This regression was introduced in aeac2b54.
We need percentage values to stay non-computed, since we otherwise
fail to compute relative font sizes properly. But we want percentages
not to stick around in relative colors, so tweak things to be more
aggressive with simplication when creating relative color values.
Update affected tests.
Fixes: #6868
Add some more texture conversion roundtrips. They are currently
ifdefed out, since they need cicp api.
Also add another test binary for internal tests.
Instead of allocating one large descriptor pool and hoping we never run
out of descriptors, allocate small ones dynamically, so we know we never
run out.
Test incldued, though the test doesn't fail in CI, because llvmpipe
doesn't care about pool size limits. It does fail on my AMD though.
A fun side note about that test is that the GL renderer handles it best
in normal operationbecause it caches offscreens per node and we draw the
same node repeatedly.
But, the replay test expands them to duplicated unique nodes, and then
the GL renderer runs out of command queue length, so I had to disable
the test on it.
When loading or saving png files, encode the CICP flags of the color
state into the PNG.
When loading, decode the CICP flags if available and detect the
colorstate they use.
If we do not support the cicp tags, we do not load the image.
So far, we ignore the ICC profiles.
Includes regeneration of nodeparse test *reference* output to include
the new tags we write to PNGs.
The original tests do not include those tags, so we implicitly test that
we read untagged files correctly.
This is mostly an empty shell for now. We only have static instances
for srgb and srgb-linear, which we will use as markers during our
node processing.
In the future, this object may grow more instances, as well as the
ability to create them from and save them to icc profiles or cicp
data. And a color conversion API.
Everyone should draw the error pink here, because that's what the
renderers not supporting it do, and it's also what the default shader
does.
So no matter if a renderer supports GL shaders or not, it should draw
the same pink.
The rectangles need to touch/overlap in both directions, otherwise
there's no coverage that covers both rectangles.
Test included.
Fixes rendering glitches in various apps when redrawing.
Fixes: #6849
We need to check that the clip is inside the opaque region, not that the
opaque region is inside the clip.
Test included, using the only not that hits the fallback path with an
opaque region smaller than its bounds.
If the color was specified using the legacy rgb(), we must accept
values in the range [0, 255]. But when serializing it as
color(srgb...), we must scale those values to [0, 1].
Update the one affected test.
When the color property is inherited, don't resolve the inherited
value to find the used value, just inherit the used value of the
parent style.
This is what browsers do, even though the spec says something else.
Update the currentcolor4 style test to reflect these changes.
Fixes: #6833
Due to the way the intermediate offscreen gets drawn, we might end up
with seams at the edges.
And I don't think it's worth spending more time on than saying "not
opaque".
Fixes the compare-render testsuite
New testcase included.
We want to be able to express opaque grids. This means that the app
provides either a row of columns of opaque nodes or a column of rows,
and then the containers will magically figure it out.
The main use case for this is terminals, which are uilt using cells. And
when there's a transparent background configured but the contents are
opaque, it'd be nice if we could figure that out.
Also remove the 80% requirement. It is rather arbitrary and while it
helps for some cases, the aforementioned grid would suffer.
Tests are node files dumped into testsuite/gsk/opaque
They are named "name-X-Y-W-H.node" with X Y W H being the expected
opaque rectangle or "name.node" if there is no opacity.
A simple example is included here.
We can in fact meet complex transforms here. Asserting that they
are simple doesn't make it so. Instead, simply bail out if a
transform is too complex; in this case we can't offload anyway,
so no need to walk the tree further.
Test included.
Fixes: #6824
When getting a texture as image, we were always returning the texture
unconditionally.
However, we want to mipmap textures when the scale factor is too large,
and this code path did not do that.
The same codepath on the GL renderer doesn't do that either, so the test
is disabled for it.
* The variables are const. Keep them const when casting
* Print float16 values
* Print integer values as hex. This is better for detecting
byteswapping, off by one, and such. Besides, we tend to use values
that have the same 2 hex digits, so detecting corruption is also easy.
The new renderers don't support them due to the required complexity of
integrating them with Vulkan and the assumptions those nodes make about
the renderer (the GL renderer exports its internal APIs into the
GLShader).
There haven't been any complaints that I'm aware of since 4.14 was
released where the default renderer does not support the nodes, so usage
in public seems to be close to nonexistant.
The 2 uses I know of were workarounds about missing features in GTK that
have stopped since GTK now supports them:
1. GStreamer used in to do premultiplication when the old GL renderer
did not do so in hardware but on the CPU.
2. Adwaita used it for masking before the mask node wa added in 4.10.
If we unparent the widget, we should sever a11y relations too.
Otherwise, an a11y implementation might follow them and be surprised
to find a parentless widget (and not in a good way).
Updated tests to not check the relation on an unexpanded expander.
The compare tests use an empty container node, but running them with
--replay ends up with empty nodes in snapshots due to how containers are
replayed.
Related: !7396
Related: #6761