gtk/gsk/vulkan/gskvulkancrossfadepipeline.c
Benjamin Otte 6c85ed1ba1 vulkan: Generate vertex array headers from shaders
The script is pretty dumb but it does its job.
2023-06-27 07:11:48 +02:00

111 lines
4.3 KiB
C

#include "config.h"
#include "gskvulkancrossfadepipelineprivate.h"
#include "vulkan/resources/cross-fade.vert.h"
struct _GskVulkanCrossFadePipeline
{
GObject parent_instance;
};
G_DEFINE_TYPE (GskVulkanCrossFadePipeline, gsk_vulkan_cross_fade_pipeline, GSK_TYPE_VULKAN_PIPELINE)
static const VkPipelineVertexInputStateCreateInfo *
gsk_vulkan_cross_fade_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
{
return &gsk_vulkan_cross_fade_info;
}
static void
gsk_vulkan_cross_fade_pipeline_finalize (GObject *gobject)
{
//GskVulkanCrossFadePipeline *self = GSK_VULKAN_BLUR_PIPELINE (gobject);
G_OBJECT_CLASS (gsk_vulkan_cross_fade_pipeline_parent_class)->finalize (gobject);
}
static void
gsk_vulkan_cross_fade_pipeline_class_init (GskVulkanCrossFadePipelineClass *klass)
{
GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_cross_fade_pipeline_finalize;
pipeline_class->get_input_state_create_info = gsk_vulkan_cross_fade_pipeline_get_input_state_create_info;
}
static void
gsk_vulkan_cross_fade_pipeline_init (GskVulkanCrossFadePipeline *self)
{
}
GskVulkanPipeline *
gsk_vulkan_cross_fade_pipeline_new (GdkVulkanContext *context,
VkPipelineLayout layout,
const char *shader_name,
VkRenderPass render_pass)
{
return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_CROSS_FADE_PIPELINE, context, layout, shader_name, render_pass);
}
void
gsk_vulkan_cross_fade_pipeline_collect_vertex_data (GskVulkanCrossFadePipeline *pipeline,
guchar *data,
guint32 start_tex_id[2],
guint32 end_tex_id[2],
const graphene_point_t *offset,
const graphene_rect_t *bounds,
const graphene_rect_t *start_bounds,
const graphene_rect_t *end_bounds,
const graphene_rect_t *start_tex_rect,
const graphene_rect_t *end_tex_rect,
double progress)
{
GskVulkanCrossFadeInstance *instance = (GskVulkanCrossFadeInstance *) data;
instance->rect[0] = bounds->origin.x + offset->x;
instance->rect[1] = bounds->origin.y + offset->y;
instance->rect[2] = bounds->size.width;
instance->rect[3] = bounds->size.height;
instance->start_rect[0] = start_bounds->origin.x + offset->x;
instance->start_rect[1] = start_bounds->origin.y + offset->y;
instance->start_rect[2] = start_bounds->size.width;
instance->start_rect[3] = start_bounds->size.height;
instance->end_rect[0] = end_bounds->origin.x + offset->x;
instance->end_rect[1] = end_bounds->origin.y + offset->y;
instance->end_rect[2] = end_bounds->size.width;
instance->end_rect[3] = end_bounds->size.height;
instance->start_tex_rect[0] = start_tex_rect->origin.x;
instance->start_tex_rect[1] = start_tex_rect->origin.y;
instance->start_tex_rect[2] = start_tex_rect->size.width;
instance->start_tex_rect[3] = start_tex_rect->size.height;
instance->end_tex_rect[0] = end_tex_rect->origin.x;
instance->end_tex_rect[1] = end_tex_rect->origin.y;
instance->end_tex_rect[2] = end_tex_rect->size.width;
instance->end_tex_rect[3] = end_tex_rect->size.height;
instance->start_tex_id[0] = start_tex_id[0];
instance->start_tex_id[1] = start_tex_id[1];
instance->end_tex_id[0] = end_tex_id[0];
instance->end_tex_id[1] = end_tex_id[1];
instance->progress = progress;
}
gsize
gsk_vulkan_cross_fade_pipeline_draw (GskVulkanCrossFadePipeline *pipeline,
VkCommandBuffer command_buffer,
gsize offset,
gsize n_commands)
{
vkCmdDraw (command_buffer,
6, n_commands,
0, offset);
return n_commands;
}