gtk/gsk/gpu/gskgpublurop.c
Matthias Clasen 1ae9cdb4c9 gpu: Print blur colors
Relevant information when debugging shadows.
2024-09-07 12:34:04 -04:00

113 lines
3.6 KiB
C

#include "config.h"
#include "gskgpubluropprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskrectprivate.h"
#include "gdk/gdkrgbaprivate.h"
#include "gpu/shaders/gskgpublurinstance.h"
#define VARIATION_COLORIZE 1
typedef struct _GskGpuBlurOp GskGpuBlurOp;
struct _GskGpuBlurOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_blur_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
{
GskGpuBlurInstance *instance = (GskGpuBlurInstance *) instance_;
g_string_append_printf (string, "%g,%g ", instance->blur_direction[0], instance->blur_direction[1]);
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_image (string, shader->images[0]);
if (shader->variation & VARIATION_COLORIZE)
gsk_gpu_print_rgba (string, instance->blur_color);
}
static const GskGpuShaderOpClass GSK_GPU_BLUR_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuBlurOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpublur",
gsk_gpu_blur_n_textures,
sizeof (GskGpuBlurInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_blur_info,
#endif
gsk_gpu_blur_op_print_instance,
gsk_gpu_blur_setup_attrib_locations,
gsk_gpu_blur_setup_vao
};
void
gsk_gpu_blur_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GdkColorState *ccs,
float opacity,
const graphene_point_t *offset,
const GskGpuShaderImage *image,
const graphene_vec2_t *blur_direction)
{
GskGpuBlurInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_BLUR_OP_CLASS,
gsk_gpu_color_states_create_equal (TRUE, TRUE),
0,
clip,
(GskGpuImage *[1]) { image->image },
(GskGpuSampler[1]) { image->sampler },
&instance);
gsk_gpu_rect_to_float (image->coverage, offset, instance->rect);
gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
graphene_vec2_to_float (blur_direction, instance->blur_direction);
}
void
gsk_gpu_blur_shadow_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
GdkColorState *ccs,
float opacity,
const graphene_point_t *offset,
const GskGpuShaderImage *image,
const graphene_vec2_t *blur_direction,
const GdkColor *shadow_color)
{
GskGpuBlurInstance *instance;
GdkColorState *alt;
alt = gsk_gpu_color_states_find (ccs, shadow_color);
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_BLUR_OP_CLASS,
gsk_gpu_color_states_create (ccs, TRUE, alt, FALSE),
VARIATION_COLORIZE,
clip,
(GskGpuImage *[1]) { image->image },
(GskGpuSampler[1]) { image->sampler },
&instance);
gsk_gpu_rect_to_float (image->coverage, offset, instance->rect);
gsk_gpu_rect_to_float (image->bounds, offset, instance->tex_rect);
graphene_vec2_to_float (blur_direction, instance->blur_direction);
gsk_gpu_color_to_float (shadow_color, alt, opacity, instance->blur_color);
}