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1b2156493b
They are no longer a thing with the new way we manage textures.
37 lines
2.9 KiB
C
37 lines
2.9 KiB
C
#pragma once
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#include "gskgputypesprivate.h"
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#include "gskroundedrect.h"
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#include <cairo.h>
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#include <graphene.h>
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void gsk_gpu_print_indent (GString *string,
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guint indent);
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void gsk_gpu_print_op (GString *string,
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guint indent,
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const char *op_name);
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void gsk_gpu_print_newline (GString *string);
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void gsk_gpu_print_string (GString *string,
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const char *s);
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void gsk_gpu_print_shader_flags (GString *string,
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GskGpuShaderFlags flags);
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void gsk_gpu_print_color_states (GString *string,
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GskGpuColorStates color_states);
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void gsk_gpu_print_enum (GString *string,
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GType type,
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int value);
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void gsk_gpu_print_rect (GString *string,
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const float rect[4]);
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void gsk_gpu_print_int_rect (GString *string,
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const cairo_rectangle_int_t *rect);
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void gsk_gpu_print_rounded_rect (GString *string,
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const float rect[12]);
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void gsk_gpu_print_rgba (GString *string,
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const float rgba[4]);
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void gsk_gpu_print_image (GString *string,
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GskGpuImage *image);
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