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6c85ed1ba1
The script is pretty dumb but it does its job.
111 lines
4.3 KiB
C
111 lines
4.3 KiB
C
#include "config.h"
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#include "gskvulkancrossfadepipelineprivate.h"
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#include "vulkan/resources/cross-fade.vert.h"
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struct _GskVulkanCrossFadePipeline
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{
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GObject parent_instance;
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};
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G_DEFINE_TYPE (GskVulkanCrossFadePipeline, gsk_vulkan_cross_fade_pipeline, GSK_TYPE_VULKAN_PIPELINE)
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static const VkPipelineVertexInputStateCreateInfo *
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gsk_vulkan_cross_fade_pipeline_get_input_state_create_info (GskVulkanPipeline *self)
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{
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return &gsk_vulkan_cross_fade_info;
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}
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static void
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gsk_vulkan_cross_fade_pipeline_finalize (GObject *gobject)
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{
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//GskVulkanCrossFadePipeline *self = GSK_VULKAN_BLUR_PIPELINE (gobject);
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G_OBJECT_CLASS (gsk_vulkan_cross_fade_pipeline_parent_class)->finalize (gobject);
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}
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static void
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gsk_vulkan_cross_fade_pipeline_class_init (GskVulkanCrossFadePipelineClass *klass)
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{
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GskVulkanPipelineClass *pipeline_class = GSK_VULKAN_PIPELINE_CLASS (klass);
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G_OBJECT_CLASS (klass)->finalize = gsk_vulkan_cross_fade_pipeline_finalize;
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pipeline_class->get_input_state_create_info = gsk_vulkan_cross_fade_pipeline_get_input_state_create_info;
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}
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static void
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gsk_vulkan_cross_fade_pipeline_init (GskVulkanCrossFadePipeline *self)
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{
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}
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GskVulkanPipeline *
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gsk_vulkan_cross_fade_pipeline_new (GdkVulkanContext *context,
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VkPipelineLayout layout,
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const char *shader_name,
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VkRenderPass render_pass)
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{
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return gsk_vulkan_pipeline_new (GSK_TYPE_VULKAN_CROSS_FADE_PIPELINE, context, layout, shader_name, render_pass);
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}
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void
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gsk_vulkan_cross_fade_pipeline_collect_vertex_data (GskVulkanCrossFadePipeline *pipeline,
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guchar *data,
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guint32 start_tex_id[2],
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guint32 end_tex_id[2],
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const graphene_point_t *offset,
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const graphene_rect_t *bounds,
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const graphene_rect_t *start_bounds,
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const graphene_rect_t *end_bounds,
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const graphene_rect_t *start_tex_rect,
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const graphene_rect_t *end_tex_rect,
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double progress)
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{
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GskVulkanCrossFadeInstance *instance = (GskVulkanCrossFadeInstance *) data;
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instance->rect[0] = bounds->origin.x + offset->x;
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instance->rect[1] = bounds->origin.y + offset->y;
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instance->rect[2] = bounds->size.width;
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instance->rect[3] = bounds->size.height;
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instance->start_rect[0] = start_bounds->origin.x + offset->x;
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instance->start_rect[1] = start_bounds->origin.y + offset->y;
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instance->start_rect[2] = start_bounds->size.width;
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instance->start_rect[3] = start_bounds->size.height;
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instance->end_rect[0] = end_bounds->origin.x + offset->x;
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instance->end_rect[1] = end_bounds->origin.y + offset->y;
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instance->end_rect[2] = end_bounds->size.width;
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instance->end_rect[3] = end_bounds->size.height;
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instance->start_tex_rect[0] = start_tex_rect->origin.x;
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instance->start_tex_rect[1] = start_tex_rect->origin.y;
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instance->start_tex_rect[2] = start_tex_rect->size.width;
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instance->start_tex_rect[3] = start_tex_rect->size.height;
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instance->end_tex_rect[0] = end_tex_rect->origin.x;
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instance->end_tex_rect[1] = end_tex_rect->origin.y;
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instance->end_tex_rect[2] = end_tex_rect->size.width;
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instance->end_tex_rect[3] = end_tex_rect->size.height;
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instance->start_tex_id[0] = start_tex_id[0];
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instance->start_tex_id[1] = start_tex_id[1];
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instance->end_tex_id[0] = end_tex_id[0];
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instance->end_tex_id[1] = end_tex_id[1];
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instance->progress = progress;
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}
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gsize
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gsk_vulkan_cross_fade_pipeline_draw (GskVulkanCrossFadePipeline *pipeline,
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VkCommandBuffer command_buffer,
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gsize offset,
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gsize n_commands)
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{
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vkCmdDraw (command_buffer,
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6, n_commands,
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0, offset);
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return n_commands;
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}
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