Also removed a bogus FIXME comment which might have been true
a long time ago. Clarification: the "domain" attribute specified
in the builder script overrides any domain previously set with
gtk_builder_set_translation_domain(), so the translation of items
here is perfectly correct and does not need to be fixed.
Bring back need_default_size. We need it to preserve this
documented behavior:
The default size of a window only affects the first time a window is
shown; if a window is hidden and re-shown, it will remember the size
it had prior to hiding, rather than using the default size.
With this patch, all of the window sizing tests in
gtk/tests/window pass again.
gtk_widget_preferred_size() is only useful if you want to quickly port a
widget from GTK2 sizing code to GTK3 but does not properly work with
height-for-width as used in GTK. So we don't want to encourage people to
use it. In particular we want people to convert to height-for-width
before adding baseline support to their widgets.
This is left over from an old effort to bundle gtk and its dependencies
into a Mac OS X Framework. The effort was more or less successful but
proved difficult to maintain and impractical to use because gtk programs
don't use the special Framework include syntax.
GtkMenu calls gtk_widget_size_allocate on its GtkWindow during
gtk_menu_popup_for_device if the menu has not been realised. This can cause the
allocation of the GtkWindow and the size of the GdkWindow to become out of sync
because a top level GtkWindow does not attempt to re-size the GdkWindow when
its allocation is set.
https://bugzilla.gnome.org/show_bug.cgi?id=695120
In the ancient X days you could have Xservers that had multiple active windows, like
one truecolor and one 8bit palette. Then most apps ran in 8bpp but a single window
would use truecolor. This is done by specifying different visuals for the windows.
To make this work we ensured that a window with a visual different from its parent
gets a native subwindow, so that X can tell the hardware to do its magic.
These days the only real time we get two different visual is when one is a rgba visual
and the other is not. So, the code to check this doesn't really do anything but
get in the way when someone accidentally manages to not get a rgba visual on
a child window (see bb7054b508). So, to avoid
such errors we just remove the "different visual than parent" check.
We need to send exposes for all native windows, even the ones
without an exposure mask set, because otherwise non-native
children of the native window with an exposure mask will
not be drawn.
We should only draw the cross-fade on the bin window, not doing this
was causing us to draw it multiple times using ADD which resulted
in weird colors.
This removes the typechecks in GDK_WINDOW_TYPE and GDK_WINDOW_DESTROYED. These
are only used internally in gdkwindow.c and gdkdisplay.c anyway, and these
functions check for typesafety of arguments on function entry.
This makes iterating over the children a lot faster, as we're
not doing lots of intra-library calls and type checks. We're still
in some sence O(n^2) since we iterate over each child window for each
widget, but the profiles look much better.
This function returns all the children that has a specific user_data set.
This is used a lot in the new GtkWidget drawing code and doing
it this way is faster than getting every child and calling get_user_data
on each (which was a non-neglible part of the profiles). Additionally it
also allows use to use some kind of hashtable to make this operation even
faster if needed in the future.
We register an invalidate handler on the bin window to get told
of child widget invalidations, although we manually need to discard
invalidates from the scroll operation.
Additionally we invalidate all of the pixel cache whenever
the TreeView itself is queue_draw()n to handle e.g. style (bg)
changes, or changes due to model changes causing queue_draw() in
the tree view.
Since gdk_window_move() no longer uses XCopyArea all scrolling
now re-renders everything in the window. To get performance
back we use a GtkPixelCache to store already drawn children,
and we when we expose the viewport we just blit the
offscreen to the right place.
GtkPixelCache is a helper utility that lets you implement
faster scrolling of a viewport of a canvas by using an
offscreen pixmap cache.
You call _gtk_pixel_cache_draw with a callback function that
does the drawing, and additionally you specify the size and the
position of the viewport in the widget, and the position and size
of the canvas wrt the viewport. The callback will be called to
draw on an offscreen surface, and the surface will be drawn
on the window. The next time you do the same, any already drawn
pieces of the surface are re-used from the offscreen and need
not be rendered again.
If things inside the canvas change you need to call
_gtk_pixel_cache_invalidate to tell the cache about this.
Some other details:
* The offscreen surface is generally a bit larger than
the viewport, so scrolling a small amount can often
be done without redrawing children.
* If the canvas is not larger than the viewport no
offscreen surface is used.
GtkPixelCache: Make sure we always copy using SOURCE
We were using OVER for the first copy (from source to group surface.
GtkPixelCache: Fix x/y typos
GtkPixelCache: Allow NULL for invalidate region
gtkpixelcache: Use CONTENT_COLOR for solid bg windows
Since widgets now cache drawn state we allow them to override
queue_draw_region to detect when some region of the widget
should be redrawn. For instance, if a widget draws the
background color in a pixel cache we will need to invalidate
that when the style context changes which queues a repaint.
This lets you register callbacks for when child widgets invalidate
areas of the window read it and/or change it.
For instance, this lets you do rendering effects and keeping offscreen
caches uptodate.
If we got the release event for the last buffer then we're
fine with writing directly to the window surface, as wayland
will not be looing at it. This saves us from allocating
and copying more data.
First of all, we now only do paints on native windows, as there is
really no reason anymore to do it for subwindows. Secondly, we
keep track of the paints even for GtkPaintable windows, but for
that case we don't create the offscreen surface, but rather
assume the windowing system does the backing store.
We do the save/restore when emitting ::draw rather than in a custom
marshaller, as this saves an extra stack frame, which is helpfull now
that we do painting fully recursive. This is also likely to save a few
cycles.