

As a bonus, this simplifies a bunch of code and makes the texture node
rendering work with alpha.
2024-01-07 07:22:53 +01:00
Benjamin Otte
b65f6eef59 gpu: Replace a fallback with offscreens
Use an offscreen and mask it if the clips get too complicated.

Technically, the code could be improved to set the rounded clip on the
offscreen instead of rendering it as a mask, but that would require more
sophisticated tracking of clip regions by respecting the scissor, and
the current clip handling can't do that yet.

This removes one of the last places where the GPU renderer was still
using Cairo fallbacks.
2024-01-07 07:22:53 +01:00
Benjamin Otte
f6ff0ee18c gpu: Add gsk_gpu_node_processor_add_images()
This is for generating descriptors for more than 1 image. The arguments
for this function are very awkward, but I couldn't come up with better
ones and the function isn't that important.

And the calling places still look a lot nicer now.
2024-01-07 07:22:53 +01:00
Benjamin Otte
b388c066dc gpu: Add gsk_gpu_node_processor_init_draw/finish_draw()
These initialize/finish an offscreen and start drawing to it.

It simplifies the process of using offscreens quite a bit that way.
2024-01-07 07:22:53 +01:00
Benjamin Otte
9fe011b98f gpu: Add stroke support
Same as for fill nodes, we render the stroke to a mask and then run a
mask shader.

The color node child optimization is included already.
2024-01-07 07:22:53 +01:00
Benjamin Otte
89ab3a8146 gpu: Optimize solid color fills 2024-01-07 07:22:53 +01:00
Benjamin Otte
5dcaca9b3c gpu: Add fill node support
For now this uses Cairo to generate a mask and then runs a mask op.

This is different from just using fallback in that the child is rendered
with the GPU and not via fallback.
2024-01-07 07:22:53 +01:00
Benjamin Otte
69c8278558 gpu: Add a radial gradient shader
This is mainly copy/paste, so now this almost identical gradient code
exists 3 times.
That's kinda suboptimal.
2024-01-07 07:22:53 +01:00
Benjamin Otte
0e9b967bf9 gpu: Add a conic gradient shader 2024-01-07 07:22:53 +01:00
Benjamin Otte
0c32a94d8e gpu: Split linear gradient shader into 2 parts
A generic part that can be shared by all gradient shaders that does the
color stop handling and a gradient-specific part that needs to be
implemented individually by each gradient implementation.
2024-01-07 07:22:53 +01:00
Benjamin Otte
6d20f4bc60 gpu: Change the cairo upload op prototype
Make it take a draw function instead of a node.

This way, we can draw more fancy stuff with Cairo.
2024-01-07 07:22:53 +01:00
Benjamin Otte
8361949ba1 gpu: Handle >7 color stops
If there are more than 7 color stops, we can split the gradient into
multiple gradients with color stops like so:
  0, 1, 2, 3, 4, 5, transparent
  transparent, 6, 7, 8, 9, 10, transparent
  ...
  transparent, n-2, n-1, n
and use the new BLEND_ADD to draw them on top of each other.

Adapt the testcae that tests this to use colors that work with the fancy
algorithm we use now, so that BLEND_ADD and transitions to transparent
do not cause issues.
2024-01-07 07:22:52 +01:00
Benjamin Otte
5cf3c70db0 gpu: Make blend modes configurable
For now, we only have OVER and ADD blend modes. This commit doesn't use
ADD, it just sets up all the machinery and refactors things.
2024-01-07 07:22:52 +01:00
Benjamin Otte
a031011e5e gpu: Add a linear-gradient shader
The shader can only deal with up to 7 color stops - but that's good
enough for the real world.

Plus, we have the uber shader.

And if that fails, we can still fall back to Cairo.

The code also doesn't handle repeating linear gradients yet.
2024-01-07 07:22:52 +01:00
Benjamin Otte
bd901896ee gpu: Add a mask shader
This shader can take over from the ubershader. And it can be used
instead of launching the ubershader when no offscreens are necessary.

Also includes an optimization that uses the colorize shader when
appropriate.
2024-01-07 07:22:52 +01:00
Benjamin Otte
cb5c994cd9 rgba: Add a few macros
... and use them.

Those macros hopefully make code more readable.
2024-01-07 07:22:52 +01:00
Benjamin Otte
39a0e27513 gpu: Use ubershader for repeat nodes when possible 2024-01-07 07:22:52 +01:00
Benjamin Otte
832ddb31b7 gpu: Add a repeat node renderer
The ubershader has some corner cases where it can't be used, in
particular when the child is massively larger than the repeat node and
the repeat node is used to clip lots of the source.
2024-01-07 07:22:52 +01:00
Benjamin Otte
c7a69882d3 gpu: Reorganize format handling
Add GSK_GPU_IMAGE_RENDERABLE and GSK_GPU_IMAGE_FILTERABLE and make sure
to check formats for this feature.

This requires reorganizing code to actually do this work instead of just
pretending formats are supported.

This fixes GLES upload tests with NGL.
2024-01-07 07:22:52 +01:00
Benjamin Otte
d8a0cd24d7 gpu: Add support for blend modes 2024-01-07 07:22:52 +01:00
Benjamin Otte
1b38cbd410 gpu: Handle storage buffers via descriptors
This makes the (currently single) storage buffer handled by
GskGpuDescriptors.
A side effect is that we now have support for multiple buffers in place.
We just have to use it.

Mixed into this commit is a complete rework of the pattern writer.
Instead of writing straight into the buffer (complete with repeatedly
backtracking when we have to do offscreens), write into a temporary
buffer and copy into the storage buffer on committing.
2024-01-07 07:22:52 +01:00
Benjamin Otte
90a278ce46 gpu: Rename some descriptors APIs
We want tosupport buffers here, too, so make the names unambiguous.
2024-01-07 07:22:52 +01:00
Benjamin Otte
2a5fe8cd0c gpu: Only run uber shaders if beneficial
If we have the choice between running the ubershader or a normal shader
with offscreens, make the choice depend on if the ubershader would
offscreen anyway.
If so, just run the normal shader.

This really gets rid of all ubershader invocations in Adwaita
widget-factory.
2024-01-07 07:22:52 +01:00
Benjamin Otte
42d89a0ff1 gpu: Add a color matrix shader
This allows avoiding the uber shader in 2 important cases:

1. opacity - and Adwaita uses that a lot
2. color-matrix - it's used for symbolic icons
2024-01-07 07:22:52 +01:00
Benjamin Otte
9f65cdf3aa gpu: Add support for subsurfaces 2024-01-07 07:22:52 +01:00
Benjamin Otte
723c2493b2 gpu: Handle opacity in a bunch of nodes 2024-01-07 07:22:52 +01:00