Commit Graph

28 Commits

Author SHA1 Message Date
Benjamin Otte
f4c4ab6ab1 rendernode: Use ceilf() on the size of the cairo surface
Bounds sizes are floats, so round up to the next integer so we end up
with enough space to draw.
2016-11-01 03:40:01 +01:00
Emmanuele Bassi
a203b8cc28 gsk: Use GskRenderer.create_cairo_surface()
GskRenderNode should ask the renderer for a Cairo surface when creating
a drawing context.
2016-10-31 16:28:09 +00:00
Rico Tzschichholz
5147ea96e0 gsk: Fix return annotation for gsk_render_node_get_name() 2016-10-30 07:58:05 +01:00
Benjamin Otte
def62a9dda API: rendernode: Add gsk_render_node_get_name()
Make the debug string available to public API.
2016-10-29 18:10:26 +02:00
Timm Bäder
81c12493ae Fix a few memory leaks 2016-10-21 06:45:22 +02:00
Emmanuele Bassi
d3f88adab7 gsk: Plug leak in GskRenderNode
We need to destroy the node's surface when finalizing it.
2016-10-18 16:34:29 +01:00
Emmanuele Bassi
69781c25da gsk: Bump up all version annotations
GSK is part of the 4.0 development cycle.
2016-10-18 11:49:16 +01:00
Emmanuele Bassi
3aaae6c49c gsk: Move GskRenderNode getters to internal API
GskRenderNode is, at its core, a write-only API; you're supposed to set
up the render nodes instead of querying them for state.

Querying render nodes is left to the GskRenderer implementation.
2016-10-18 11:49:15 +01:00
Emmanuele Bassi
387ed37f74 gsk: Move scaling filters to GskRenderNode
The renderer will always use nearest-neighbor filters because it renders
at 1:1 pixel to texel ratio.

On the other hand, render nodes may be scaled, so we need to offer a way
to control the minification and magnification filters.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
3bdd9c270a gsk: Allow adding a GL texture as a node content
If we already have a GL texture we definitely don't want to use
gdk_cairo_draw_from_gl() to draw on a Cairo context if we're going
to take the Cairo surface to which we draw and put it into an OpenGL
texture.
2016-10-18 11:49:14 +01:00
Emmanuele Bassi
56c93a7661 gsk: Remove child-transform from render nodes
The child-transform is useful only if we also provide clipping to the
parent nodes, otherwise children will just be drawn outside of the
parent's bounds.

We'll introduce child transforms either at a higher layer, or once we
add clipping support to GskRenderNode.
2016-10-18 11:49:13 +01:00
Matthias Clasen
53266e7a15 Small documentation additions 2016-10-18 11:49:13 +01:00
Matthias Clasen
7eb8646ace Small fixes for the docs
Set titles and short descriptions for the sections.
2016-10-18 11:49:13 +01:00
Matthias Clasen
7f86516c27 Allow selective debug spew
I don't think this should stay in the code long-term, but it
is useful for debugging. It helped me track down some suspicious
placements of render nodes.
2016-10-18 11:49:12 +01:00
Matthias Clasen
bde55ccdce Some debug help
Make the bounds of drawing surfaces created by render nodes visible.

Trigger with GSK_DEBUG=surface.
2016-10-18 11:49:12 +01:00
Emmanuele Bassi
a146618de0 gsk: Rename set_offset() to set_anchor_point()
The naming is consistent with other scene graph libraries, as it
represents an additional translation transformation applied on top of
the provided transformation matrices.

We can also simplify the implementation by applying the translation when
we compute the world matrix.
2016-10-18 11:49:11 +01:00
Matthias Clasen
7b204b0eea Add an offset to render nodes
This will let us account for the difference between
clip and allocation.
2016-10-18 11:49:11 +01:00
Emmanuele Bassi
a8a8f97511 gsk: Take into account the scaling factor
We need to apply a scaling factor whenever we deal with user-supplied
coordinates, like:

 - when creating textures
 - when setting up the viewport
 - when submitting the scene
2016-10-18 11:49:10 +01:00
Emmanuele Bassi
3d90a070d5 gsk: Tie render nodes to renderers
Render nodes need access to rendering information like scaling factors.
If we keep render nodes separate from renderers until we submit a nodes
tree for rendering we're going to have to duplicate all that information
in a way that makes the API more complicated and fuzzier on its
semantics.

By having GskRenderer create GskRenderNode instances we can tie nodes
and renderers together; since higher layers will also have access to
the renderer instance, this does not add any burden to callers.

Additionally, if memory measurements indicate that we are spending too
much time in the allocation of new render nodes, we can now easily
implement a free-list or a renderer-specific allocator without breaking
the API.
2016-10-18 11:49:10 +01:00
Emmanuele Bassi
9c86579e47 gsk: Fix pre-condition check
We warn if the node is marked as not mutable.
2016-10-18 11:49:08 +01:00
Emmanuele Bassi
51f05731a9 gsk: Flip mutability on GskRenderNode.finalize
We use the public API when removing children nodes, so we need to mark
the node as mutable while we destroy it.
2016-10-18 11:49:08 +01:00
Emmanuele Bassi
d790054c2e gsk: Add fundamental type annotations for GskRenderNode
We need to annotate the GskRenderNode so that the introspection
machinery can find the functions for managing reference counting
and GValues.
2016-10-18 11:49:08 +01:00
Emmanuele Bassi
43974761bb docs: Add more GSK documentation 2016-10-18 11:49:07 +01:00
Emmanuele Bassi
81e992e1ff gsk: Store blend mode in the render node 2016-10-18 11:49:07 +01:00
Emmanuele Bassi
638297a22e gsk: Allow sampling between parent and child nodes 2016-10-18 11:49:07 +01:00
Emmanuele Bassi
b8a92dfa0e gsk: Turn GskRenderNode into a pure GTypeInstance
Using GObject as the base type for a transient tree may prove to be too
intensive, especially when creating a lot of node instances. Since we
don't need properties or signals, and we don't need complex destruction
semantics, we can use GTypeInstance directly as the base type for
GskRenderNode.
2016-10-18 11:49:06 +01:00
Emmanuele Bassi
074c77e7ac gsk: Rework GskRenderer and GskRenderNode semantics
This commit changes the way GskRenderer and GskRenderNode interact and
are meant to be used.

GskRenderNode should represent a transient tree of rendering nodes,
which are submitted to the GskRenderer at render time; this allows the
renderer to take ownership of the render tree. Once the toolkit and
application code have finished assembling it, the render tree ownership
is transferred to the renderer.
2016-10-18 11:29:34 +01:00
Emmanuele Bassi
7afdd3fdb5 Initial implementation of GSK rendering pipeline
GSK is conceptually split into two scene graphs:

 * a simple rendering tree of operations
 * a complex set of logical layers

The latter is built on the former, and adds convenience and high level
API for application developers.

The lower layer, though, is what gets transformed into the rendering
pipeline, as it's simple and thus can be transformed into appropriate
rendering commands with minimal state changes.

The lower layer is also suitable for reuse from more complex higher
layers, like the CSS machinery in GTK, without necessarily port those
layers to the GSK high level API.

This lower layer is based on GskRenderNode instances, which represent
the tree of rendering operations; and a GskRenderer instance, which
takes the render nodes and submits them (after potentially reordering
and transforming them to a more appropriate representation) to the
underlying graphic system.
2016-10-18 11:29:34 +01:00