Commit Graph

23 Commits

Author SHA1 Message Date
Benjamin Otte
d37b9619e2 gles: Don't use vertex array objects
They're not needed and GLES doesn't technically support them, even
though GTK had been using them via epoxy sneakily using the
GL_OES_vertex_array_object extension behind our back.
2023-04-15 17:55:20 +02:00
Matthias Clasen
01108d4148 gsk: Pass scale as float to the command queue 2023-04-02 09:06:56 -04:00
sumibi-yakitori
cf9c49dcb1 glrenderer: Fix to prevent creation of GL_TEXTURE_MAG_FILTER filters with incorrect values 2023-03-27 04:53:04 +09:00
Matthias Clasen
c3ee8d2699 gsk: Add more flexible texture upload
Add a command queue function to create a
GL texture by uploading several GdkTextures
at given positions.
This lets us 'piece together' textures.
2023-03-22 00:15:04 -04:00
Benjamin Otte
17c877659c glrenderer: Support GL without samplers
We cheat and just set the texture parameters instead and hope nothing
explodes.
So far it didn't.

This is only needed to support GLES 2.0 so it's quite a limited set of
hardware these days.
2023-03-18 21:33:17 -04:00
Benjamin Otte
b5345b7f25 glrenderer: Handle filters differently
Instead of uploading a texture once per filter, ensure textures are
uploaded as little as possible and use samplers instead to switch
different filters.

Sometimes we have to reupload a texture unfortunately, when it is an
external one and we want to create mipmaps.
2023-03-18 21:33:17 -04:00
Matthias Clasen
2e2c41cef6 gsk: Fix handling of large textures
When the texture is too large, actually
shrink the size to max_texture_size.
2023-03-15 15:33:32 -04:00
Matthias Clasen
895d427c6a gsk: Add a way to limit texture sizes
Allow to set max texture size using the
GSK_MAX_TEXTURE_SIZE environment variable.

We only allow to lower the max (for obvious
reasons), and we don't allow values smaller
than 512 (since our atlases use that size).
2023-03-15 14:35:57 -04:00
Benjamin Otte
774696011d glrenderer: Use GdkTexureDownloader 2023-02-15 00:39:18 +01:00
Matthias Clasen
b6c3cf4eee gl: Maintain state when truncating
When we truncate the command queue because it
is too big, we were messing up our state accounting
and running into criticals as a consequence.

This can be reproduced by opening a well-populated
fishbowl demo in the inspectors recorder.

Fixes: #5188
2023-02-12 09:56:32 -05:00
Matthias Clasen
cc43f5dcde gsk: Generate mipmaps when requested
If the min_filter requires it, call
glGenerateMipmap for our textures.
2023-02-11 09:29:03 -05:00
Matthias Clasen
c74d7afce5 gsk: Don't limit filters too much
GL does not allow mipmapping for mag filters,
but it doesn't have a problem with it for min
filters.
2023-02-11 09:29:03 -05:00
Matthias Clasen
1da4782262 gsk: Fix a compiler warning 2023-02-02 17:15:28 +01:00
Matthias Clasen
c43e1f3d0a gsk: Quiet a compiler warning 2023-01-28 21:13:10 -05:00
Christian Hergert
2efc1729e2 gsk/gl: check for format as well
This could potentially happen if a uniform had never been set.
2022-03-18 12:33:33 -07:00
Christian Hergert
f9268e8137 gsk/gl: support non-standard default framebuffer
There are situations where our "default framebuffer" is not actually
zero, yet we still want to apply a scissor rect.

Generally, 0 is the default framebuffer. But on platforms where we need
to bind a platform-specific feature to a GL_FRAMEBUFFER, we might have a
default that is not 0. For example, on macOS we bind an IOSurfaceRef to
a GL_TEXTURE_RECTANGLE which then is assigned as the backing store for a
framebuffer. This is different than using gsk_gl_renderer_render_texture()
in that we don't want to incur an extra copy to the destination surface
nor do we even have a way to pass a texture_id into render_texture().
2022-02-22 12:01:24 -08:00
Benjamin Otte
2caab68be9 gl: Change gdk_gl_context_check_version()
Instead of just passing major/minor, pass them twice, once for GL and
once for GLES. This way, we don't need to check for GL and GLES
separately.

If something is supported unconditionally, passing 0/0 works fine.

That said, I'd like to group the arguments somehow, because otherwise
it's just a confusing list of numbers - but I have no idea how to do
that.
2021-12-25 15:07:44 +01:00
Timm Bäder
ceb61e6600 gskglcommandqueue: Mark some variables G_GNUC_UNUSED
These are unused if sysprof isn't being used.
2021-12-16 11:06:50 +01:00
Benjamin Otte
9a2e9c5be4 gl: Use gdk_memory_texture_new_from_texture()
Way less code to prepare the texture in a proper format.
2021-10-13 14:33:44 +02:00
Benjamin Otte
ddc4a40c33 gl: Refactor texture uploading
Don't pass texture + rect, but instead have
  gdk_memory_texture_new_subtexture()
and use it to generate subtextures and pass them.

This has the advantage of downloading the a too large texture only once
instead of N times.
2021-10-13 14:33:44 +02:00
Benjamin Otte
5199bebdb5 gl: Move texture uploading to the renderer
It does not belong in GdkGLContext, it's a renderer thing.
It's also the only user of that API.

Introduce gdk_gl_context_check_version() private API to make version
checks simpler.
2021-10-13 14:33:44 +02:00
Matthias Clasen
49a64da7ec Merge branch 'ngl-is-the-new-gl' into 'master'
Rename ngl to gl

Closes #4318

See merge request GNOME/gtk!4037
2021-10-11 06:43:41 +00:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00