gtk/gsk/gpu/gskglframeprivate.h
Benjamin Otte b154c9caf4 ngL: Use a single buffer for globals
Instead of using glBuffer(Sub)Data() every time we set new globals, fill
a single buffer with all the globals and use glBindBufferRange() on that
buffer to set the current globals.
2024-09-28 02:25:40 +02:00

18 lines
743 B
C

#pragma once
#include "gskgpuframeprivate.h"
G_BEGIN_DECLS
#define GSK_TYPE_GL_FRAME (gsk_gl_frame_get_type ())
G_DECLARE_FINAL_TYPE (GskGLFrame, gsk_gl_frame, GSK, GL_FRAME, GskGpuFrame)
void gsk_gl_frame_use_program (GskGLFrame *self,
const GskGpuShaderOpClass *op_class,
GskGpuShaderFlags flags,
GskGpuColorStates color_states,
guint32 variation);
G_END_DECLS