gtk/gsk/gpu/gskgpucrossfadeop.c
Benjamin Otte f6a8ba0ccb gpu: The colorstate op doesn't need a colorstates arg
It's using the same colorstate all the time: any premultiplied.

So just hardcode it.
2024-08-20 01:05:20 +02:00

80 lines
2.5 KiB
C

#include "config.h"
#include "gskgpucrossfadeopprivate.h"
#include "gskgpuframeprivate.h"
#include "gskgpuprintprivate.h"
#include "gskrectprivate.h"
#include "gpu/shaders/gskgpucrossfadeinstance.h"
typedef struct _GskGpuCrossFadeOp GskGpuCrossFadeOp;
struct _GskGpuCrossFadeOp
{
GskGpuShaderOp op;
};
static void
gsk_gpu_cross_fade_op_print_instance (GskGpuShaderOp *shader,
gpointer instance_,
GString *string)
{
GskGpuCrossfadeInstance *instance = (GskGpuCrossfadeInstance *) instance_;
gsk_gpu_print_rect (string, instance->rect);
gsk_gpu_print_image (string, shader->images[0]);
gsk_gpu_print_image (string, shader->images[1]);
g_string_append_printf (string, "%g%%", 100 * instance->opacity_progress[1]);
}
static const GskGpuShaderOpClass GSK_GPU_CROSS_FADE_OP_CLASS = {
{
GSK_GPU_OP_SIZE (GskGpuCrossFadeOp),
GSK_GPU_STAGE_SHADER,
gsk_gpu_shader_op_finish,
gsk_gpu_shader_op_print,
#ifdef GDK_RENDERING_VULKAN
gsk_gpu_shader_op_vk_command,
#endif
gsk_gpu_shader_op_gl_command
},
"gskgpucrossfade",
gsk_gpu_crossfade_n_textures,
sizeof (GskGpuCrossfadeInstance),
#ifdef GDK_RENDERING_VULKAN
&gsk_gpu_crossfade_info,
#endif
gsk_gpu_cross_fade_op_print_instance,
gsk_gpu_crossfade_setup_attrib_locations,
gsk_gpu_crossfade_setup_vao
};
void
gsk_gpu_cross_fade_op (GskGpuFrame *frame,
GskGpuShaderClip clip,
const graphene_rect_t *rect,
const graphene_point_t *offset,
float opacity,
float progress,
const GskGpuShaderImage *start,
const GskGpuShaderImage *end)
{
GskGpuCrossfadeInstance *instance;
gsk_gpu_shader_op_alloc (frame,
&GSK_GPU_CROSS_FADE_OP_CLASS,
gsk_gpu_color_states_create_equal (TRUE, TRUE),
0,
clip,
(GskGpuImage *[2]) { start->image, end->image },
(GskGpuSampler[2]) { start->sampler, end->sampler },
&instance);
gsk_gpu_rect_to_float (rect, offset, instance->rect);
instance->opacity_progress[0] = opacity;
instance->opacity_progress[1] = progress;
gsk_gpu_rect_to_float (start->bounds, offset, instance->start_rect);
gsk_gpu_rect_to_float (end->bounds, offset, instance->end_rect);
}