Commit Graph

10 Commits

Author SHA1 Message Date
Matthias Clasen
71a231b71d gsk: Stop setting uniforms when we are out of batches
When the command queue is out of batches, there is
no point in doing further work like allocating uniforms.

This helps us avoid assertions in the uniform code
that we would hit when we run out of uniform space
too.
2023-05-16 20:03:19 -04:00
Matthias Clasen
8292b846d5 gsk: Synchronize when using textures
Pass the GLsync object from texture into our
command queue, and when executing the queue,
wait on the sync object the first time we
use its associated texture.
2023-04-27 06:57:02 +02:00
Matthias Clasen
01108d4148 gsk: Pass scale as float to the command queue 2023-04-02 09:06:56 -04:00
Matthias Clasen
a1c5a806b3 Convert headers to #pragma once
The conversion was done by guard2one.
2023-03-31 15:11:10 -04:00
Matthias Clasen
c3ee8d2699 gsk: Add more flexible texture upload
Add a command queue function to create a
GL texture by uploading several GdkTextures
at given positions.
This lets us 'piece together' textures.
2023-03-22 00:15:04 -04:00
Benjamin Otte
17c877659c glrenderer: Support GL without samplers
We cheat and just set the texture parameters instead and hope nothing
explodes.
So far it didn't.

This is only needed to support GLES 2.0 so it's quite a limited set of
hardware these days.
2023-03-18 21:33:17 -04:00
Benjamin Otte
b5345b7f25 glrenderer: Handle filters differently
Instead of uploading a texture once per filter, ensure textures are
uploaded as little as possible and use samplers instead to switch
different filters.

Sometimes we have to reupload a texture unfortunately, when it is an
external one and we want to create mipmaps.
2023-03-18 21:33:17 -04:00
Christian Hergert
f9268e8137 gsk/gl: support non-standard default framebuffer
There are situations where our "default framebuffer" is not actually
zero, yet we still want to apply a scissor rect.

Generally, 0 is the default framebuffer. But on platforms where we need
to bind a platform-specific feature to a GL_FRAMEBUFFER, we might have a
default that is not 0. For example, on macOS we bind an IOSurfaceRef to
a GL_TEXTURE_RECTANGLE which then is assigned as the backing store for a
framebuffer. This is different than using gsk_gl_renderer_render_texture()
in that we don't want to incur an extra copy to the destination surface
nor do we even have a way to pass a texture_id into render_texture().
2022-02-22 12:01:24 -08:00
Benjamin Otte
ddc4a40c33 gl: Refactor texture uploading
Don't pass texture + rect, but instead have
  gdk_memory_texture_new_subtexture()
and use it to generate subtextures and pass them.

This has the advantage of downloading the a too large texture only once
instead of N times.
2021-10-13 14:33:44 +02:00
Matthias Clasen
144f727d5a Rename ngl to gl
We have only one gl renderer now, and it is
a bit odd for it not be called gl.
2021-10-07 13:05:53 -04:00